Thieving: Difference between revisions

2,920 bytes added ,  3 October 2021
Expand on stealth & perception mechanic following v0.22 rework, and reword other parts accordingly
(→‎Areas: Add section)
(Expand on stealth & perception mechanic following v0.22 rework, and reword other parts accordingly)
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[[File:Thieving (skill).svg|thumb|right|Thieving]]
[[File:Thieving (skill).svg|thumb|right|Thieving]]


'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Each Thieving attempt takes a base 3 seconds, reduced as low as 1.8
'''{{PAGENAME}}''' is used to pickpocket [[GP]] and items. Some items obtainable from Thieving are unique to the skill and cannot be found elsewhere. Many of these unique items are [[Equipment]] which provide bonuses to Thieving and other non-combat skills. Each Thieving attempt takes a base 3 seconds, and can be reduced as low as 1.8 seconds.


Thieving can be done with [[Offline Progression]] if the success rate is at 90% or above.
Thieving can be done with [[Offline Progression]], although the player must do so with caution as it is possible to die if the player's success rate against the NPC is below 100%.


== Mechanics ==
== Mechanics ==
=== Stealth and Perception ===
Simply put, stealth is a measure of how good the player is at stealing, while perception is a measure of how difficult an [[#Thieving Target|NPC]] is to steal from - The player's stealth competes against an NPC's perception. It is usually preferable to maximise stealth as this increases the success rate, chance to double items, and the chance to receive an NPC's unique item. An NPC's perception is fixed and cannot be reduced.


=== Success Rate ===
The player's stealth, the NPC's perception, and the resulting success rate, doubling chance and unique item chance can be viewed in game by first selecting an NPC and then hovering over the {{Skill|Thieving|notext=true}} icon.
The chance of success is <math>\frac{100 + \text{Stealth}}{100 + \text{Perception}}</math> resulting in a guaranteed success once your stealth equals their perception.


There is no need to stop gaining stealth at this point however, as more stealth can increase the chance of getting your loot doubled, as well as increasing the chance of getting the targets unique item (if applicable)
Stealth can be maximised as follows:
{| class="wikitable stickyHeader"
|- class="headerRow-0"
!colspan="2"|Source of Stealth!!Stealth!!Alternatives
|-
| {{ItemIcon|Golbin Mask}} || Helmet || style="text-align:right"|20 || {{ItemIcon|Chapeau Noir|notext=true}}
|-
| {{ItemIcon|Thieving Gloves}} || Gloves || style="text-align:right"|75 || {{ItemIcon|Gloves of Silence|notext=true}}
|-
| {{ItemIcon|Sneak-Ers}} || Boots || style="text-align:right"|40 ||
|-
| {{ItemIcon|Thieving Skillcape}} || Cape || style="text-align:right"|150 || {{ItemIcon|Thiever's Cape|notext=true}} {{ItemIcon|Maximum Skillcape|notext=true}} {{ItemIcon|Cape of Completion|notext=true}}
|-
| {{ItemIcon|Gloves of Silence}} || Passive || style="text-align:right"|50 ||
|-
! scope="row" colspan="2"|Equipment Total || style="text-align:right"|335 ||
|-
| colspan="2"|10% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|30 ||
|-
| colspan="2"|95% [[#Mastery Pool Checkpoints|Mastery Pool Checkpoint]] || style="text-align:right"|100 ||
|-
| colspan="2"|[[#Thieving Targets|NPC]] Mastery Level (+1 per level) || style="text-align:right"|99 ||
|-
| colspan="2"|99 [[#Item Mastery Unlocks|NPC Mastery Unlock]] || style="text-align:right"|75 ||
|-
! scope="row" colspan="2"|Mastery Total || style="text-align:right"|304 ||
|-
| colspan="2"|Skill Level (+1 per level) || style="text-align:right"|99 ||
|-
| colspan="2"|{{ItemIcon|Gentle Hands Potion IV}} || style="text-align:right"|75 || {{ItemIcon|Gentle Hands Potion I|notext=true}} {{ItemIcon|Gentle Hands Potion II|notext=true}} {{ItemIcon|Gentle Hands Potion III|notext=true}}
|-
| colspan="2"|Rooftop Run [[Agility#Obstalces|Agility Obstacle]] || style="text-align:right"|35 ||
|-
! scope="row" colspan="2"|Other Total || style="text-align:right"|209 ||
|-
! scope="row" colspan="2"|Grand Total || style="text-align:right"|848 ||
|}


==== Success Rate ====
The chance of success is <math>100 \times \tfrac{100 + \text{Stealth}}{100 + \text{Perception}}\%</math>, resulting in a guaranteed success once the player's stealth is the same or greater than the NPC's perception. Some NPCs have a perception that is greater than the maximum possible stealth, therefore it is not always possible to guarantee each pickpocket attempt will succeed.


=== Loot ===
==== Item Doubling ====
The additional chance to double items due to stealth is <math>25 \times \tfrac{\text{Stealth}}{\text{Perception}}\%</math>, double items can therefore be guaranteed from stealth alone if the player's stealth is at least four times the NPC's perception. This is additive with the chance to double items provided by other [[#Skill Boosts|Thieving specific]] and [[Double Loot|global]] sources (up to a maximum of 100%), and multiplicative with the 35% chance of quadruple items from the {{ItemIcon|Leprechaun}} and {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]], for a potential 8x multiplier to items received from Thieving.


- ''See also [[Combat#Loot and Rewards]]
==== NPC Unique Item Chance ====
The chance to receive an NPC's unique item upon a successful pickpocket attempt is <math>\tfrac{100 + \text{Stealth}}{100 \times \text{Perception}}\%</math>. This chance is increased slightly if the player has the {{ItemIcon|Clue Chasers Insignia}} equipped.


Successfully pickpocketing a target will always award the player with [[GP]] between the minimum and maximum of the target. There is also a chance to receive loot from most targets as listed on their "common drops"
=== Loot ===
- ''See also [[Combat#Loot and Rewards]]''


In addition to the rewards for the specific target being pickpocketed, successful attempts also have a chance to reward the player with three rare items, as well as multiple area specific items, and in most cases, an item unique to that npc, in addition to the normal loot:
Successfully pickpocketing an NPC will always award the player with [[GP]] between the minimum and maximum of that NPC. There is also a 75% chance to receive an item at random from the NPC's common drops, provided the NPC has any possible common drops at all.


{{ItemIcon|Bobby's Pocket}} has a  or 0.83% chance of being received on any successful pickpocket. Although the item itself is useless, it can be sold for {{GP|4000}}.
In addition, each successful pickpocket attempt will also have a chance to reward the player with the [[#Thieving Targets|NPC's unique drop]] (should they have one), the [[#Areas|area's unique drop]], and all of the following general rare items:
{{ThievingRareDrops}}


{{ItemIcon|Chapeau Noir}} has a <math>\frac{1}{20,000}</math> or 0.005% chance of being received on any successful pickpocket. When worn, it provides a <math>\frac{1}{10}</math> or 10% chance to double loot acquired from {{Icon|Combat}} or Thieving.
The chance of acquiring area unique drops is <math>\frac{1}{500}</math> or 0.20% per item, while the chance of acquiring an NPC's unique drop is dependent on the player's stealth and the NPC's perception (see: [[#NPC Unique Item Chance|NPC Unique Item Chance]]).


{{ItemIcon|Sneak-Ers}} have a <math>\frac{1}{15.000}</math> or 0.067% chance of being received on any successful pickpocket. it provides 40 stealth and 5% global gp
It is possible to receive common drops, alongside any (or even all) rare or unique drop all from the same action. The chance to double items is only rolled once per action, therefore if the quantity of items received is multiplied, the number of rare items received will also be increased. Even if no common drop is acquired (either because the NPC does not have any, or the chance to recieve no items from the {{ItemIcon|Leprechaun}} amd {{ItemIcon|Devil}} [[Summoning#Synergies|synergy]] applies), any rare or unique drops can still be multiplied.


The drop rates of area unique drops vary per area, and the drop rates of NPC uniques vary depending on your stealth compared to their perception.
The various ways in which loot can be multiplied are detailed within the [[#Item Doubling|Item Doubling]] section.
 
It is possible to receive loot, alongside any (or even all) rare or unique drop all from the same action. If the quantity of items received is multiplied due to either a potion or equipment effect, the number of rare items received will also be increased, however the chance to multiply items is only rolled if normal loot is also received from the same action.
 
Loot can be multiplied in three ways: Raising stealth can be used to provide as much as a guaranteed chance to double items, at a rate of 25*<math>\frac{stealth}{perception}</math>, meaning that 4x the targets perception is needed to guarantee your loot be doubled solely from stealth. {{Skill|Agility}} can provide +<math>\frac{1}{20}</math> or +5% chance to double items gained through the Rock Climb obstacle, however this is in the same slot as the rooftop run, which is usually preferable for thieving. Equipment items can also provide a separate doubling effect (currently, the items/skills that provide a chance to double loot are the {{ItemIcon|Chapeau Noir}}, Master tier Slayer gear,{{ItemIcon|Aorpheat's Signet Ring}}) and {{ItemIcon|Ring of Wealth}}. All the bonus mentioned stack additively.


GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
GP gained can be increased by the following bonuses. In addition, the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]] increases GP gained by 100%. Note that any flat bonuses (such as that provided by {{ItemIcon|Gloves of Silence}}) are increased by any percentage bonuses that are active.
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=== Failure ===
=== Failure ===
 
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any [[Damage Reduction|damage reduction]] provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.
Failed pickpocket attempts will stun the player for 3 seconds and deal damage to them up to the target's Max Hit; damage dealt this way can be reduced by any damage reduction provided by [[Equipment]], [[Pets]] and {{PrayerIcon|Stone Skin}}. Damage taken while Thieving is potentially lethal, although this damage can be offset by consuming [[food]] manually, or automatically with the [[Shop#Auto_Eat|Auto Eat]] upgrade. Specifically for {{Icon|type=thieving|Chef}}, the {{ItemIcon|Pig}} and {{ItemIcon|Leprechaun}} [[Summoning#Synergies|synergy]] can be used to completely negate damage from failed attempts.


== Areas ==
== Areas ==
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== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}
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==Potion==
==Potion==
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
The {{ItemIcon|Gentle Hands Potion I|Gentle Hands Potion}} increases stealth. It can be made with {{SkillReq|Herblore|45}} using {{ItemIcon|Lemontyle Herb|qty=1}} and {{ItemIcon|Strawberry Seeds|qty=2}}.  
{{PotionTable|Gentle Hands Potion}}
{{PotionTable|Gentle Hands Potion}}
==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromThievingFlat,increasedChanceToDoubleLootThieving,increasedGPFromThieving,increasedThievingStealth|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{MenuThieving}}
{{MenuThieving}}
{{Menu}}
{{Menu}}


[[Category:Skills]]
[[Category:Skills]]