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m (1.0 testing: Constants) |
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["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ["MeleeStrengthBonus"] = { text = "{V}% Melee Strength Bonus", skills = {'Combat'} }, | ||
["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ["DamageToDungeonMonsters"] = { text = "{V}% Damage To Dungeon Monsters", skills = {'Combat'} }, | ||
["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | ["GlobalMasteryXP"] = { text = "{V}% Global Mastery XP", skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, | ||
["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, | ["ChanceRandomPotionHerblore"] = { text = "{V}% chance to gain a second potion of a random tier", skills = {'Herblore'} }, | ||
["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, | ["FlatPrayerCostReduction"] = { text = "{V} Prayer Point Cost for Prayers", inverseSign = true, skills = {'Prayer'} }, | ||
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["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", | ["masteryToken"] = { text = "Grants Mastery Pool XP equal to {V}% of the maximum Mastery Pool XP for the respective skill", | ||
skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', | skills = {'Woodcutting', 'Fishing', 'Firemaking', 'Cooking', 'Mining', 'Smithing', 'Thieving', 'Farming', | ||
'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning'} }, | 'Fletching', 'Crafting', 'Runecrafting', 'Herblore', 'Agility', 'Summoning', 'Astrology'} }, | ||
["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, | ["MinThievingGP"] = { text = "{V}% minimum GP from Thieving", skills = {'Thieving'} }, | ||
["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, | ["RunecraftingEssencePreservation"] = { text = "{V}% chance to preserve resources when Runecrafting runes", skills = {'Runecrafting'} }, | ||
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["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} }, | ["AfflictionChance"] = { text = "{V}% chance to apply affliction when attacking", skills = {'Combat'} }, | ||
["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} }, | ["allowLootContainerStacking"] = { text = "Items other than bones stack within the loot container", skills = {'Combat'} }, | ||
["BaseStardustDropQty"] = { text = "{V}% to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {''} }, | ["BaseStardustDropQty"] = { text = "{V}% to base drop quantity of Stardust and Golden Stardust from Astrology", skills = {'Astrology'} }, | ||
["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} }, | ["BleedReflectChance"] = { text = "{V}% chance to inflict a bleed that does 100% of the attack's damage to attackers when hit", skills = {'Combat'} }, | ||
["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} }, | ["ChanceForDiamondFiremaking"] = { text = "{V}% chance to receive a Diamond per action in Firemaking (Cannot be doubled)", skills = {'Firemaking'} }, | ||
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function p.getSkillName(skillID) | function p.getSkillName(skillID) | ||
return type(skillID) == 'number' and ConstantData.skill[skillID] | |||
end | end | ||
function p.getSkillID(skillName) | function p.getSkillID(skillName) | ||
return ConstantData.skill[skillName] | return type(skillName) == 'string' and ConstantData.skill[skillName] | ||
end | end | ||
function p.getEquipmentSlotName(id) | function p.getEquipmentSlotName(id) | ||
return type(id) == 'number' and ConstantData.equipmentSlot[id] or 'Invalid' | |||
end | end | ||
function p.getEquipmentSlotID(name) | function p.getEquipmentSlotID(name) | ||
return ConstantData.equipmentSlot[name] | return type(name) == 'string' and ConstantData.equipmentSlot[name] | ||
end | end | ||
-- TODO attackType no longer exists | |||
function p.getCombatStyleName(styleNum) | function p.getCombatStyleName(styleNum) | ||
for name, num in Shared.skpairs(ConstantData.attackType) do | for name, num in Shared.skpairs(ConstantData.attackType) do | ||
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function p.getSlayerTierName(tier) | function p.getSlayerTierName(tier) | ||
return type(tier) == 'number' and ConstantData.slayerTier[tier] or "ERROR: Invalid Slayer tier[[Category:Pages with script errors]]" | |||
end | end | ||