Agility: Difference between revisions

37 bytes added ,  3 December 2021
Update for v1.0
(→‎Obstacles: Added disclaimer for base rate columns time, xp/s, gp/s, and cost)
(Update for v1.0)
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{{V|0.20}}
{{V|1.0}}
[[File:Agility (skill).svg|thumb|right|Agility]]
[[File:Agility (skill).svg|thumb|right|Agility]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
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When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.
When running the course, the player will always start at the first obstacle and then continue until they either complete all obstacles or reach an empty obstacle slot, at which point they will automatically start the course again. Each time an obstacle is completed, the player will receive XP, Mastery XP, and GP. There is no bonus for completing a full lap, although later obstacles tend to provide better rates for both GP and XP than earlier ones.


Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle.
Each time an obstacle is constructed, the cost to construct the same obstacle again is reduced by 4%. This bonus can stack up to 10 times for a total of a 40% reduction in cost. This can be combined with the [[Agility#Mastery Unlocks|Mastery Unlocks]] and {{ItemIcon|Agility Skillcape}} to further reduce the cost to build or rebuild an obstacle, up to a maximum of 95% cost reduction.


'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
'''Disclaimer: Time, XP/s, GP/s, and Cost columns show the base rates and don't account for bonuses or modifiers.'''
{{AgilityObstacleTable}}
{{AgilityObstacleTable}}


== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. In order to receive the bonuses from their Passive Pillar, the player must also have an obstacle built in each of the 10 obstacle slots.
{{AgilityPillarTable}}


{{AgilityPillarTable}}
== Mastery Unlocks ==
== Mastery Unlocks ==
=== Obstacle Mastery Unlocks ===
=== Obstacle Mastery Unlocks ===