5,798
edits
Falterfire (talk | contribs) (Amended exception from Skillcapes to Capes) |
No edit summary |
||
Line 5: | Line 5: | ||
After completing the dungeon you will upgrade all your equipment sets, where you can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as {{ItemIcon|Aorpheat's Signet Ring}} giving a 10% chance to double resources | After completing the dungeon you will upgrade all your equipment sets, where you can equip most Combat Items with passives, and gain their passive benefit. While an item is required to have some passive effect useful in combat to equip, other passive effects that are beneficial outside of combat will still work, such as {{ItemIcon|Aorpheat's Signet Ring}} giving a 10% chance to double resources | ||
You cannot equip [[Weapons]], [[Equipment#Capes|Capes]], Skilling Items, or items which you already have equipped in the same loadout to this slot. | You cannot equip [[Weapons]], [[Equipment#Capes|Capes]], Skilling Items (Items with no Combat Benefits), or items which you already have equipped in the same loadout to this slot. | ||
===List of compatible items=== | ===List of compatible items=== | ||
{{#invoke:Items/SourceTables|getCombatPassiveSlotItems}} | {{#invoke:Items/SourceTables|getCombatPassiveSlotItems}} |