Game Mode: Difference between revisions

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As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}.
As a note, there is currently no way to level {{Skill|Firemaking}}, as there is no enemy who drops {{ItemIcon|Normal Logs}}.


====No-Coward===
====No-Coward====
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.
Disallows fleeing from combat. There's no room for both the enemy and yourself to remain alive! Requires a bit of planning ahead.


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