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We have added 3 brand new Combat Potions that you can create in Herblore. | We have added 3 brand new Combat Potions that you can create in Herblore. | ||
* Hinder Potions: Slow down the enemy when you hit them with an attack | * <span style="color:orange">'''Hinder Potions:'''</span> Slow down the enemy when you hit them with an attack | ||
* Famished Potions: Increase your Auto Eat Efficiency and Gives a chance to preserve food when eating it | * <span style="color:orange">'''Famished Potions:'''</span> Increase your Auto Eat Efficiency and Gives a chance to preserve food when eating it | ||
* Lethal Toxins Potions: Gives your Melee and Ranged attacks a chance to poison the enemy | * <span style="color:orange">'''Lethal Toxins Potions:'''</span> Gives your Melee and Ranged attacks a chance to poison the enemy | ||
* Buffs to Combat Potions | * Buffs to Combat Potions | ||
=====New:===== | =====New:===== | ||
* Melee Evasion Potions now provide: +10% chance to ignore Stuns and Freezes on top of their original bonuses | * <span style="color:orange">'''Melee Evasion Potions'''</span> now provide: +10% chance to ignore Stuns and Freezes on top of their original bonuses | ||
* Ranged Assistance Potions now provide: +10% chance to ignore poison on top of their original bonuses | * <span style="color:orange">'''Ranged Assistance Potions'''</span> now provide: +10% chance to ignore poison on top of their original bonuses | ||
* Magic Assistance Potions now provide: +10% chance to ignore burn and +10% change to ignore Frostburn on top of their original bonuses | * <span style="color:orange">'''Magic Assistance Potions'''</span> now provide: +10% chance to ignore burn and +10% change to ignore Frostburn on top of their original bonuses | ||
=====Changes:===== | =====Changes:===== | ||
* Increased the charges of Melee Accuracy Potions from [10,10,10,20] to [20,20,20,30] | * Increased the charges of <span style="color:orange">'''Melee Accuracy Potions'''</span> from [10,10,10,20] to [20,20,20,30] | ||
* Increased the charges of Melee Evasion Potions from [10,10,10,20] to [30,30,30,40] | * Increased the charges of <span style="color:orange">'''Melee Evasion Potions'''</span> from [10,10,10,20] to [30,30,30,40] | ||
* Ranged Assistance Potions are now crafted using Raw Chicken instead of Eyeballs | * <span style="color:orange">'''Ranged Assistance Potions'''</span> are now crafted using Raw Chicken instead of Eyeballs | ||
* Increased the charges of Ranged Assistance Potions from [5,5,5,10] to [15,15,15,20] | * Increased the charges of <span style="color:orange">'''Ranged Assistance Potions'''</span> from [5,5,5,10] to [15,15,15,20] | ||
* Ranged Assistance Potions are now crafted using Raw Beef instead of Eyeballs | * <span style="color:orange">'''Ranged Assistance Potions'''</span> are now crafted using Raw Beef instead of Eyeballs | ||
* Increased the charges of Magic Assistance Potions from [5,5,5,10] to [15,15,15,20] | * Increased the charges of <span style="color:orange">'''Magic Assistance Potions'''</span> from [5,5,5,10] to [15,15,15,20] | ||
====New Rings from Crafting==== | ====New Rings from Crafting==== | ||
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Remember that Prayer Skill? Yeah, we decided to beef it up and add 5 new Prayers for you to explore! | Remember that Prayer Skill? Yeah, we decided to beef it up and add 5 new Prayers for you to explore! | ||
* Safeguard: +1% Damage Reduction. Costs 1 Prayer Point per Enemy attack. (Level 28) | * <span style="color:orange">'''Safeguard:'''</span> +1% Damage Reduction. Costs 1 Prayer Point per Enemy attack. (Level 28) | ||
* Rejuvenation: +20 Flat Hitpoints Regeneration. Costs 5 Prayer Points per Regeneration. (Level 62) | * <span style="color:orange">'''Rejuvenation:'''</span> +20 Flat Hitpoints Regeneration. Costs 5 Prayer Points per Regeneration. (Level 62) | ||
* Sharp Vision: +25% Ranged Accuracy Rating, +25% Ranged Evasion and +15% Ranged Max Hit. Costs 5 Prayer Points per Player attack. (Level 71) | * <span style="color:orange">'''Sharp Vision:'''</span> +25% Ranged Accuracy Rating, +25% Ranged Evasion and +15% Ranged Max Hit. Costs 5 Prayer Points per Player attack. (Level 71) | ||
* Mystic Mastery: +20% Magic Accuracy Rating, +20% Magic Evasion and +10% Magic Max Hit. Costs 5 Prayer Points per Player attack. (Level 76) | * <span style="color:orange">'''Mystic Mastery:'''</span> +20% Magic Accuracy Rating, +20% Magic Evasion and +10% Magic Max Hit. Costs 5 Prayer Points per Player attack. (Level 76) | ||
* Battleheart: +35% Global Evasion, +15% of Max Hit added to Min Hit and enemies have -5% Damage Reduction. Costs 8 Prayer Points per Player attack. (Level 95) | * <span style="color:orange">'''Battleheart:'''</span> +35% Global Evasion, +15% of Max Hit added to Min Hit and enemies have -5% Damage Reduction. Costs 8 Prayer Points per Player attack. (Level 95) | ||
====Adjustments to Prayer==== | ====Adjustments to Prayer==== | ||
* The Mystic Might prayer now provides: +5% Magic Max Hit on top of its original effect | * The <span style="color:orange">'''Mystic Might'''</span> prayer now provides: +5% Magic Max Hit on top of its original effect | ||
* Reduced the rate at which Prayer XP is earned by 2/3rds | * Reduced the rate at which Prayer XP is earned by 2/3rds | ||
* Increased the Thick Skin effect to +10% Melee Evasion (up from 5%) | * Increased the <span style="color:orange">'''Thick Skin'''</span> effect to +10% Melee Evasion (up from 5%) | ||
* Increased the Clarity of Thought effect to +10% Melee Accuracy Rating (up from 5%) | * Increased the <span style="color:orange">'''Clarity of Thought'''</span> effect to +10% Melee Accuracy Rating (up from 5%) | ||
* Changed the Sharp Eye effect to: +10% Ranged Accuracy Rating and +10% Ranged Evasion. Was previously: +5% Ranged Accuracy Rating. | * Changed the <span style="color:orange">'''Sharp Eye'''</span> effect to: +10% Ranged Accuracy Rating and +10% Ranged Evasion. Was previously: +5% Ranged Accuracy Rating. | ||
* Increased the Rock Skin effect to +20% Melee Evasion (up from 10%) | * Increased the <span style="color:orange">'''Rock Skin'''</span> effect to +20% Melee Evasion (up from 10%) | ||
* Increased the Improved Reflexes effect to +20% Melee Accuracy Rating (up from 10%) | * Increased the <span style="color:orange">'''Improved Reflexes'''</span> effect to +20% Melee Accuracy Rating (up from 10%) | ||
* Changed the Rapid Heal effect to: +10 Flat Hitpoints Regeneration. Was previously: +100% Hitpoint Regeneration. | * Changed the <span style="color:orange">'''Rapid Heal'''</span> effect to: +10 Flat Hitpoints Regeneration. Was previously: +100% Hitpoint Regeneration. | ||
* Changed the Hawk Eye effect to: +15% Ranged Accuracy Rating, +15% Ranged Evasion and +5% Ranged Max Hit. Was previously: +10% Ranged Accuracy Rating. | * Changed the <span style="color:orange">'''Hawk Eye'''</span> effect to: +15% Ranged Accuracy Rating, +15% Ranged Evasion and +5% Ranged Max Hit. Was previously: +10% Ranged Accuracy Rating. | ||
* Increased the Steel Skin effect to +25% Melee Evasion (up from 15%) | * Increased the <span style="color:orange">'''Steel Skin'''</span> effect to +25% Melee Evasion (up from 15%) | ||
* Increased the Incredible Reflexes effect to +25% Melee Accuracy Rating (up from 15%) | * Increased the <span style="color:orange">'''Incredible Reflexes'''</span> effect to +25% Melee Accuracy Rating (up from 15%) | ||
* Reduced the chance to dodge for Protection prayers to 80%. (down from 85%) | * Reduced the chance to dodge for <span style="color:orange">'''Protection'''</span> prayers to 80%. (down from 85%) | ||
* Changed the Eagle Eye effect to: +20% Ranged Accuracy Rating, +20% Ranged Evasion and +10% Ranged Max Hit. Was previously: +15% Ranged Accuracy Rating. | * Changed the <span style="color:orange">'''Eagle Eye'''</span> effect to: +20% Ranged Accuracy Rating, +20% Ranged Evasion and +10% Ranged Max Hit. Was previously: +15% Ranged Accuracy Rating. | ||
* Changed the Redemption effect to: +20% Auto Eat Hitpoints Limit. Was previously: Heal +20% HP when your hitpoints fall below 10%. | * Changed the <span style="color:orange">'''Redemption'''</span> effect to: +20% Auto Eat Hitpoints Limit. Was previously: Heal +20% HP when your hitpoints fall below 10%. | ||
* Increased the Chivalry effect to: +30% Melee Accuracy Rating (up from 15%), +30% Melee Evasion (up from 15%), +15% Melee Max Hit (no change). | * Increased the <span style="color:orange">'''Chivalry'''</span> effect to: +30% Melee Accuracy Rating (up from 15%), +30% Melee Evasion (up from 15%), +15% Melee Max Hit (no change). | ||
* Changed the Piety effect to: +15% Melee Accuracy Rating and +25% Melee Max Hit. Was previously: +18% Melee Accuracy Rating, +12% Melee Max Hit and +18% Melee Evasion. | * Changed the <span style="color:orange">'''Piety'''</span> effect to: +15% Melee Accuracy Rating and +25% Melee Max Hit. Was previously: +18% Melee Accuracy Rating, +12% Melee Max Hit and +18% Melee Evasion. | ||
* Changed the Rigour effect to: +15% Ranged Accuracy Rating and +20% Ranged Max Hit. Was previously: +20% Ranged Accuracy Rating, +23% Ranged Max Hit and +25% Ranged Evasion. | * Changed the <span style="color:orange">'''Rigour'''</span> effect to: +15% Ranged Accuracy Rating and +20% Ranged Max Hit. Was previously: +20% Ranged Accuracy Rating, +23% Ranged Max Hit and +25% Ranged Evasion. | ||
* Changed the Augury effect to: +15% Magic Accuracy Rating and +15% Magic Max Hit. Was previously: +25% Magic Accuracy Rating, +10% Magic Max Hit and +25% Magic Evasion. | * Changed the <span style="color:orange">'''Augury'''</span> effect to: +15% Magic Accuracy Rating and +15% Magic Max Hit. Was previously: +25% Magic Accuracy Rating, +10% Magic Max Hit and +25% Magic Evasion. | ||
=====Changes to Prayer Level Requirements===== | =====Changes to Prayer Level Requirements===== |
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