Combat: Difference between revisions

195 bytes added ,  4 January 2022
→‎Damage Reduction: Add floors to damage taken formula
(Update Evasion rating section)
(→‎Damage Reduction: Add floors to damage taken formula)
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Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:
Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to:


<math>\text{Damage Taken} = \text{Base Damage} \times (1 - \text{Damage Reduction})</math>
<math>\text{Damage Taken} = \left \lfloor \text{Base Damage} \times (1 - \left \lfloor \text{Damage Reduction} \right \rfloor) \right \rfloor</math>
 
Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].


Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.
Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster.