Module:Monsters/Tables: Difference between revisions

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table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedStrBonus .. '" |' .. Shared.formatnum(rangedStrBonus))
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. rangedStrBonus .. '" |' .. Shared.formatnum(rangedStrBonus))
end
end
  end
  table.insert(tableParts, '\r\n|}')
  return table.concat(tableParts)
end
function p.getFullMonsterTable(frame)
  local monsterIDs = {}
  for i = 0, Shared.tableCount(MonsterData.Monsters) - 1, 1 do
    table.insert(monsterIDs, i)
  end
  return p._getMonsterTable(monsterIDs, false)
end
function p._getMonsterTable(monsterIDs, excludeDungeons)
  --Making a single function for getting a table of monsters given a list of IDs.
  local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false
  local tableParts = {}
  table.insert(tableParts, '{| class="wikitable sortable stickyHeader"')
  -- First header row
  table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="5" | !! colspan="4" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |')
  -- Second header row
  table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'}))
  table.insert(tableParts, '!!Attack Type !!Attack Speed (s) !!Max Hit !!Accuracy ')
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true}))
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true}))
  table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true}))
  table.insert(tableParts, '!!Drop Chance !!Coins !!Bones !!Locations')
  -- Generate row per monster
  for i, monsterID in Shared.skpairs(monsterIDs) do
    local monster = Monsters.getMonsterByID(monsterID)
    local cmbLevel = Monsters._getMonsterCombatLevel(monster)
    local atkSpeed = Monsters._getMonsterAttackSpeed(monster)
    local maxHit = Monsters._getMonsterMaxHit(monster)
    local accR = Monsters._getMonsterAR(monster)
    local evaR = {Monsters._getMonsterER(monster, "Melee"), Monsters._getMonsterER(monster, "Ranged"), Monsters._getMonsterER(monster, "Magic")}
    local lootChance = monster.lootChance ~= nil and monster.lootChance or 100
    local gpRange = {0, 0}
    if monster.dropCoins ~= nil and monster.dropCoins[2] > 1 then
      gpRange = {monster.dropCoins[1], monster.dropCoins[2]}
    end
    local gpTxt = nil
    if gpRange[1] >= gpRange[2] then
      gpTxt = Icons.GP(gpRange[1])
    else
      gpTxt = Icons.GP(gpRange[1], gpRange[2])
    end
    local boneTxt = 'None'
    if monster.bones ~= nil and monster.bones >= 0 then
      local bones = Items.getItemByID(monster.bones)
      boneTxt = Icons.Icon({bones.name, type='item', notext=true})
    end
    table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({monster.name, type='monster', size=50, notext=true}))
    table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({monster.name, type='monster', noicon=true}))
    table.insert(tableParts, '\r\n|style="text-align:right" |' .. monsterID)
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. Monsters._getMonsterHP(monster) .. '" |' .. Shared.formatnum(Monsters._getMonsterHP(monster)))
    table.insert(tableParts, '\r\n|style="text-align:center" |' .. Monsters._getMonsterStyleIcon({monster, notext=true}))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3]))
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootChance .. '" |' .. lootChance .. '%')
    table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (gpRange[1] + gpRange[2]) / 2 .. '" |' .. gpTxt)
    table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt)
    table.insert(tableParts, '\r\n|style="text-align:right;white-space:nowrap" |' .. Monsters._getMonsterAreas(monster, hideDungeons))
   end
   end


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