17,097
edits
Falterfire (talk | contribs) (typing is hard) |
(Update for v0.21) |
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Line 77: | Line 77: | ||
--Before anything else, if this is a potion add it to the appropriate override section | --Before anything else, if this is a potion add it to the appropriate override section | ||
if item. | if item.masteryID ~= nil and item.masteryID[1] == 19 then | ||
table.insert(itemUseArray[potionUseArray[item. | table.insert(itemUseArray[potionUseArray[item.masteryID[2]]], item.name) | ||
end | end | ||
Line 101: | Line 101: | ||
if item.dropTable ~= nil then | if item.dropTable ~= nil then | ||
table.insert(categoryArray, '[[Category:Openable Items]]') | table.insert(categoryArray, '[[Category:Openable Items]]') | ||
table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]') | table.insert(useArray, chr..'[[Chest Drop Tables|Can Be Opened]]') | ||
end | |||
-- Check if the item is an entry requirement for any Slayer area | |||
local isSlayerAreaReq = false | |||
local slayerAreas = Areas.getAreas(function(area) return area.type == 'slayer' end) | |||
for i, area in pairs(slayerAreas) do | |||
if area.entryRequirements ~= nil and type(area.entryRequirements) == 'table' then | |||
for j, req in pairs(area.entryRequirements) do | |||
if req.type == "SlayerItem" and req.itemID == item.id then | |||
isSlayerAreaReq = true | |||
break | |||
end | |||
end | |||
if isSlayerAreaReq then break end | |||
end | |||
end | end | ||
Line 160: | Line 175: | ||
end | end | ||
end | end | ||
if item2.summoningReq ~= nil then | if item2.summoningReq ~= nil then | ||
for j, reqSet in pairs(item2.summoningReq) do | for j, reqSet in pairs(item2.summoningReq) do | ||
Line 175: | Line 190: | ||
--Check if Agility applies here | --Check if Agility applies here | ||
canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0 | canAgile = Shared.tableCount(Agility.getObstaclesForItem(item.id)) > 0 | ||
--Agility | --Agility | ||
if canAgile or Shared.contains(itemUseArray.Agility, item.name) then | if canAgile or Shared.contains(itemUseArray.Agility, item.name) then | ||
Line 193: | Line 208: | ||
end | end | ||
--Firemaking | --Firemaking | ||
if | if item.firemakingID ~= nil or Shared.contains(itemUseArray.Firemaking, item.name) then | ||
table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'})) | table.insert(useArray, chr..Icons.Icon({'Firemaking', type='skill'})) | ||
end | end | ||
Line 222: | Line 237: | ||
end | end | ||
--Slayer | --Slayer | ||
if | if isSlayerAreaReq or Shared.contains(itemUseArray.Slayer, item.name) then | ||
table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'})) | table.insert(useArray, chr..Icons.Icon({'Slayer', type='skill'})) | ||
end | end | ||
Line 241: | Line 256: | ||
table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'})) | table.insert(useArray, chr..Icons.Icon({'Woodcutting', type='skill'})) | ||
end | end | ||
--Other odds and ends: | --Other odds and ends: | ||
--Mastery Tokens are tied to 'Mastery' | --Mastery Tokens are tied to 'Mastery' | ||
if item. | if item.isToken and item.skill ~= nil then | ||
table.insert(useArray, chr..Icons.Icon({'Mastery'})) | table.insert(useArray, chr..Icons.Icon({'Mastery'})) | ||
end | end | ||
Line 252: | Line 267: | ||
--Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring) | --Except Max Skillcape, which is tied to all skills. (And so is the Signet Ring) | ||
--And combat skillcapes, since combat skills don't get special treatment | --And combat skillcapes, since combat skills don't get special treatment | ||
local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'} | local ignoreCapes = {'Ranged Skillcape', 'Attack Skillcape', 'Strength Skillcape', 'Hitpoints Skillcape', 'Defence Skillcape'} | ||
if | if Shared.contains({'Max Skillcape', 'Aorpheat's Signet Ring', 'Cape of Completion'}, item.name) then | ||
table.insert(useArray, chr..'All skills') | table.insert(useArray, chr..'All skills') | ||
elseif item.name == 'Magic Skillcape' then | elseif item.name == 'Magic Skillcape' then | ||
Line 297: | Line 312: | ||
local addCategories = false | local addCategories = false | ||
local asList = true | local asList = true | ||
if frame.args ~= nil then | if frame.args ~= nil then | ||
addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false' | addCategories = frame.args.addCategories ~= nil and frame.args.addCategories ~= '' and frame.args.addCategories ~= 'false' | ||
asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true' | asList = frame.args.addCategories == nil or frame.args.addCategories == '' or frame.args.addCategories == 'true' | ||
Line 385: | Line 400: | ||
for j, req in pairs(item2.herbloreReq) do | for j, req in pairs(item2.herbloreReq) do | ||
if req.id == item.id then | if req.id == item.id then | ||
local potionData = SkillData.Herblore.ItemData[item2. | local potionData = SkillData.Herblore.ItemData[item2.masteryID[2] + 1] | ||
local mat = item2.herbloreReq | local mat = item2.herbloreReq | ||
local xp = potionData.herbloreXP | local xp = potionData.herbloreXP | ||
Line 408: | Line 423: | ||
mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1) | mat[k].qty = math.max(math.floor(1000 / math.max(item.sellsFor, 20)), 1) | ||
local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2) | local xp = 5 + 2 * math.floor(item2.summoningLevel * 0.2) | ||
local rowReq = | local rowReq = item2.summoningLevel | ||
table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning' | table.insert(useArray, {item = item2, qty = 25, mats = mat, skill = 'Summoning', req = rowReq, xp = xp}) | ||
end | end | ||
end | end | ||
Line 507: | Line 522: | ||
local matQty = mat.qty ~= nil and mat.qty or mat[2] | local matQty = mat.qty ~= nil and mat.qty or mat[2] | ||
local matText = '' | local matText = '' | ||
if i > 1 then result = result..'<br/>' end | if i > 1 then result = result..'<br/>' end | ||
if matID >= 0 then | if matID >= 0 then | ||
Line 569: | Line 584: | ||
table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]})) | table.insert(costArray, Icons.Icon({item.name, type="item", qty=mat[2]})) | ||
end | end | ||
result = result..'||'..table.concat(costArray, '<br/>') | result = result..'||'..table.concat(costArray, '<br/>') | ||