17,101
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(→Prayer Point Acquisition Rates: Update Slayer example to exceed greatest non-combat method) |
(→Prayer Point Acquisition Rates: Amend Fishing general formula to accurately represent how mastery doubling applies) |
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== Prayer Point Acquisition Rates == | == Prayer Point Acquisition Rates == | ||
{{SpoilerBox|text= | {{SpoilerBox|text= | ||
The general formula used for {{Skill|Fishing}} is <math>P \times A_F \times \tfrac{2^M \times \left ( 1 + C_D \right ) + C_A}{S}</math>, where: | The general formula used for {{Skill|Fishing}} is <math>P \times A_F \times \tfrac{2^M \times \left (1 + C_M \right ) \times \left ( 1 + C_D \right ) + C_A}{S}</math>, where: | ||
* <math>P</math> is the prayer points per fish, a constant of 3 for {{ItemIcon|Raw Skeleton Fish}} | * <math>P</math> is the prayer points per fish, a constant of 3 for {{ItemIcon|Raw Skeleton Fish}} | ||
* <math>A_F</math> is the area's fish chance, a base of 95% (or 0.95) for the Secret Area | * <math>A_F</math> is the area's fish chance, a base of 95% (or 0.95) for the Secret Area | ||
* <math>M</math> is the number of things guaranteed to double the number of fish caught | * <math>M</math> is the number of things guaranteed to double the number of fish caught | ||
* <math>C_D</math> is the chance to double, provided | * <math>C_M</math> is the chance to double provided by the fish {{Icon|Mastery}} level - for Fishing this is rolled separately from the chance to double from all other sources | ||
* <math>C_D</math> is the chance to double from all other sources, provided by a number of things such as the {{ItemIcon|Fishing Hook}} | |||
* <math>C_A</math> is the chance to gain 1 additional resource, provided by {{ItemIcon|Octopus}} | * <math>C_A</math> is the chance to gain 1 additional resource, provided by {{ItemIcon|Octopus}} | ||
* <math>S</math> is the average number of seconds between catches | * <math>S</math> is the average number of seconds between catches |