Player Modifiers: Difference between revisions

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(added a somewhat pointless formula for additive stacking because lack of symmetry bugs me)
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When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus.  
When multiple modifiers affect the same stat, they are usually applied additively. In particular, more specific versions of a bonus will stack additively with the global version of that bonus.  


An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.
An example of this would be the Global Mastery XP and Skill Mastery XP modifiers, so a player wearing an {{ItemIcon|Ancient Ring of Mastery}} (+7% Global Mastery XP) who also has reached the [[Agility#Mastery Pool Checkpoints|10% Mastery Pool Checkpoint]] for {{Skill|Agility}} (+5% Agility Mastery XP) will receive a total of +15% Agility Mastery XP.


This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating.
This also applies to combat modifiers of the same type such as Ranged Accuracy Rating and Global Accuracy Rating.
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