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{{ | {{UserContentVersion|1.2.2}} | ||
{{ | {{HasSkillGuide|{{PAGENAME}}/Training}} | ||
{{Skillbox | |||
|released=11 September 2019 ([[v0.04]]) | |||
|expansion=Base game | |||
|type=Gathering | |||
|99=None | |||
|120=TotH | |||
|abyssal60=ItA | |||
}} | |||
[[ | '''{{PAGENAME}}''' is a skill used to gather [[#Ores|ore]], {{ItemIcon|Rune Essence}}, {{ItemIcon|Pure Essence}}, and [[#Gems|gems]] for use in many other skills. | ||
== Mechanics == | |||
Each Mining action takes 3 seconds. This time can be reduced by 5-50% by purchasing [[#Pickaxes|pickaxe upgrades]], 15% by purchasing the {{UpgradeIcon|Master of Nature}} god upgrade, 3% with the {{Skill|Agility|Elite Pillar of Expertise}}, 2% with {{PetIcon|Harold}}, 3% with {{Skill|Cartography|Hex Mastery}}, 3% when using {{ItemIcon|Candelabra Lit}}, 0.2s by reaching the 50% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]], 0.2s while the {{ItemIcon|Mole}} + {{ItemIcon|Eagle}} [[Synergy]] is active, 0.1s by wearing {{ItemIcon|Dirty Mining Boots}}, and then by another 0.1s by being on the {{POIIcon|Terran Dungeon Ruins}} hex (0.2s when also owning {{PetIcon|Carthulu}}). Percentage reductions are applied prior to flat reductions, making it possible to reach the global minimum action time of 0.25s when sufficient reductions are active. | |||
Ore amounts can be doubled by wearing {{ItemIcon|Mining Gloves}} with active charges. Raising Mining to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Mining Skillcape}} for purchase from the [[Shop]]. Equipping the {{ItemIcon|Mining Skillcape}} will give 1 bonus {{ItemIcon|Coal Ore}} for every Mining action. The {{ItemIcon|Superior Mining Skillcape}}, which becomes available once {{SkillReq|{{PAGENAME}}|120}} has been reached, increases the bonus {{ItemIcon|Coal Ore}} quantity to 2 while also providing +5% chance to find gem veins while mining. | |||
=== | ===Rock HP=== | ||
{{ | Rock HP determines how many ores can be extracted from a rock before it has to respawn. Ore and essence rocks other than {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}} passively regenerate HP at a rate of 1 every 10 seconds, stopping when a rock reaches its maximum HP. Regeneration does not occur while a rock is respawning after being fully depleted. | ||
== | |||
== | For ore and essence rocks besides {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}}, the maximum HP is calculated as follows: | ||
<!-- See in-game function: getRockMaxHP() | <!-- See in-game function: rockTicking.js, getRockMaxHP() | ||
--><math> \text{Rock HP}=5 + \text{Mastery Level} + \text{Bonus} </math> | --><math> \text{Rock HP}=5 + \text{Mastery Level} + \text{Bonus} </math> | ||
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{{ModifierTable|MiningNodeHP|HP Bonus}} | {{ModifierTable|MiningNodeHP|HP Bonus}} | ||
In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining | In addition, the following can be used to provide a chance to deal no damage to rock HP while Mining. Note that these bonuses work for ores or essence only, not gem veins. | ||
{{ModifierTable| | {{ModifierTable|melvorD:noMiningNodeDamageChance|Preserve Chance}} | ||
Using these bonuses effectively increases a rock's HP to <math>\frac{\text{Rock HP}}{1 - \text{Preserve Chance}}</math>. For example, a rock with a max HP of 12 while the {{ItemIcon|Perfect Swing Potion III}} is being used will have an effective max HP of <math>\frac{12}{1 - 0.4} = 20</math>. | Using these bonuses effectively increases a rock's HP to <math>\frac{\text{Rock HP}}{1 - \text{Preserve Chance}}</math>. For example, a rock with a max HP of 12 while the {{ItemIcon|Perfect Swing Potion III}} is being used will have an effective max HP of <math>\frac{12}{1 - 0.4} = 20</math>. | ||
Due to passive rock HP regeneration, it is possible (given a sufficiently high maximum rock HP) to ensure a rock always has HP and never has to respawn, no matter how long it has been mined for. To achieve this, the player's chance to deal zero damage to ores must be at least <math>\left \lceil 1 - \frac{\text{Action Interval (seconds)}}{10} \right \rceil</math>. | |||
Therefore, the chance required in order to avoid respawns at the an interval of 0.85 seconds is <math>\left \lceil 1 - \frac{0.85}{10} \right \rceil = \left \lceil 0.915 \right \rceil = 0.92 = 92\%</math> or higher. Currently the maximum possible chance is 91% when the highest tier of {{Icon|Perfect Swing Potion}} and all other available bonuses are utilized. | |||
Below lists the rock HP at various {{Icon|Mastery}} levels with and without the maximum possible bonus: | Below lists the rock HP at various {{Icon|Mastery}} levels with and without the maximum possible bonus: | ||
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! Without Bonus !! With Bonus | ! Without Bonus !! With Bonus | ||
|- | |- | ||
| 1 || 6 || | | 1 || 6 || 86 | ||
|- | |- | ||
| 2 || 7 || | | 2 || 7 || 87 | ||
|- | |- | ||
| 3 || 8 || | | 3 || 8 || 88 | ||
|- | |- | ||
| 4 || 9 || | | 4 || 9 || 89 | ||
|- | |- | ||
| 5 || 10 || | | 5 || 10 || 90 | ||
|- | |- | ||
| 10 || 15 || | | 10 || 15 || 95 | ||
|- | |- | ||
| 20 || 25 || | | 20 || 25 || 105 | ||
|- | |- | ||
| 50 || 55 || | | 50 || 55 || 135 | ||
|- | |- | ||
| 75 || 80 || | | 75 || 80 || 160 | ||
|- | |- | ||
| 99 || 104 || | | 99 || 104 || 184 | ||
|} | |} | ||
== | ===Gem Veins=== | ||
Gem veins do not regenerate naturally, but rather may be discovered at random when mining any ore after {{Icon|Dragonite Ore|Dragonite|type=rock|img=Dragonite}}. The chance of discovering a gem vein per mining action is 0.533%, which may be increased by 5% if the {{ItemIcon|Superior Mining Skillcape}} is equipped, resulting in an overall chance of 0.56%. | |||
The type and size of gem vein discovered is randomly determined. The discovered vein has an 85% chance of being {{ItemIcon|Onyx}}, a 10% chance of being {{ItemIcon|Oricha}}, and a 5% chance of being {{ItemIcon|Cerulean}}. The size of the vein may be either small, medium, or large: | |||
* Small veins are discovered with a 62.5% chance, having an HP between 5 and 15 | |||
* Medium veins are discovered with a 25% chance, having an HP between 10 and 25 | |||
* Large veins are discovered with a 12.5% chance, having an HP between 20 and 60 | |||
===Meteorites=== | |||
Meteorites can be discovered at random while studying any constellation in {{Skill|Astrology}}. When discovered, the HP of the meteorite rock will be increased by a random amount between 5 and 24 HP. | |||
===Starfalls=== | |||
Starfalls can be discovered at random while studying any abyssal constellation in {{Skill|Astrology}}. When discovered, the HP of Abycite, Mysticite and Echocite will be increased by a random amount between 20 and 200 HP. Each rock will roll a different HP amount. | |||
==Mastery Unlocks== | |||
===Item Mastery Unlocks=== | |||
Note that the increased chance to double bonuses apply to all types of rocks, despite the description specifically mentioning ore. | |||
{{MasteryUnlocks}} | |||
===Mastery Pool Checkpoints=== | |||
{{MasteryCheckpoints}} | |||
== Skillcapes == | |||
{{SkillcapeInfo}} | {{SkillcapeInfo}} | ||
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==Pickaxes== | ==Pickaxes== | ||
Pickaxes are permanent upgrades purchased from the [[Shop]] that decrease the amount of time it takes to mine ore by their bonus speed percentage. | Pickaxes are permanent upgrades purchased from the [[Shop]] that decrease the amount of time it takes to mine ore by their bonus speed percentage. The later pickaxes also provide a number of other bonuses, as listed in the table below. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled. | ||
{{PickaxeUpgradeTable}} | {{PickaxeUpgradeTable}} | ||
== | |||
Higher tiers of | ==Rocks== | ||
{{MiningOresTable}} | ''"Ore" redirects here. For the {{Skill|Township}} resource, see [[Township#Buildings and Resources]]'' | ||
Higher tiers of rocks are unlocked as the player's Mining level increases. The quantity received from any ore rock is doubled when {{ItemIcon|Mining Gloves}} are in use, and normal gems are guaranteed to drop from any ore when {{ItemIcon|Gem Gloves}} are used, however neither of these gloves have any effect when used while mining essence or gem veins. | |||
===Melvor Rocks=== | |||
{{MiningOresTable|realm=Melvor Realm}} | |||
===Abyssal Rocks=== | |||
{{MiningOresTable|realm=Abyssal Realm}} | |||
==Gems== | ==Gems== | ||
Each Mining action has a 1% gem | ===Normal Gems=== | ||
Each Mining action has a 1% chance of discovering a random normal gem. The chance to receive gems when mining ores can be increased by bonuses such as that from {{Icon|Terra|type=constellation}}, or can be guaranteed through the use of {{ItemIcon|Gem Gloves}}. If the {{ItemIcon|Clue Chasers Insignia}} is equipped, the chance to find gems is increased by 10% (For example, a 20% chance becomes <math>20\% \times 1.1 = 22\%</math>). The chance to receive a gem is capped at 100%, so any bonuses above this limit have no effect. | |||
While mining {{ItemIcon|Pure Essence}}, there is a chance that a {{ItemIcon|Runestone}} will be dropped instead of a normal gem. The chance of [[Runestone]] drops is not subject to the usual normal gem drop chance bonuses, and so the base chance of 1% may only be increased to 1.1% while wearing the {{ItemIcon|Clue Chasers Insignia}}. | |||
Any gems dropped (including {{ItemIcon|Runestone|Runestones}}) may be doubled if any global or Mining specific item doubling bonuses apply. The {{ItemIcon|Mole}} and {{ItemIcon|Octopus}} [[Summoning#Synergies|synergy]] and/or {{ItemIcon|Gem Finder Scroll}} may also be used for a chance to receive an additional normal gem of any type whenever a normal gem is dropped while Mining - this additional gem also has a chance to be doubled. If the synergy is active while mining {{ItemIcon|Pure Essence}}, then a {{ItemIcon|Runestone}} will be obtained in place of a random gem. | |||
===Superior Gems=== | |||
Superior gems can drop from any gem vein (in addition to the gem provided by mining the vein) with a chance of 10% per action. This chance can be increased by any things providing a bonus to the chance to receive a quality superior gem. Superior gems may also drop while mining {{Icon|Meteorite Ore|Meteorite|type=rock|img=Meteorite}}, but only when a bonus to the chance to receive a superior gem is active, as the base chance is 0%. | |||
The possible gem drops are shown | Random superior gem drops cannot be doubled, nor does the {{ItemIcon|Mole}} and {{ItemIcon|Octopus}} [[Summoning#Synergies|synergy]] or {{ItemIcon|Gem Finder Scroll}} apply. | ||
{{MiningGemsTable}} | |||
The possible gem drops are shown below. | |||
<tabber> | |||
|-|Normal Gems= | |||
{{MiningGemsTable|Normal}} | |||
|-|Superior Gems= | |||
{{MiningGemsTable|Superior}} | |||
|-|Abyssal Gems= | |||
{{MiningGemsTable|Abyssal}} | |||
</tabber> | |||
==Potion== | ==Potion== | ||
The [[Perfect Swing Potion]] provides a chance to mine from a rock without lowering the rock's HP. | The [[Perfect Swing Potion]] provides a chance to mine from a rock without lowering the rock's HP. This potion has no effect while mining from a gem vein. | ||
{{PotionTable|Perfect Swing Potion}} | {{PotionTable|Perfect Swing Potion}} | ||
The [[Gem Detector Potion]] provides a chance to receive a quality superior gem while mining either a gem vein or {{ItemIcon|Meteorite Ore}}. | |||
{{PotionTable|Gem Detector Potion}} | |||
==Summoning Boosts== | ==Summoning Boosts== | ||
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==Skill Boosts== | ==Skill Boosts== | ||
{{Main|Reference={{PAGENAME}}/Boosts|Name={{PAGENAME}} Boosts}} | |||
Skill boosts are special enhancements that improve the efficiency and effectiveness of the player's skills. These boosts can come from a variety of sources such as equipment, potions, pets, and masteries. Global boosts are boosts which apply across all skills. A boost can be assumed to be for the listed skill only, unless specifically stated it is a global boost. Boosts help the player to progress faster and achieve higher levels of mastery in each skill. The following are some common types of skill boosts and what they do: | |||
*'''Increased Skill XP:''' Increases the amount of experience points (XP) gained. | |||
*'''Decreased Skill Interval:''' Reduces the time it takes to complete skilling actions, allowing the player to perform more actions in a given period. | |||
*'''Preservation Chance:''' Increases the likelihood that resources or items used during skill actions are not consumed. | |||
*'''Increased Chance to Double Items:''' Gives a higher chance of receiving double the items or resources when performing skill-related actions. | |||
*'''Increased Mastery XP:''' Enhances the rate at which mastery XP is gained for a skill. | |||
For more information on general skill boosts that apply to all skills, refer to the [[Skill Boosts]] page. | |||
==Trivia== | ==Trivia== |