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(Update Evasion rating section) |
(→Damage Reduction: Add floors to damage taken formula) |
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Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to: | Whenever a player or monster with Damage Reduction greater than 0% would receive damage, instead the damage the damage they take is equal to: | ||
<math>\text{Damage Taken} = \text{Base Damage} \times (1 - \text{Damage Reduction})</math> | <math>\text{Damage Taken} = \left \lfloor \text{Base Damage} \times (1 - \left \lfloor \text{Damage Reduction} \right \rfloor) \right \rfloor</math> | ||
Where: <math> \left \lfloor x \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function]. | |||
Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster. | Note that the [[Combat Triangle]] will affect how much damage reduction the player has if they are using a different style from the monster. |