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Falterfire (talk | contribs) (added a somewhat pointless formula for additive stacking because lack of symmetry bugs me) |
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When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus. | When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus. | ||
An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP. | An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [[Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP. | ||
This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating. | This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating. |
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