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===New Features=== | ===New Features=== | ||
* | * {{Skill|Thieving}} and {{Skill|Farming}} have been added to the game. | ||
* | * Silver and Gold Trimmed Armour can now be created by [[Upgrading Items|Upgrading]] their respective base Armour using {{ItemIcon|Silver Bar|Silver}}/{{ItemIcon|Gold Bar|Gold}} bars. The trimmed version of Armour comes with increased stats to assist in {{Icon|Combat}}. The 'Upgrade' option is located in the bank for that item. You must upgrade an item to Silver, before upgrading it to Gold. | ||
* | * {{ItemIcon|Black Shield|Black Shields}} have been added to the game... because I forgot to do this last patch. | ||
* | * A simple 'Bank Sort' button has been added. This is just a temporary solution which works for the most part. It sorts all items in the bank by itemID. | ||
* | * {{ItemIcon|Bird Nest|Bird nests}} can now be opened to obtain {{Icon|Seeds|seeds|type=item|img=Potato Seeds}}! | ||
* | * You can now see the {{Icon|Mastery}} level of a specific item while training skills now. This is only implemented for {{Skill|Woodcutting}}, {{Skill|Firemaking}}, {{Skill|Cooking}}, {{Skill|Smithing}} and {{Skill|Thieving}} at the moment. | ||
* | * Added {{Icon|Mastery}} benefits to {{Skill|Smithing}} bars - Check the {{Icon|Mastery}} Progress tab for info on these benefits. | ||
* | * Equip x100 Food is now an option. | ||
* | * A small icon now shows when GP or an Item has been acquired. | ||
* | * Your {{Icon|Mastery}} level now ties into the success rate of the {{Skill|Fishing|fish}} you {{Skill|Cooking|cook}}. Level 50 {{Icon|Mastery}} guarantees 100% cook success. | ||
* | * [[Damage Reduction]] as a defensive stat has been added to the game. Currently only acquired by certain Gold Trimmed Armours. | ||
* | * {{ItemIcon|Compost}} has been added to the Shop. | ||
===Changed Features=== | ===Changed Features=== | ||
* | * Attempting to train a different skill to the one you are already training will automatically stop the previous skill from training. Before this update, you had to manually stop it prior to training something else. | ||
* | * Increased the spawn probability of fish in all {{Skill|Fishing}} areas. | ||
* | * Updated the look of Notifications. | ||
* | * {{Skill|Mining}} Area 3 now solely contains {{ItemIcon|Coal Ore|coal}}. | ||
* | * {{Skill|Mining}} Area 4 now contains {{ItemIcon|Silver Ore|silver}} & {{ItemIcon|Gold Ore|gold}}. | ||
* | * {{Skill|Mining}} ore respawn times are now randomised within a set range. | ||
* | * Increased the {{Skill|Smithing}} XP received for smelting {{ItemIcon|Mithril Bar|Mithril}}, {{ItemIcon|Adamantite Bar|Adamantite}}, {{ItemIcon|Runite Bar|Runite}} and {{ItemIcon|Dragonite Bar|Dragonite}} bars to [50,80,100,120], up from [30,35,50,80]. | ||
* | * {{ItemIcon|Gold Bar|Gold Bars}} now sell for 82GP each, up from 25GP. | ||
* | * Condensed the food container a bit. | ||
* | * Default setting for level up notification is now 'small'. | ||
===Bugfixes=== | ===Bugfixes=== | ||
* | * Red text for level requirement in shop now changes accordingly to your skill level. | ||
* | * Double ore chance from pickaxe now applies to gem rocks. | ||
* | * An issue where {{ItemIcon|Dragonite Ore}} cannot be mined. This fix in general cleaned up the back-end of {{Skill|Mining}}. | ||
===Removed Features=== | ===Removed Features=== | ||
* | * Equip x1 Food option.</onlyinclude> | ||
{{VersionMenu}} | {{VersionMenu}} | ||
{{Menu}} | {{Menu}} | ||
[[Category:Version]] | [[Category:Version]] |
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