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m (→Ring: reword) |
(→Weapon choice: update the results with the equipped Sandstorm Ring) |
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{{SpoilerBox|text= | {{SpoilerBox|text= | ||
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level | The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except level 82 {{Skill|Hitpoints|HP}}.<br> | ||
The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br> | The {{Icon|Weakening III|type=curse}} is active with the pre-Volcano Magic.<br> | ||
The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer. | The {{Icon|Stone Skin|type=prayer}} is active with the 100-Volcano Magic. The prayer level is adjusted to allow this prayer. | ||
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The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br> | The Rune-related part of 100-Volcanoes Magic is approximated as <math>T_m + T_r + T_p = N_o * (2 + 1.3) / 16 + N_p * 3.6 / (3 * 4) = 3.3 * N_o / 16 + 0.3 * N_p</math> where <br> | ||
<math>N_o</math> is the overall number of runes spent, <br> | <math>N_o</math> is the overall number of runes spent, <br> | ||
<math>N_p</math> is the number of prayer points spent. The formula is the one of | <math>N_p</math> is the number of prayer points spent. The formula is the one of Alt.Magic/[[Blessed Offering]]. The gain rates of other ways are shown on the {{Skill|Prayer}} page. | ||
|title=Details|color=default}} | |title=Details|color=default}} | ||
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|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| | | 14.11 | ||
| instant | | instant | ||
| | | 895 | ||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| 7 | | 14.7 | ||
| medium | | medium | ||
| | | 833 | ||
|- | |- | ||
| {{ItemIcon|Dragon Claw}} | | {{ItemIcon|Dragon Claw}} | ||
| | | 15.3 | ||
| medium | | medium | ||
| | | 813 | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| | | 16.5 | ||
| medium | | medium | ||
| | | 742 | ||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| | | 17.5 | ||
| long | | long | ||
| | | 799 | ||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
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|} | |} | ||
It should be noted that {{ItemIcon|Sandstorm Ring}} is vital for Melee to have such fast clear times. Without the Sandstorm Ring, only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcano}}. | |||
It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss. | It is suggested to start using the 100-Volcanoes build as soon as you can because the Prat and Malcs slow your clear time dramatically by high evasion. 20k Slicing Winds don't miss. |
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