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{{ | {{StrategyGuide|This guide is meant for single clears and to enable idling with as low as possible requirements. Not to be the most effective method. Information on equipment, mechanics and strategies are on this page.}} | ||
{{UserContentVersion|1.3.1}} | |||
The | The Volcanic Cave is the dungeon that unlocks all of the Legendary dungeons. The guide covers gives recommendations on gear needed to idle this dungeon. Idling has a significantly higher skill and equipment requirements than manual clears. | ||
* If you wish to tweak the [[Combat Simulator]] Exports yourself, they can be found [[/Sims|here]]. | |||
=Why Clear Volcanic Cave?= | |||
{{ZoneIcon| | * Clear 1 time: | ||
** To unlock {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Infernal Stronghold}} | |||
** To get the {{ItemIcon|Fire Cape}} which grants 2% DR | |||
** To get the {{ItemIcon|Elite Chest}} | |||
* Clear 50 times: | |||
** For a [[Township Task]] that gives {{ItemIcon|Dragon Bones|qtr=500}}, {{SC}} and {{GP}} | |||
** To start obtaining {{ItemIcon|Ancient Helmet|Ancient Armour}} in preparation for the {{ZoneIcon|Air God Dungeon}} | |||
* Clear 100 times: | |||
** To unlock Ancient Magicks which gives you powerful spells such as {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}. | |||
** To farm 100 {{ItemIcon|Fire Cape}} for a [[Township Task]] that gives 4 [[Infernal Claw]]. | |||
* Clear 100+ times: | |||
** To farm for the full {{ItemIcon|(G) Ancient Helmet|ancient armour}} set. | |||
** To farm for the {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} needed for the {{ItemIcon|Fury of the Elemental Zodiacs}} (FEZ). Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for more details. | |||
It is | {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is not required for {{ZoneIcon|Air God Dungeon}} if you're willing to Manual Eat that dungeon 2-5 times. <br> | ||
It is hotly debated what the correct course of action would be in many circumstances. This guide will not recommend either way and will merely present the options to the Player. <br> | |||
* {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} is required for a 100% safe idle setup for {{ZoneIcon|Air God Dungeon}}, but will take an estimated 35+ hours to obtain. | |||
* When using a Manual Eat for a couple of clears {{ItemIcon|(G) Rune Helmet|Rune Armour}} or {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} will suffice. | |||
According to [https://github.com/hm0809/MelvorProbDist/blob/main/main.py simulations], to get the full {{ItemIcon|(G) Ancient Helmet|Ancient Armour}} set it will likely take: | |||
* 640 clears with a 50% chance | |||
* 817 clears with a 75% chance | |||
* 1377 clears with a 95% chance | |||
= | =When to Clear Volcanic Cave?= | ||
There are no downsides to attempting Volcanic Cave early as you will obtain powerful gear if you manage to complete it. However, it will be a significant challenge if you attempt this dungeon under-levelled. | |||
In general, you will want at least {{SkillReq|Hitpoints|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient Armor}} and you should be able to complete {{ZoneIcon|Dragons Den}} relatively easily before attempting this dungeon. Ideally, you will want sufficient {{UpgradeIcon|Auto Eat}} to survive the dungeon without resorting to manual eating, but if you take this route then see the last section for further recommendations on how to survive the dungeon the hard way. | |||
== Ancient Magicks == | |||
After you clear the Volcanic Cave 100 times you gain access to [[Ancient Magicks]] which are a more powerful form of magic. When you have a Ancient Magicks spell equipped, there are no curses available, but you can still use Auroras. | |||
=== | The spells you receive are: | ||
* {{Icon|Slicing Winds|type=spell|Winds}} is best used when your chance to hit is relatively low because you are guaranteed not to miss if your accuracy is 20,000+. | |||
* {{Icon|Ignite|type=spell}} is a more powerful spell and has a good chance of killing monsters in one-shot. | |||
* {{Icon|Icicle Volley|type=spell}} is a good all rounder, and can be used in all other cases. | |||
Ancient Magick spells do not scale in the same way as standard magic (i.e. with equipment buffs and debuffs), but they are still impacted by the [[Combat Triangle]] in the normal way. Typically, when you first obtain [[Ancient Magicks]] it is more powerful than the regular magic and so should used in preference. However, these fall off relatively quickly. | |||
=Standard Guide= | |||
The following Setups were calculated without any [[Pets]], {{Skill|Astrology}} or [[Potions]]. <br> | |||
These Guides will only assume the required {{Skill|Hitpoints}} and {{Skill|Agility}} based on not having any of those, if you do have [[Pets]] like {{PetIcon|Leonardo}} or {{PetIcon|Finn}}, you may be able to get away with slightly less. | |||
==Melee== | |||
The following table shows a {{ItemIcon|(G) Rune Helmet|Rune Armour}} setup. | |||
Both sets have roughly the same 13 clears per hour. | |||
* {{ItemIcon|(G) Rune Helmet|Rune Armour}} will require: | |||
** {{SkillReq|Hitpoints|77}} | |||
** {{SkillReq|Agility|70}}. | |||
* {{ItemIcon|(G) Dragon Helmet|Dragon Armour}} you will require: | |||
** {{SkillReq|Hitpoints|74}} | |||
** {{SkillReq|Agility|50}} | |||
| | |||
| | |||
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===Gear=== | |||
A {{ItemIcon|Sandstorm Ring}} can be equipped for around 3.5-4 more clears per hour. This will require 1 more level in {{Skill|Hitpoints}}. | |||
* Prayers: {{PrayerIcon|Incredible Reflexes}} & {{PrayerIcon|Chivalry}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|showDR=true | |||
|helm1 = (G) Rune Helmet | |||
|body1 = (G) Rune Platebody | |||
|legs1 = (G) Rune Platelegs | |||
|boots1 = (G) Rune Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Sunset Rapier | |||
|shield1 = (G) Rune Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
==Pre 100 Clear Volcanic Magic== | |||
{{Skill|Magic}} is slightly higher than [[Melee]] at this point at roughly 15 clears per hour. Yet they are lower if [[Melee]] uses {{ItemIcon|Sandstorm Ring}}. | |||
{| | The requirements are however lower. | ||
You will only need either {{SkillReq|Hitpoints|72}} and {{SkillReq|Agility|50}} or {{SkillReq|Hitpoints|78}} and no {{Skill|Agility}}. | |||
| | Either Skill combination will still require you to use {{Icon|Weakening III|type=curse}}. | ||
| | |||
| | |||
| {{ | |||
| | |||
| | |||
| | |||
=== | ===Gear=== | ||
{{ | * Spell: {{Icon|Fire Surge|type=spell}} | ||
* Curse: {{Icon|Weakening III|type=curse}} | |||
* Prayers: {{PrayerIcon|Mystic Lore}} & {{PrayerIcon|Mystic Might}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|showDR=true | |||
|helm1 = Fire Expert Wizard Hat | |||
|body1 = Fire Expert Wizard Robes | |||
|legs1 = Fire Expert Wizard Bottoms | |||
|boots1 = Fire Expert Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Rune Shield | |||
}} | |||
===Agility=== | |||
{{AgilityCourseTable | |||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
{{ItemIcon|Fire Expert Wizard Robes|Fire Robes}} have the exact same stats as {{ItemIcon|Air Expert Wizard Robes|Air Robes}}. The secondary effect of robes (+20 minimum hit for matching spells) outweighs the damage increase of higher level spells. However, you should use the highest level spell and robe combination available to you. | |||
==100+ Volcanoes Magic== | |||
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times you will unlock [[Ancient Magicks]] which require a minimum of {{SkillReq|Magic|70}}. <br> | |||
We will however be using {{Icon|Icicle Volley|type=spell}} which requires {{SkillReq|Magic|74}}. <br> | |||
You will also require {{SkillReq|Hitpoints|77}}, {{SkillReq|Agility|80}} and {{SkillReq|Prayer|80}}. <br> | |||
You can play around in the [[Combat Simulator]] to find your optimal skill and prayer combination. | |||
This has an average clear speed of 32 per hour. | |||
===Gear=== | |||
== | * Spell: {{Icon|Icicle Volley|type=spell}} | ||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Might}} & {{PrayerIcon|Stone Skin}} | |||
{| | {{Equipment/Recommended | ||
| | |style = Magic | ||
|showDR=true | |||
|helm1 = Fire Expert Wizard Hat | |||
|body1 = Fire Expert Wizard Robes | |||
| | |legs1 = Fire Expert Wizard Bottoms | ||
| | |boots1 = Fire Expert Wizard Boots | ||
| | |gloves1 = Paladin Gloves | ||
| | |cape1 = Skull Cape | ||
| | |neck1 = Elite Amulet of Magic | ||
| | |ring1 = Silver Diamond Ring | ||
| | |weapon1 = Magic Wand (Powerful) | ||
| | |shield1 = (G) Rune Shield | ||
| | }} | ||
| | |||
===Agility=== | |||
=== | {{AgilityCourseTable | ||
|Cargo Net | |||
|Rope Jump | |||
|Pipe Climb | |||
|Coal Stones | |||
|Cliff Balance | |||
|Rocky Waters | |||
|Boulder Trap | |||
|Raft Building | |||
|Ice Jump | |||
|showtotals = false | |||
|showcosts = false | |||
|showrequirements = false | |||
}} | |||
Magic builds using [[Ancient Magicks]] generally produce more drops per hour than the Melee equivalents. However, due to the number of runes needed, and the non-scaling nature of [[Ancient Magicks]], as you progress {{Skill|Melee}} builds will eventually give faster clear times. | |||
==Manual eating== | |||
The gear needed for a manual run through the dungeon is significantly lower than needed for idling. However, it also depends on how well you time your eating as this will interrupt your attack and lengthen the combat time. | |||
In general, if you are considering a manual run it is recommended that: | |||
* You have {{SkillReq|Defence|70}} so that you can equip the {{ItemIcon|Ancient Helmet|Ancient armor}} as soon as it becomes available. | |||
* You have the highest {{UpgradeIcon|Auto Eat}} tier possible to avoid accidental deaths | |||
* You use a {{Skill|Melee}} build with a fast weapon, such as {{ItemIcon|Sunset Rapier}}, so that you can recover quickly after eating. | |||
* You start with the highest DR and HP so that you have an easier time. | |||
{| | For example, in theory, this build could work with a hard cap of 40 for all skills (i.e. {{SkillReq|Hitpoints|40}}): | ||
| | {{Equipment/Recommended | ||
|style=Melee | |||
|showDR=true | |||
| | |helm1=(G) Adamant Helmet | ||
| | |neck1=Silver Topaz Necklace | ||
| | |cape1=Knight's Cape | ||
| | |body1=(G) Adamant Platebody | ||
| | |legs1=(G) Adamant Platelegs | ||
| | |weapon1=Adamant Sword | ||
| | |shield1=(G) Adamant Shield | ||
| | |gloves1=Adamant Gloves | ||
| | |ring1=Silver Diamond Ring | ||
| | |boots1=(G) Adamant Boots | ||
| | }} | ||
| | |||
[[ | In addition: | ||
* Optionally, equip {{Icon|Ultimate Strength|type=prayer}} and {{Icon|Safeguard|type=prayer}} | |||
* Optionally, equip {{ItemIcon|Wolf}} and {{ItemIcon|Yak}} | |||
However, any improvements on this equipment set would be highly recommended as clearing the dungeon with this build would take around {{time|780}}. | |||
Manual eating has a significantly lower requirement, but requires skill to not die. | |||
=Ancient Relics Guide= | |||
Suggestions assume no [[Pets]], [[Relics]], {{Skill|Agility}}, {{Skill|Cartography}} or {{Skill|Astrology}}. | |||
Just like all the previous [[Dungeons]] this will require you to Manual Eat again. <br> | |||
It is suggested you get either {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] or {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] at this point. <br> | |||
Whichever [[Armour]] tier you choose, you will be using the same for {{ZoneIcon|Air God Dungeon}}. <br> | |||
If you wish to continue with {{Skill|Magic}} that is possible to, you will need a {{ItemIcon|Fire Adept Wizard Hat|Fire Adept Wizard Gear Set}} as well as skill cap {{Skill|Runecrafting|70}} unlocked. | |||
Make sure you spam [[Eat]] through {{MonsterIcon|Prat, the Protector of Secrets}}s Volley Attack, this attack hits 3 times. <br> | |||
Also be mindful of {{MonsterIcon|Malcs, the Guardian of Melvor}}s Double-Claw attack, this hits twice for a large amount of damage. | |||
==Melee== | |||
[[Melee]] is the slightly slower version of the 2, however it does not have a [[Rune]] cost, the [[Food]] cost is about the same. | |||
The average clear time of this dungeon is roughly 5.5 minutes with [[Melee]] | |||
You can use {{ItemIcon|Ice Sword}} as an alternative, this will however take about 2.5 minutes longer to clear. | |||
The clear speed of {{ItemIcon|(G) Adamant Helmet|notext=true}}[[Adamant_Equipment#Armour|Adamant Armour]] and {{ItemIcon|(G) Rune Helmet|notext=true}}[[Rune_Equipment#Armour|Rune Armour]] is about the same. <br> | |||
{{ItemIcon|(G) Adamant Helmet|Adamant Armour}} uses roughly 390 {{ItemIcon|Lobster}} for a single clear. <br> | |||
{{ItemIcon|(G) Rune Helmet|Rune Armour}} uses roughly 345 {{ItemIcon|Lobster}} for a single clear. | |||
Swapping in a {{ItemIcon|Sandstorm Ring}} will greatly increase your kill speed, this may however take up to 5-8 hours to obtain and won't be used for that long. This is not recommended. | |||
Using {{Synergy|Occultist|Minotaur}} will greatly increase your clear speed. | |||
* Prayers: {{PrayerIcon|Ultimate Strength}} & {{PrayerIcon|Incredible Reflexes}} | |||
{{Equipment/Recommended | |||
|style = Melee | |||
|helm1 = (G) Adamant Helmet | |||
|body1 = (G) Adamant Platebody | |||
|legs1 = (G) Adamant Platelegs | |||
|boots1 = (G) Adamant Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Knight's Cape | |||
|neck1 = Elite Amulet of Defence | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Rune Claw | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Occultist|Minotaur}} | |||
}} | |||
==Magic== | |||
{{Skill|Magic}} has a clear time of roughly 6 minutes with the provided setup. <br> | |||
This will require {{SkillReq|Runecrafting|60}} so the {{SkillReq|Runecrafting|70}} cap unlock needs to be obtained. | |||
{{Synergy|Witch|Yak}} has a large impact on both [[Food]] consumed and clear speed due to having to eat less. <br> | |||
This setup uses roughly 330 {{ItemIcon|Lobster}} per clear. | |||
* Spell: {{Icon|Fire Wave|type=spell}} | |||
* Aurora: {{Icon|Surge II|type=aurora}} '''(Optional)''' | |||
* Prayers: {{PrayerIcon|Mystic Will}} & {{PrayerIcon|Mystic Lore}} | |||
{{Equipment/Recommended | |||
|style = Magic | |||
|helm1 = Fire Adept Wizard Hat | |||
|body1 = Fire Adept Wizard Robes | |||
|legs1 = Fire Adept Wizard Bottoms | |||
|boots1 = Fire Adept Wizard Boots | |||
|gloves1 = Paladin Gloves | |||
|cape1 = Skull Cape | |||
|neck1 = Elite Amulet of Magic | |||
|ring1 = Silver Diamond Ring | |||
|weapon1 = Magic Wand (Powerful) | |||
|shield1 = (G) Adamant Shield | |||
|familiar11 = !{{Synergy|Witch|Yak}} | |||
}} | |||
<br> <br> | |||
{{CombatNav|Dungeon}} | |||
{{Menu}} |
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