764
edits
m (→Boosts: Fix God Upgrade to be for Mining) |
m (Update Mining/Training to 1.0.1. Introduce XP-only and Useful Items methods. Prune most of the rest.) |
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{{Otheruses|training the Smithing skill|the skill itself|Smithing}} | |||
{{V|1.0.1}} | {{V|1.0.1}} | ||
==Boosts== | ==Boosts== | ||
There are several items you can use to increase the | There are several items you can use to increase the rate at which you train the {{Skill|Smithing}} skill: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! style="width: | ! style="width:180px" | Name | ||
! | !Description | ||
|- | |- | ||
| {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill. | | {{ItemIcon|Ancient Ring of Skills}} || +8% XP in any non-combat skill. | ||
|- | |- | ||
| {{Icon| | | {{Icon|Iridan|type=constellation}} || Up to +15% Smithing XP and down to -15% Smithing action interval. | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Clue Chasers Insignia}} || Higher chance to get mastery tokens. | ||
|- | |- | ||
| {{PetIcon|Firemaking}} || +1% XP in any skill. | | {{PetIcon|Firemaking}} || +1% XP in any skill. | ||
|- | |- | ||
| {{ | | {{ItemIcon|Firemaking Skillcape}} || +5% XP in any skill. | ||
|- | |- | ||
| {{ | | {{UpgradeIcon|Art of Control}} || Shortens Smithing, Cooking, and Firemaking action intervals by 15% | ||
|- | |- | ||
| {{ | | {{PetIcon|Smithing}} || +10% chance to preserve resources when Smithing. | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Smithing Skillcape}} || Halves the {{ItemIcon|Coal Ore}} requirements when smelting bars with Smithing. | ||
|- | |- | ||
| {{ItemIcon| | | {{ItemIcon|Seeing Gold Potion IV}} || Up to to +75% chance to receive a Gold Bar when Smithing Silver Bars | ||
|- | |- | ||
| {{ | | {{ItemIcon|Smithing Gloves}} || +60% Smithing XP when worn, until depleted. | ||
|} | |} | ||
== | == Training == | ||
{{ | It should be noted that the results of {{Skill|Smithing}} are used in other methods, so unless you need to unlock some item to craft it, there is no need to rush {{SkillReq|Smithing|99}}. | ||
=== XP-only method === | |||
If you have some other leftover ores, the general approach is to smelt bars and then use most of them per craft by smithing platebodies if they're unlocked. You can smith other items - it will just take longer because the XP per used bar is always the same. | |||
The method below assumes that you have {{ItemIcon|Mining Skillcape}}. If you don't have it yet, please refer to [[Mining/Training]].<br> | |||
The idea of the method is to make items that take most bars per craft. | |||
If you | # Mine ores | ||
# Smelt bars | |||
# Make items that eat most bars. The best one is the highest available Platebody. Stop on {{ItemIcon|Rune Platebody}} and do it until {{SkillReq|Smithing|99}}.<br>Use {{ItemIcon|Smithing Gloves}} if you can afford to maintain charges above zero. | |||
# If you have not enough coal and will need {{ItemIcon|Rune Essence}} in the future, mine it with {{ItemIcon|Mining Skillcape}}. Otherwise mine {{ItemIcon|Coal Ore}} with it.<br>Use {{ItemIcon|Mining Gloves}} if you can afford to maintain charges above zero. | |||
# Sell created platebodies. | |||
The table below shows how many bars you need to smelt and then use to create items with in order to reach the next threshold. The {{ItemIcon|Steel Bar}} is skipped because it triples the mining time, and you're likely to overmine something with such short timings. | |||
== | {{SpoilerBox|text= | ||
The number of bars was calculated by using the "Melvor Idle Rate & Resource Calculator" by Kidbiz20 from [[Spreadsheets_and_Theorycrafting]] and then adjusting the number from the column "Resources to Level X" by the fact that we account for the XP from the bars that are need for the items. For instance, to go from level 40 to 55, you need {{ItemIcon|Mithril Bar|qty=2589|Mithril Bars}} if you craft items. If you account for the XP from the required bars then it's<br> | |||
<math>x\times 50 + x\times35 = 2589\times 50</math>,<br> | |||
<math>x = 1523</math>. | |||
Level 1- | |title=Details|color=default}} | ||
{| class="wikitable" | |||
! Level | |||
! Item | |||
! Bars without {{ItemIcon|Smithing Gloves|Gloves}} | |||
! Bars with {{ItemIcon|Smithing Gloves|Gloves}} | |||
|- | |||
|1-10 || {{ItemIcon|Bronze Bar}} || 78<br>231 if just bars || 49<br>145 if just bars | |||
|- | |||
|10-30 || {{ItemIcon|Iron Bar}} || 437 || 274 | |||
|- | |||
|30-40 || just {{ItemIcon|Silver Bar}} || 1591 || 995 | |||
|- | |||
|40-55 || {{ItemIcon|Mithril Bar}} || 1523 || 952 | |||
|- | |||
|55-70 || {{ItemIcon|Adamantite Bar}} || 5600 || 3500 | |||
|- | |||
|70-99 || {{ItemIcon|Runite Bar}} || 98375 || 61485 | |||
|} | |||
=== Useful Items method === | |||
The idea of this method is to create the items that you will use to buy things or level other skills. | |||
The table below provides notable examples where the bars can be used. | |||
Level | {| class="wikitable" | ||
! Level | |||
! Bars | |||
! Used where | |||
! How many | |||
|- | |||
|1-10 || {{ItemIcon|Bronze Bar}} || {{UpgradeIcon|Basic Furnace}},<br>{{UpgradeIcon|Basic Pot}} || 900 | |||
|- | |||
|10-30 || {{ItemIcon|Steel Bar}} || {{UpgradeIcon|Strong Furnace}},<br>{{UpgradeIcon|Strong Pot}} || 1800 | |||
|- | |||
|30-40 || {{ItemIcon|Silver Bar}} || Trimming || 7700 | |||
|- | |||
|40-55 || {{ItemIcon|Gold Bar}} || Trimming || 7700 | |||
|- | |||
|40-99 | |||
| what is made from<br>{{ItemIcon|Mithril Bar|Mithril}},<br>{{ItemIcon|Adamantite Bar|Adamant}},<br>{{ItemIcon|Runite Bar|Rune}},<br>{{ItemIcon|Dragonite Bar|Dragon}} | |||
| {{Skill|Summoning}} | |||
| varies | |||
|} | |||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Skill Training]] | [[Category:Skill Training]] |
edits