17,105
edits
(Clone live module) |
(0.21 testing) |
||
Line 2: | Line 2: | ||
local MonsterData = mw.loadData('Module:Monsters/data') | local MonsterData = mw.loadData('Module:Monsters/data') | ||
local ItemData = mw.loadData('Module: | local ItemData = mw.loadData('Module:AuronTest/data') | ||
local SkillData = mw.loadData('Module:Skills/data') | local SkillData = mw.loadData('Module:Skills/data') | ||
Line 10: | Line 10: | ||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module: | local Items = require('Module:AuronTest') | ||
local ItemSourceTables = require('Module: | local ItemSourceTables = require('Module:AuronTest/SourceTables') | ||
local ItemUseTables = require('Module: | local ItemUseTables = require('Module:AuronTest/UseTables') | ||
local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'} | local weaponTypes = {'Magic Staff', 'Magic Wand', 'Ranged Weapon', 'Weapon'} | ||
Line 31: | Line 31: | ||
if(Shared.tableCount(itemList) == 0) then | if(Shared.tableCount(itemList) == 0) then | ||
return 'ERROR: you must select at least one item to get stats for' | return 'ERROR: you must select at least one item to get stats for[[Category:Pages with script errors]]' | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, itemList[1].type) | local isWeaponType = itemList[1].validSlots ~= nil and Shared.contains(itemList[1].validSlots, 'Weapon') and Shared.contains(weaponTypes, itemList[1].type) | ||
--Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | --Now that we have a preliminary list, let's figure out which columns are irrelevant (IE are zero for all items in the selection) | ||
Line 67: | Line 67: | ||
end | end | ||
end | end | ||
--Alright, let's start the table by building the shared header | --Alright, let's start the table by building the shared header | ||
local | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
if isWeaponType then | if isWeaponType then | ||
--Weapons have extra columns here for Attack Speed and "Two Handed?" | --Weapons have extra columns here for Attack Speed and "Two Handed?" | ||
table.insert(resultPart, '\r\n!colspan="4"|') | |||
else | else | ||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
end | end | ||
if attBonusCols > 0 then | if attBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..attBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Attack Bonus') | |||
end | end | ||
if strBonusCols > 0 then | if strBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..strBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Str. Bonus') | |||
end | end | ||
if Shared.contains(statColumns, 'magicDamageBonus') then | if Shared.contains(statColumns, 'magicDamageBonus') then | ||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|% Dmg Bonus') | |||
end | end | ||
if defBonusCols > 0 then | if defBonusCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..defBonusCols..'"style="padding:0 0.5em 0 0.5em;"|Defence Bonus') | |||
end | end | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!colspan="1"style="padding:0 0.5em 0 0.5em;"|DR') | |||
end | end | ||
if lvlReqCols > 0 then | if lvlReqCols > 0 then | ||
table.insert(resultPart, '\r\n!colspan="'..lvlReqCols..'"style="padding:0 0.5em 0 0.5em;"|Lvl Req') | |||
end | end | ||
if includeModifiers and includeDescription then | if includeModifiers and includeDescription then | ||
table.insert(resultPart, '\r\n!colspan="3"|') | |||
elseif includeModifiers or includeDescription then | elseif includeModifiers or includeDescription then | ||
table.insert(resultPart, '\r\n!colspan="2"|') | |||
else | else | ||
table.insert(resultPart, '\r\n!colspan="1"|') | |||
end | end | ||
--One header row down, one to go | --One header row down, one to go | ||
table.insert(resultPart, '\r\n|-class="headerRow-1"') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Item') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Name') | |||
--Weapons have Attack Speed here | --Weapons have Attack Speed here | ||
if isWeaponType then | if isWeaponType then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Attack Speed') | |||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Two Handed?') | |||
end | end | ||
--Attack bonuses | --Attack bonuses | ||
if Shared.contains(statColumns, 'slashAttackBonus') then | if Shared.contains(statColumns, 'slashAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'stabAttackBonus') then | if Shared.contains(statColumns, 'stabAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'blockAttackBonus') then | if Shared.contains(statColumns, 'blockAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedAttackBonus') then | if Shared.contains(statColumns, 'rangedAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicAttackBonus') then | if Shared.contains(statColumns, 'magicAttackBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--Strength bonuses | --Strength bonuses | ||
if Shared.contains(statColumns, 'strengthBonus') then | if Shared.contains(statColumns, 'strengthBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Strength', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedStrengthBonus') then | if Shared.contains(statColumns, 'rangedStrengthBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicDamageBonus') then | if Shared.contains(statColumns, 'magicDamageBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--Defence bonuses | --Defence bonuses | ||
if Shared.contains(statColumns, 'defenceBonus') then | if Shared.contains(statColumns, 'defenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedDefenceBonus') then | if Shared.contains(statColumns, 'rangedDefenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicDefenceBonus') then | if Shared.contains(statColumns, 'magicDefenceBonus') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'damageReduction') then | if Shared.contains(statColumns, 'damageReduction') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
--Level requirements | --Level requirements | ||
if Shared.contains(statColumns, 'attackLevelRequired') then | if Shared.contains(statColumns, 'attackLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Attack', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'defenceLevelRequired') then | if Shared.contains(statColumns, 'defenceLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Defence', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'rangedLevelRequired') then | if Shared.contains(statColumns, 'rangedLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Ranged', type='skill', notext='true'})) | |||
end | end | ||
if Shared.contains(statColumns, 'magicLevelRequired') then | if Shared.contains(statColumns, 'magicLevelRequired') then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|'..Icons.Icon({'Magic', type='skill', notext='true'})) | |||
end | end | ||
--If includeModifiers is set to 'true', add the Modifiers column | --If includeModifiers is set to 'true', add the Modifiers column | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Modifiers') | |||
end | end | ||
--If includeDescription is set to 'true', add the Description column | --If includeDescription is set to 'true', add the Description column | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Description') | |||
end | end | ||
--And finally Sources | --And finally Sources | ||
table.insert(resultPart, '\r\n!style="padding:0 1em 0 0.5em;"|Sources') | |||
local equipStats, levelReqs = {}, {} | |||
local getStatValue = function(item, statName) | |||
if string.find(statName, '^(.+)LevelRequired$') ~= nil then | |||
-- Level requirement | |||
local skillName = Shared.titleCase(string.match(statName, '^(.+)LevelRequired$')) | |||
return levelReqs[skillName] or 0 | |||
elseif Shared.contains(ItemData.EquipmentStatKeys, statName) then | |||
-- Equipment stat | |||
return equipStats[statName] or 0 | |||
else | |||
-- Something else that we'll assume _getItemStat() will handle | |||
return Items._getItemStat(item, statName, true) | |||
end | |||
end | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
for i, item in pairs(itemList) do | for i, item in pairs(itemList) do | ||
equipStats = Items._processEquipmentStats(item.equipmentStats) | |||
levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if isWeaponType then | if isWeaponType then | ||
--Building rows for weapons | --Building rows for weapons | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]') | |||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;" |'..Shared.formatnum(equipStats.attackSpeed)) | |||
--That's the first list out of the way, now for 2-Handed | --That's the first list out of the way, now for 2-Handed | ||
table.insert(resultPart, '\r\n| style ="text-align: right;"|') | |||
table.insert(resultPart, Items._getItemStat(item, 'isTwoHanded') and 'Yes' or 'No') | |||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName) | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if | if string.find(statName, '^(.+)LevelRequired$') == nil then | ||
if statValue > 0 then | if statValue > 0 then | ||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | elseif statValue < 0 then | ||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | end | ||
end | end | ||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | end | ||
--If requested, add description | --If requested, add description | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | end | ||
--Finally, the Sources | --Finally, the Sources | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
else | else | ||
--Building rows for armour | --Building rows for armour | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0 0 0;"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '\r\n|style ="text-align: left;padding: 0 0.5em 0 0.5em;"|[['..item.name..']]') | |||
for j, statName in pairs(statColumns) do | for j, statName in pairs(statColumns) do | ||
local statValue = | local statValue = getStatValue(item, statName) | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0;') | |||
if statValue > 0 then | if statValue > 0 then | ||
table.insert(resultPart, 'background-color:lightgreen;') | |||
elseif statValue < 0 then | elseif statValue < 0 then | ||
table.insert(resultPart, 'background-color:lightpink;') | |||
end | end | ||
table.insert(resultPart, '"|'..Shared.formatnum(statValue)) | |||
if statName == 'magicDamageBonus' or statName == 'damageReduction' then | if statName == 'magicDamageBonus' or statName == 'damageReduction' then table.insert(resultPart, '%') end | ||
end | end | ||
--If requested, add the item Modifiers | --If requested, add the item Modifiers | ||
if includeModifiers then | if includeModifiers then | ||
table.insert(resultPart, '\r\n|style="text-align:left;white-space:nowrap;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, Constants.getModifiersText(item.modifiers, true)) | |||
end | end | ||
--If requested, add description | --If requested, add description | ||
if includeDescription then | if includeDescription then | ||
table.insert(resultPart, '\r\n|style="text-align:left;padding:0 0.5em 0 0.5em;"|') | |||
table.insert(resultPart, item.description ~= nil and item.description or '') | |||
end | end | ||
--Finally, the Sources | --Finally, the Sources | ||
table.insert(resultPart, '\r\n| style ="text-align: right;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
end | end | ||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
Line 251: | Line 268: | ||
local type = args.type | local type = args.type | ||
local tier = args.tier | local tier = args.tier | ||
local | local slot = args.slot | ||
local ammoTypeStr = args.ammoType | local ammoTypeStr = args.ammoType | ||
local category = args.category ~= nil and args.category or 'Combat' | local category = args.category ~= nil and args.category or 'Combat' | ||
Line 269: | Line 286: | ||
end | end | ||
local isWeaponType = Shared.contains(weaponTypes, type) | local isWeaponType = Shared.contains(weaponTypes, type) | ||
Line 288: | Line 299: | ||
else | else | ||
--Now for handling armour | --Now for handling armour | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if type == "Armour" or type == "Melee" then | if type == "Armour" or type == "Melee" then | ||
listItem = | listItem = levelReqs['Defence'] ~= nil or (item.category == 'Combat' and item.type == 'Armour') | ||
elseif type == "Ranged Armour" or type == "Ranged" then | elseif type == "Ranged Armour" or type == "Ranged" then | ||
listItem = | listItem = levelReqs['Ranged'] ~= nil or (item.category == 'Combat' and item.type == 'Ranged Armour') | ||
elseif type == "Magic Armour" or type == "Magic" then | elseif type == "Magic Armour" or type == "Magic" then | ||
listItem = | listItem = levelReqs['Magic'] or (item.category == 'Combat' and item.type == 'Magic Armour') | ||
else | else | ||
listItem = item.type == type and item.category ~= 'Combat' | listItem = item.type == type and item.category ~= 'Combat' | ||
end | end | ||
if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | if ammoType ~= nil then listItem = listItem and item.ammoType == ammoType end | ||
if slot ~= nil then listItem = listItem and item. | if slot ~= nil then listItem = listItem and Shared.contains(item.validSlots, slot) end | ||
end | end | ||
if listItem then | if listItem then | ||
Line 309: | Line 321: | ||
function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | function p._getCategoryTable(style, slot, other, includeModifiers, includeDescription) | ||
if type(slot) == ' | if type(slot) == 'number' then | ||
slot = Constants. | slot = Constants.getEquipmentSlotName(slot) | ||
end | end | ||
local itemList = Items.getItems(function(item) | local itemList = Items.getItems(function(item) | ||
local isMatch = true | local isMatch = true | ||
local levelReqs = Items._processEquipmentLevelReqs(item.equipRequirements) | |||
if style == 'Melee' then | if style == 'Melee' then | ||
if ( | if (levelReqs['Defence'] == nil and levelReqs['Attack'] == nil) and not Shared.contains(styleOverrides.Melee, item.name) then isMatch = false end | ||
elseif style == 'Ranged' then | elseif style == 'Ranged' then | ||
if | if levelReqs['Ranged'] == nil and not Shared.contains(styleOverrides.Ranged, item.name) then isMatch = false end | ||
elseif style == 'Magic' then | elseif style == 'Magic' then | ||
if | if levelReqs['Magic'] == nil and not Shared.contains(styleOverrides.Magic, item.name) then isMatch = false end | ||
elseif style == 'None' then | elseif style == 'None' then | ||
if ( | if (levelReqs['Defence'] ~= nil or levelReqs['Ranged'] ~= nil or levelReqs['Magic'] ~= nil or | ||
Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | Shared.contains(styleOverrides.Melee, item.name) or Shared.contains(styleOverrides.Ranged, item.name) or Shared.contains(styleOverrides.Magic, item.name)) and | ||
not Shared.contains(styleOverrides.None, item.name) then | not Shared.contains(styleOverrides.None, item.name) then | ||
Line 328: | Line 341: | ||
end | end | ||
end | end | ||
if slot == nil or not Shared.contains(item.validSlots, slot) then isMatch = false end | |||
if slot == nil or | |||
if isMatch and other ~= nil then | if isMatch and other ~= nil then | ||
if slot == | if slot == 'Weapon' then --For quiver slot or weapon slot, 'other' is the ammo type | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoTypeRequired ~= 0 then isMatch = false end | if item.ammoTypeRequired ~= 0 then isMatch = false end | ||
Line 338: | Line 350: | ||
if item.ammoTypeRequired ~= 1 then isMatch = false end | if item.ammoTypeRequired ~= 1 then isMatch = false end | ||
end | end | ||
elseif slot == | elseif slot == 'Quiver' then | ||
if other == 'Arrows' then | if other == 'Arrows' then | ||
if item.ammoType ~= 0 then isMatch = false end | if item.ammoType ~= 0 then isMatch = false end | ||
Line 380: | Line 392: | ||
local itemList = {} | local itemList = {} | ||
local errMsg = 'ERROR: Some items not found in database: ' | local errMsg = 'ERROR: Some items not found in database: [[Category:Pages with script errors]]' | ||
local hasErr = false | local hasErr = false | ||
for i, name in Shared.skpairs(itemNames) do | for i, name in Shared.skpairs(itemNames) do | ||
Line 400: | Line 412: | ||
function p.getDoubleLootTable(frame) | function p.getDoubleLootTable(frame) | ||
local itemList = Items.getItems(function(item) | local modsDL = { | ||
'increasedChanceToDoubleLootCombat', | |||
'decreasedChanceToDoubleLootCombat', | |||
'increasedChanceToDoubleLootThieving', | |||
'decreasedChanceToDoubleLootThieving', | |||
'increasedChanceToDoubleItemsGlobal', | |||
'decreasedChanceToDoubleItemsGlobal' | |||
} | |||
local modDetail = {} | |||
for i, modName in pairs(modsDL) do | |||
local mName, mText, mSign, mIsNeg, mValUnsigned = Constants.getModifierDetails(modName) | |||
modDetail[modName] = { mult = (mSign == "+" and 1 or -1) } | |||
end | |||
local itemList = Items.getItems(function(item) | |||
if item.modifiers ~= nil then | |||
for modName, val in pairs(item.modifiers) do | |||
if Shared.contains(modsDL, modName) then return true end | |||
end | |||
return false | |||
end | |||
end) | |||
table.sort(itemList, function(a, b) return a.id < b.id end) | table.sort(itemList, function(a, b) return a.id < b.id end) | ||
local | |||
local resultPart = {} | |||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"\r\n|-class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!colspan="2"|Name!!Bonus!!Description!!Sources') | |||
for i, item in Shared.skpairs(itemList) do | for i, item in Shared.skpairs(itemList) do | ||
local lootValue = 0 | |||
for modName, modDet in pairs(modDetail) do | |||
lootValue = lootValue + (item.modifiers[modName] or 0) * modDet.mult | |||
end | |||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|data-sort-value="'..item.name..'"|'..Icons.Icon({item.name, type='item', size=50, notext=true})) | |||
table.insert(resultPart, '||[['..item.name..']]') | |||
table.insert(resultPart, '||style ="text-align: right;" data-sort-value="'..lootValue..'"|'..lootValue..'%') | |||
table.insert(resultPart, '||'..item.description) | |||
table.insert(resultPart, '\r\n| style ="text-align: right;white-space: nowrap;padding: 0 0.5em 0 0.5em;" |') | |||
table.insert(resultPart, ItemSourceTables._getItemSources(item)) | |||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
Line 424: | Line 463: | ||
if rowCount == nil then rowCount = 200 end | if rowCount == nil then rowCount = 200 end | ||
if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | if type(rowCount) == 'string' then rowCount = tonumber(rowCount) end | ||
local rowResult = {} | local rowResult = {} | ||
for i = startID, startID + rowCount - 1, 1 do | for i = startID, startID + rowCount - 1, 1 do | ||
local item = Items.getItemByID(i) | local item = Items.getItemByID(i) | ||
if item == nil then break end | if item == nil then break end | ||
local | local rowPart = {} | ||
table.insert(rowPart, '|-\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]') | |||
table.insert(rowPart, '||style="text-align:right;"|'..i..'||'..item.category..'||'..item.type) | |||
table.insert(rowPart, '||style="text-align:right;" data-sort-value="'..item.sellsFor..'"|'..Icons.GP(item.sellsFor)) | |||
table.insert(rowPart, '||style="text-align:right;"|'..ItemSourceTables._getItemSources(item, false, 'false')) | |||
table.insert(rowResult, | table.insert(rowPart, '||style="text-align:right;"|'..ItemUseTables._getItemUses(item, false, 'false')) | ||
table.insert(rowResult, table.concat(rowPart)) | |||
end | end | ||
Line 455: | Line 495: | ||
--Unfortunately just gonna have to manually check all the changes I think... | --Unfortunately just gonna have to manually check all the changes I think... | ||
local itemStats = { | |||
{ Stat = Items._processEquipmentStats(item1.equipmentStats), Level = Items._processEquipmentLevelReqs(item1.equipRequirements), SlayBon = Items._getItemModifier(item1, 'increasedSkillXP', 'Slayer') }, | |||
{ Stat = Items._processEquipmentStats(item2.equipmentStats), Level = Items._processEquipmentLevelReqs(item2.equipRequirements), SlayBon = Items._getItemModifier(item2, 'increasedSkillXP', 'Slayer') }, | |||
} | |||
local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | local attBon1 = item1.attackBonus ~= nil and item1.attackBonus or {0, 0, 0} | ||
local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | local attBon2 = item2.attackBonus ~= nil and item2.attackBonus or {0, 0, 0} | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['stabAttackBonus'], itemStats[2]['Stat']['stabAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Stab Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['slashAttackBonus'], itemStats[2]['Stat']['slashAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Slash Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['blockAttackBonus'], itemStats[2]['Stat']['blockAttackBonus'], '{V} '..Icons.Icon({'Melee', notext=true})..' Block Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeStrengthBonus'], itemStats[2]['Stat']['meleeStrengthBonus'], '{V} '..Icons.Icon({'Strength', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedStrengthBonus'], itemStats[2]['Stat']['rangedStrengthBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Strength Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicStrengthBonus'], itemStats[2]['Stat']['magicStrengthBonus'], '{V}% '..Icons.Icon({'Magic', type='skill', notext=true})..' Damage Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['meleeDefenceBonus'], itemStats[2]['Stat']['meleeDefenceBonus'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['rangedDefenceBonus'], itemStats[2]['Stat']['rangeDefenceBonus'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['magicDefenceBonus'], itemStats[2]['Stat']['magicDefenceBonus'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Defence Bonus') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Stat']['damageReduction'], itemStats[2]['Stat']['damageReduction'], '{V}% Damage Reduction') | ||
getSpecificStatString(itemStats[1]['SlayBon'], itemStats[2]['SlayBon'], '{V}% '..Icons.Icon({'Slayer', type='skill', notext=true})..' Bonus XP') | |||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Attack'], itemStats[2]['Level']['Attack'], '{V} '..Icons.Icon({'Attack', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Defence'], itemStats[2]['Level']['Defence'], '{V} '..Icons.Icon({'Defence', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Ranged'], itemStats[2]['Level']['Ranged'], '{V} '..Icons.Icon({'Ranged', type='skill', notext=true})..' Level Required') | ||
getSpecificStatString( | getSpecificStatString(itemStats[1]['Level']['Magic'], itemStats[2]['Level']['Magic'], '{V} '..Icons.Icon({'Magic', type='skill', notext=true})..' Level Required') | ||
return table.concat(changeArray, '<br/>') | return table.concat(changeArray, '<br/>') | ||
Line 490: | Line 532: | ||
itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | itemArray = Items.getItems(function(item) return Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil end) | ||
elseif string.upper(category) == 'OTHER' then | elseif string.upper(category) == 'OTHER' then | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item. | return not Shared.contains(item.name, 'Potion') and item.itemsRequired ~= nil and item.validSlots == nil | ||
end) | end) | ||
else | else | ||
if Constants.getEquipmentSlotID(category) == nil then | |||
return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | return 'ERROR: Invalid option. Choose either an equipment slot, Potion, or Other[[Category:Pages with script errors]]' | ||
end | end | ||
isEquipment = true | isEquipment = true | ||
itemArray = Items.getItems(function(item) | itemArray = Items.getItems(function(item) | ||
return item.itemsRequired ~= nil and item. | return item.itemsRequired ~= nil and Shared.contains(item.validSlots, category) | ||
end) | end) | ||
end | end | ||
table.sort(itemArray, function(a, b) return a.id < b.id end) | table.sort(itemArray, function(a, b) return a.id < b.id end) | ||
local | local resultPart = {} | ||
table.insert(resultPart, '{| class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
if isEquipment then | table.insert(resultPart, '\r\n!colspan="2"|Upgraded Item!!Ingredients') | ||
if isEquipment then table.insert(resultPart, '!!Stat Change') end | |||
for i, item in Shared.skpairs(itemArray) do | for i, item in Shared.skpairs(itemArray) do | ||
table.insert(resultPart, '\r\n|-') | |||
table.insert(resultPart, '\r\n|'..Icons.Icon({item.name, type='item', size='50', notext=true})..'||[['..item.name..']]') | |||
local matArray = {} | local matArray = {} | ||
Line 520: | Line 562: | ||
table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | table.insert(matArray, Icons.Icon({mat.name, type='item', qty=row[2]})) | ||
if item. | if item.validSlots ~= nil and mat.validSlots ~= nil and statChangeString == '' then | ||
statChangeString = p.getStatChangeString(item, mat) | statChangeString = p.getStatChangeString(item, mat) | ||
end | end | ||
Line 527: | Line 569: | ||
table.insert(matArray, Icons.GP(item.trimmedGPCost)) | table.insert(matArray, Icons.GP(item.trimmedGPCost)) | ||
end | end | ||
table.insert(resultPart, '||'..table.concat(matArray, '<br/>')) | |||
if isEquipment then | if isEquipment then | ||
table.insert(resultPart, '||'..statChangeString) | |||
end | end | ||
end | end | ||
table.insert(resultPart, '\r\n|}') | |||
return | return table.concat(resultPart) | ||
end | end | ||
return p | return p |