17,105
edits
Falterfire (talk | contribs) (added isIncreaseNegative = true to Agility Build cost and Coal Costs) |
(Update modifiers for v1.0) |
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["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ||
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ||
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, -- TODO Astrology | ||
["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, | ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, | ||
["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, | ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, | ||
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["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}}, | ["summoningSynergy_0_12"] = {text = "Upon killing a Slayer Task Enemy, grants {V}% GP.", skills = {"Combat"}}, | ||
["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}}, | ["summoningSynergy_0_13"] = {text = "Upon being hit by an Enemy, grants GP equal to ({V} * Your Damage Reduction). This can only proc once every Enemy Attack Turn.", skills = {"Combat"}}, | ||
["summoningSynergy_0_14"] = {text = " | ["summoningSynergy_0_14"] = {text = "{VX100}% of regenerated health gained as GP", skills = {"Combat"}}, | ||
["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}}, | ["summoningSynergy_0_15"] = {text = "Upon killing an Enemy that is BURNING, grants {V}% GP.", skills = {"Combat"}}, | ||
["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}}, | ["summoningSynergy_1_2"] = {text = "When player has full HP, effects from the Occultist Familiar are tripled.", skills = {"Combat"}}, | ||
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["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}}, | ["summoningSynergy_10_11"] = {text = "Successfully pickpocketting the Miner in Thieving will now grant {V} Rune Essence.", skills = {'Thieving'}}, | ||
["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}}, | ["summoningSynergy_10_16"] = {text = "{V}% chance to double when creating Leather, Hard Leather or Dragonhide Armour in Crafting.", skills = {'Crafting'}}, | ||
["summoningSynergy_10_17"] = {text = " | ["summoningSynergy_10_17"] = {text = "{V}% Smithing & Runecrafting Preservation Chance."}, | ||
["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}}, | ["summoningSynergy_10_18"] = {text = "While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.", skills = {'Runecrafting'}}, | ||
["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}}, | ["summoningSynergy_10_19"] = {text = "Grants {V} Fire Runes while creating Elemental Runes.", skills = {'Runecrafting'}}, | ||
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["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} }, | ["bypassSlayerItems"] = { text = "Bypass Slayer Area item requirements", skills = {'Slayer'} }, | ||
["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} }, | ["ChanceToConvertSeedDrops"] = { text = "{V}% chance to convert combat seed drops to herbs", skills = {'Combat'} }, | ||
["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} }, | ["CompostPreservationChance"] = { text = "{V}% Chance to preserve Compost or Weird Gloop applied to Farming Plots when harvesting", skills = {'Farming'} }, | ||
["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, | ["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, | ||
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["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} }, | ["itemProtection"] = { text = "Items are not lost on death", skills = {'Combat'} }, | ||
["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} }, | ["MagicCritChance"] = { text = "{V}% Magic critical hit chance", skills = {'Magic'} }, | ||
["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} }, | ["MagicLifesteal"] = { text = "{V}% Magic lifesteal", skills = {'Magic'} }, | ||
["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} }, | ["MagicMaxHit"] = { text = "{V}% Magic Max Hit", skills = {'Magic'} }, | ||
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["MaxWaterSpellDmg"] = { text = "{MX} Max Water Spell Dmg", skills = {'Magic'} }, | ["MaxWaterSpellDmg"] = { text = "{MX} Max Water Spell Dmg", skills = {'Magic'} }, | ||
["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} }, | ["MeleeCritChance"] = { text = "{V}% Melee critical hit chance", skills = {'Combat'} }, | ||
["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} }, | ["MeleeLifesteal"] = { text = "{V}% Melee Lifesteal", skills = {'Combat'} }, | ||
["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} }, | ["MeleeMaxHit"] = { text = "{V}% Melee Max Hit", skills = {'Combat'} }, | ||
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["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} }, | ["PrayerCost"] = { text = "{V}% Prayer Point Cost for Prayers", isIncreaseNegative = true, skills = {'Prayer'} }, | ||
["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} }, | ["RangedCritChance"] = { text = "{V}% Ranged critical hit chance", skills = {'Ranged'} }, | ||
["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} }, | ["RangedLifesteal"] = { text = "{V}% Ranged Lifesteal", skills = {'Ranged'} }, | ||
["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} }, | ["RangedMaxHit"] = { text = "{V}% Ranged Max Hit", skills = {'Ranged'} }, | ||
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["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", | ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", | ||
skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', | skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', | ||
'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, -- TODO Astrology | ||
["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, | ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, | ||
["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, | ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, | ||
["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} }, | ["SummoningMaxHit"] = { text = "{V}% Summoning Max Hit", skills = {'Combat'} }, | ||
["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} }, | ["ThievingStealth"] = { text = "{V} Stealth while Thieving", skills = {'Thieving'} }, | ||
-- | -- 1.0 Modifiers | ||
[" | ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} }, | ||
[" | ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} }, | ||
[" | ["BaseStardustDropQty"] = { text = "{V}% to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {''} }, -- TODO Astrology | ||
[" | ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} }, | ||
[" | ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} }, | ||
[" | ["ChanceToApplyFrostburn"] = { text = "{V}% chance to apply Frostburn when attacking", skills = {'Combat'} }, | ||
[" | ["ChanceToApplyPoison"] = { text = "{V}% chance to apply Poison when hitting with an attack", skills = {'Combat'} }, | ||
[" | ["ChanceToIncreaseStunDuration"] = { text = "{V}% chance to increase the length of stuns inflicted by 1 turn", skills = {'Combat'} }, | ||
[" | ["ChanceToPreserveFood"] = { text = "{V}% chance to Preserve Food when eaten", skills = {'Combat'} }, | ||
[" | ["ElementalEffectChance"] = { text = "{V}% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn)", skills = {'Combat'} }, | ||
[" | ["EndOfTurnHealing2"] = { text = "{V}% of current hitpoints every 2 turns", skills = {'Combat'} }, | ||
[" | ["EndOfTurnHealing3"] = { text = "{V}% of current hitpoints every 3 turns", skills = {'Combat'} }, | ||
[" | ["EndOfTurnHealing5"] = { text = "{V}% of current hitpoints every 5 turns", skills = {'Combat'} }, | ||
[" | ["freeProtectItem"] = { text = "The Protect Item Prayer costs nothing", skills = {'Prayer'} }, | ||
[" | ["frostBurnImmunity"] = { text = "{V}% chance to ignore Frostburn", skills = {'Combat'} }, | ||
[" | ["globalEvasionHPScaling"] = { text = "Evasion Ratings are multiplied by {V} times current Hitpoints percent", skills = {'Combat'} }, | ||
[" | ["infiniteLootContainer"] = { text = "The loot container has an infinite amount of slots", skills = {'Combat'} }, | ||
[" | ["magicImmunity"] = { text = "Immune to Magic attacks", skills = {'Combat'} }, | ||
[" | ["meleeImmunity"] = { text = "Immune to Melee attacks", skills = {'Combat'} }, | ||
[" | ["MeleeStunChance"] = { text = "{V}% chance to stun when hitting with a Melee attack (once per turn)", skills = {'Combat'} }, | ||
-- The below are not present in 0 | ["MinNatureSpellDamageBasedOnMaxHit"] = { text = "{V}% of Maximum Hit added to Minimum Hit when using Nature spells", skills = {'Combat'} }, | ||
[" | ["NonMagicPoisonChance"] = { text = "{V}% chance to apply poison when hitting with a Melee or Ranged attack", skills = {'Combat'} }, | ||
[" | ["OnHitSlowMagnitude"] = { text = "Inflict a slow that increases the target's attack interval by {V}% when hitting with an attack", skills = {'Combat'} }, | ||
[" | ["otherStyleImmunity"] = { text = "Immune to all attack types other than their own", skills = {'Combat'} }, | ||
[" | ["PoisonReflectChance"] = { text = "{V}% chance to poison attackers when hit", skills = {'Combat'} }, | ||
["rangedImmunity"] = { text = "Immune to Ranged attacks", skills = {'Combat'} }, | |||
["RegenerationInterval"] = { text = "{V}% Hitpoint Regeneration interval", skills = {'Combat'} }, | |||
["slowImmunity"] = { text = "{V}% chance to ignore Slow effects", skills = {'Combat'} }, | |||
["SurgeSpellAccuracy"] = { text = "{V}% Accuracy Rating when using Surge spells", skills = {'Combat'} }, | |||
["SurgeSpellMaxHit"] = { text = "{V}% Max Hit when using Surge spells", skills = {'Combat'} }, | |||
["TotalBleedDamage"] = { text = "{VX} total damage to bleeds inflicted", skills = {'Combat'} }, | |||
-- The below are not present in 1.0 but are left here for now until everything is fully-migrated to 1.0 | |||
["CombatStoppingThreshold"] = { text = "{V}% automatic combat stopping threshold", skills = {'Combat'} }, | |||
["MagicCritMult"] = { text = "{V}% Magic critical hit multiplier", skills = {'Magic'} }, | |||
["MeleeCritMult"] = { text = "{V}% Melee critical hit multiplier", skills = {'Combat'} }, | |||
["RangedCritMult"] = { text = "{V}% Ranged critical hit multiplier", skills = {'Ranged'} }, | |||
} | } | ||