17,105
edits
m (Fix for Bob's Rake) |
(Update for v0.21) |
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Line 31: | Line 31: | ||
if(Shared.tableCount(itemList) == 0) then | if(Shared.tableCount(itemList) == 0) then | ||
return 'ERROR: you must select at least one item to get stats for' | return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, itemList[1].type) | local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type) | ||
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | ||
Line 67: | Line 67: | ||
end | end | ||
end | end | ||
--Alright, let's start the table by building the shared header | --Alright, let's start the table by building the shared header | ||
local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"' | local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"' | ||
Line 174: | Line 174: | ||
result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources' | result = result..'\r\n!style="padding:0 1em 0 0.5em;"|Sources' | ||
local getStatValue = function(item, statName, equipStats, levelReqs) | |||
if string.find(statName, '^(.+)LevelRequired$') ~= nil then | |||
-- Level requirement | |||
local skillName = Shared.titleCase(string.match(statName, '^(.+)LevelRequired$')) | |||
return levelReqs[skillName] or 0 | |||
elseif Shared.contains(ItemData.EquipmentStatKeys, statName) then | |||
-- Equipment stat | |||
return equipStats[statName] or 0 | |||
else | |||
-- Something else that we'll assume _getItemStat() will handle | |||
return Items._getItemStat(item, statName, true) | |||
end | |||
end | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
for i, item in pairs(itemList) do | for i, item in pairs(itemList) do | ||
local equipStats = Items._processEquipmentStats(item.equipmentStats) | |||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if isWeaponType then | if isWeaponType then | ||
--Building rows for weapons | --Building rows for weapons | ||
Line 181: | Line 196: | ||
result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}) | result = result..'\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true}) | ||
result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]' | result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]' | ||
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum( | result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(equipStats.attackSpeed) | ||
--That's the first list out of the way, now for 2-Handed | --That's the first list out of the way, now for 2-Handed | ||
result = result..'\r\n| style ="text-align: right;"|' | result = result..'\r\n| style ="text-align: right;"|' | ||
if item | if Items._getItemStat(item, 'isTwoHanded') then result = result..'Yes' else result = result..'No' end | ||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName, equipStats, levelReqs) | ||
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;' | result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;' | ||
if | if string.find(StatName, '^(.+)LevelRequired$') == nil then | ||
if statValue > 0 then | if statValue > 0 then | ||
result = result..'background-color:lightgreen;' | result = result..'background-color:lightgreen;' | ||
Line 217: | Line 232: | ||
result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]' | result = result..'\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]' | ||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName, equipStats, levelReqs) | ||
result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;' | result = result..'\r\n| style ="text-align: right;padding: 0 0.5em 0 0;' | ||
if statValue > 0 then | if statValue > 0 then | ||
Line 251: | Line 266: | ||
local type = args.type | local type = args.type | ||
local tier = args.tier | local tier = args.tier | ||
local | local slot = args.slot | ||
local ammoTypeStr = args.ammoType | local ammoTypeStr = args.ammoType | ||
local category = args.category ~= nil and args.category or 'Combat' | local category = args.category ~= nil and args.category or 'Combat' | ||
Line 269: | Line 284: | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, type) | local isWeaponType = Shared.contains(weaponTypes, type) | ||
Line 288: | Line 297: | ||
else | else | ||
--Now for handling armour | --Now for handling armour | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if type == "Armour" or type == "Melee" then | if type == "Armour" or type == "Melee" then | ||
listItem = | listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour') | ||
elseif type == "Ranged Armour" or type == "Ranged" then | elseif type == "Ranged Armour" or type == "Ranged" then | ||
listItem = | listItem = levelReqs['Ranged'] ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') | ||
elseif type == "Magic Armour" or type == "Magic" then | elseif type == "Magic Armour" or type == "Magic" then | ||
listItem = | listItem = levelReqs['Magic'] or (item.category == 'Combat' and item.type == 'Magic Armour') | ||
else | else | ||
listItem = item.type == type and item.category ~= 'Combat' | listItem = item.type == type and item.category ~= 'Combat' | ||
end | end | ||
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | ||
if slot ~= nil then listItem = listItem and item. | if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end | ||
end | end | ||
if listItem then | if listItem then | ||
Line 309: | Line 319: | ||
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | ||
if type(slot) == ' | if type(slot) == 'number' then | ||
slot = Constants. | slot = Constants.getEquipmentSlotName(slot) | ||
end | end | ||
local itemList = Items.getItems(function(item) | local itemList = Items.getItems(function(item) | ||
local isMatch = true | local isMatch = true | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if style == 'Melee' then | if style == 'Melee' then | ||
if ( | if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end | ||
elseif style == 'Ranged' then | elseif style == 'Ranged' then | ||
if | if levelReqs['Ranged'] == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end | ||
elseif style == 'Magic' then | elseif style == 'Magic' then | ||
if | if levelReqs['Magic'] == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end | ||
elseif style == 'None' then | elseif style == 'None' then | ||
if ( | if (levelReqs['Defence'] ~= nil or levelReqs['Ranged'] ~= nil or levelReqs['Magic'] ~= nil or | ||
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | ||
not Shared.contains(styleOverrides.None, item.name) then | not Shared.contains(styleOverrides.None, item.name) then | ||
Line 328: | Line 339: | ||
end | end | ||
end | end | ||
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end | |||
if slot == nil or | |||
if isMatch and other ~= nil then | if isMatch and other ~= nil then | ||
if slot == | if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoTypeRequired ~= 0 then isMatch = false end | if item.ammoTypeRequired ~= 0 then isMatch = false end | ||
Line 338: | Line 348: | ||
if item.ammoTypeRequired ~= 1 then isMatch = false end | if item.ammoTypeRequired ~= 1 then isMatch = false end | ||
end | end | ||
elseif slot == | elseif slot == 'Quiver' then | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoType ~= 0 then isMatch = false end | if item.ammoType ~= 0 then isMatch = false end | ||
Line 380: | Line 390: | ||
local itemList = {} | local itemList = {} | ||
local errMsg = 'ERROR: Some items not found in database: ' | local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' | ||
local hasErr = false | local hasErr = false | ||
for i, name in Shared.skpairs(itemNames) do | for i, name in Shared.skpairs(itemNames) do | ||
Line 400: | Line 410: | ||
function p.getDoubleLootTable(frame) | function p.getDoubleLootTable(frame) | ||
local itemList = Items.getItems(function(item) | local modsDL = { | ||
'increasedChanceToDoubleLootCombat', | |||
'decreasedChanceToDoubleLootCombat', | |||
'increasedChanceToDoubleLootThieving', | |||
'decreasedChanceToDoubleLootThieving', | |||
'increasedChanceToDoubleItemsGlobal', | |||
'decreasedChanceToDoubleItemsGlobal' | |||
} | |||
local modDetail = {} | |||
for i, modName in pairs(modsDL) do | |||
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) | |||
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } | |||
end | |||
local itemList = Items.getItems(function(item) | |||
if item.modifiers ~= nil then | |||
for modName, val in pairs(item.modifiers) do | |||
if Shared.contains(modsDL, modName) then return true end | |||
end | |||
return false | |||
end | |||
end) | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"' | local result = '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"' | ||
result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources' | result = result..'\r\n!colspan="2"|Name!!Bonus!!Description!!Sources' | ||
for i, item in Shared.skpairs(itemList) do | for i, item in Shared.skpairs(itemList) do | ||
local lootValue = 0 | |||
for modName, modDet in pairs(modDetail) do | |||
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult | |||
end | |||
result = result..'\r\n|-' | result = result..'\r\n|-' | ||
result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}) | result = result..'\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true}) | ||
result = result..'||[['..item.name..']]' | result = result..'||[['..item.name..']]' | ||
result = result..'||style ="text-align: right;" data-sort-value="'.. | result = result..'||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%' | ||
result = result..'||'..item.description | result = result..'||'..item.description | ||
result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |' | result = result..'\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |' | ||
Line 424: | Line 459: | ||
if rowCount == nil then rowCount = 200 end | if rowCount == nil then rowCount = 200 end | ||
if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | ||
local rowResult = {} | local rowResult = {} | ||
for i = startID, startID + rowCount - 1, 1 do | for i = startID, startID + rowCount - 1, 1 do | ||
Line 455: | Line 490: | ||
--Unfortunately just gonna have to manually check all the changes I think... | --Unfortunately just gonna have to manually check all the changes I think... | ||
local itemStats = { | |||
{ Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') }, | |||
{ Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') }, | |||
} | |||
local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | ||
local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['stabAttackBonus'], itemStats[2]['Stat']['stabAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['slashAttackBonus'], itemStats[2]['Stat']['slashAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['blockAttackBonus'], itemStats[2]['Stat']['blockAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeStrengthBonus'], itemStats[2]['Stat']['meleeStrengthBonus'], '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedStrengthBonus'], itemStats[2]['Stat']['rangedStrengthBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicStrengthBonus'], itemStats[2]['Stat']['magicStrengthBonus'], '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeDefenceBonus'], itemStats[2]['Stat']['meleeDefenceBonus'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedDefenceBonus'], itemStats[2]['Stat']['rangeDefenceBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicDefenceBonus'], itemStats[2]['Stat']['magicDefenceBonus'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['damageReduction'], itemStats[2]['Stat']['damageReduction'], '{V}% Damage Reduction') | ||
getSpecificStatString(itemStats[1]['SlayBon'], itemStats[2]['SlayBon'], '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP') | |||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Attack'], itemStats[2]['Level']['Attack'], '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Defence'], itemStats[2]['Level']['Defence'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Ranged'], itemStats[2]['Level']['Ranged'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Magic'], itemStats[2]['Level']['Magic'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required') | ||
return table.concat(changeArray, '<br/>') | return table.concat(changeArray, '<br/>') | ||
Line 490: | Line 527: | ||
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | ||
elseif string.upper(category) == 'OTHER' then | elseif string.upper(category) == 'OTHER' then | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item. | return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil | ||
end) | end) | ||
else | else | ||
if Constants.getEquipmentSlotID(category) == nil then | |||
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | ||
end | end | ||
isEquipment = true | isEquipment = true | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return item.itemsRequired ~= nil and item. | return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) | ||
end) | end) | ||
end | end | ||
Line 520: | Line 556: | ||
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | ||
if item. | if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | ||
statChangeString = p.getStatChangeString(item, mat) | statChangeString = p.getStatChangeString(item, mat) | ||
end | end |