V0.20: Difference between revisions

530 bytes added ,  25 February 2022
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=== Important Combat Adjustments ===
=== Important Combat Adjustments ===
For those who may or may not know, there is a mechanic in the game where Players and Enemies can deal extra damage to one another depending on an existing status effect (Like being Stunned).
For those who may or may not know, there is a mechanic in the game where Players and Enemies can deal extra damage to one another depending on an existing status effect (like being Stunned).


There was a lot of confusion around the consistency with this mechanic, and how it should actually work. With this update, we have finalised the general mechanics around these status effects.
There was a lot of confusion around the consistency with this mechanic, and how it should actually work. With this update, we have finalised the general mechanics around these status effects.
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When the enemy inflicts one of the below status effects on you, a very noticeable popup will briefly display to let you know. This notification can also be disabled in Settings.
When the enemy inflicts one of the below status effects on you, a very noticeable popup will briefly display to let you know. This notification can also be disabled in Settings.


<span style="color:red">'''It is very important that you read what they do, as you may die unexpectedly if you do not.'''</span>
'''It is very important that you read what they do, as you may die unexpectedly if you do not.'''


* '''Stunned/Frozen''' - The Enemy deals '''30%''' extra Damage while you are stunned
* '''Stunned/Frozen''' - The Enemy deals '''30%''' extra Damage while you are stunned
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==== Combat Triangle Changes ====
==== Combat Triangle Changes ====
The Combat Triangle for all gamemodes has received some minor adjustments to the damage values. Below are the changes.
The [[Combat Triangle]] for all gamemodes has received some minor adjustments to the damage values. Below are the changes.
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This update includes the start of the transition to a more clear and consistent UI throughout the game.
This update includes the start of the transition to a more clear and consistent UI throughout the game.


Starting with most Artisan Skills (Smithing, Fletching, Crafting, Runecrafting, Herblore & Summoning), the UI will be moved to an icon-based layout that will provide all necessary information you seek.
Starting with most Artisan Skills ({{Skill|Smithing}}, {{Skill|Fletching}}, {{Skill|Crafting}}, {{Skill|Runecrafting}}, {{Skill|Herblore}} & {{Skill|Summoning}}), the UI will be moved to an icon-based layout that will provide all necessary information you seek.


Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action.
Included in these UI changes is the ability to see your Preservation & Item Doubling chances, as well as how much Skill XP, Mastery XP and Mastery Pool XP you will earn for that action.
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=== New Pets ===
=== New Pets ===
* '''Tim the Wolf''' - Summoning pet
* {{PetIcon|Tim the Wolf}} (Summoning Pet): -1 Shard Cost when creating Familiars in {{Skill|Summoning}}
*: -1 Shard Cost when creating Familiars in Summoning
* {{PetIcon|Mark}} (Level up all Summoning Marks to Level 4): +10% Chance to preserve {{Skill|Summoning}} Charges
* '''Mark''' - Level up all Summoning Marks to Level 4
*: +10% Chance to preserve Summoning Charges


=== New Monsters ===
=== New Monsters ===
* '''Superior Eyed Monster''' - Found in Strange Cave Slayer Area
* {{MonsterIcon|Superior Eyed Monster}} - Found in {{ZoneIcon|Strange Cave}} Slayer Area
* '''Eye of Fear''' - Found in Strange Cave Slayer Area
* {{MonsterIcon|Eye of Fear}} - Found in {{ZoneIcon|Strange Cave}} Slayer Area


=== Other Changes ===
=== New Features ===
==== New Features ====
* Added {{Skill|Summoning}} to the game.
* Added Summoning to the game.
* Added 20 {{Skill|Summoning}} Familiars (and their respective Tablets, which are items) to the game, all which can be created in {{Skill|Summoning}}.
* Added 20 Summoning Familiars (and their respective Tablets with are items) to the game, all which can be created in Summoning
* Added 90 Synergies between Familiars, ready for you to unlock via leveling up Marks.
* Added 90 Synergies between Familiars, ready for you to unlock via Leveling up Marks.
* Added 20 {{Skill|Summoning}} Marks ready to be discovered by you, which unlock the Familiar's respective Tablets to create when found. NOTE: These are not items.
* Added 20 Summoning Marks ready to be discovered by you, which unlock the Familiar's respective Tablets to create when found. NOTE: These are not items.
* Added 6 Summoning Shards to the Shop, under the Materials section.
* Added 6 Summoning Shards to the Shop, under the Materials section.
* New Pet - Tim the Wolf - Summoning Pet - -1 Shard Cost when creating Familiars in Summoning.
* {{PetIcon|Tim the Wolf}} (Summoning Pet): -1 Shard Cost when creating Familiars in {{Skill|Summoning}}.
* New Pet - Mark (He's a Mouse) - Level up all Summoning Marks to Level 4 - +10% Chance to preserve Summoning Charges.
* {{PetIcon|Mark}} (Level up all Summoning Marks to Level 4): +10% Chance to preserve {{Skill|Summoning}} Charges.
* New Monster - Superior Eyed Monster - Found in Strange Cave Slayer Area.
* {{MonsterIcon|Superior Eyed Monster}} - Found in {{ZoneIcon|Strange Cave}} Slayer Area.
* New Monster - Eye of Fear - Found in Strange Cave Slayer Area
* {{MonsterIcon|Eye of Fear}} - Found in {{ZoneIcon|Strange Cave}} Slayer Area.
* New Item - Summoning Skillcape - +10% Chance to preserve Summoning Charges. +20% Chance to Preserve Resources in Summoning. +10 Base Quantity for Summoning Tablet Creation.
* New Item - {{ItemIcon|Summoning Skillcape}} - +10% Chance to preserve Summoning Charges. +20% Chance to Preserve Resources in Summoning. +10 Base Quantity for Summoning Tablet Creation.
* New Item - Summoning Mastery Token
* New Item - {{ItemIcon|Mastery Token (Summoning)}}
* New Item - Necromancer Potion - +1/2/3/5 Base Summoning Tablets created.
* New Item - {{ItemIcon|Necromancer Potion}} - +1/2/3/5 Base Summoning Tablets created.
* New Item - Necromancer Hat - Found in Slayer Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP
* New Item - {{ItemIcon|Necromancer Hat}} - Found in {{Skill|Slayer}} Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
* New Item - Necromancer Robes - Found in Slayer Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP
* New Item - {{ItemIcon|Necromancer Robes}} - Found in {{Skill|Slayer}} Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
* New Item - Necromancer Bottoms - Found in Slayer Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP
* New Item - {{ItemIcon|Necromancer Bottoms}} - Found in {{Skill|Slayer}} Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
* New Item - Necromancer Boots - Found in Slayer Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP
* New Item - {{ItemIcon|Necromancer Boots}} - Found in {{Skill|Slayer}} Shop - Passive: +2 Base Quantity for Summoning Tablet Creation. +2% Summoning Skill XP.
* Added Summoning Synergy Search page links to the Combat Screen and Minibar. From here, you can search synergies and equip them by clicking on them (Assuming you have the Synergy unlocked)
* Added Summoning Synergy Search page links to the Combat Screen and Minibar. From here, you can search synergies and equip them by clicking on them (assuming you have the Synergy unlocked).
* Smithing, Crafting, Fletching, Herblore & Runecrafting all have brand new layouts.
* {{Skill|Smithing}}, {{Skill|Crafting}}, {{Skill|Fletching}}, {{Skill|Herblore}} & {{Skill|Runecrafting}} all have brand new layouts.
* You can now search for Bank Items using their DESCRIPTION. This also means searching "Passive" will display passive slot compatible items.
* You can now search for Bank Items using their DESCRIPTION. This also means searching "Passive" will display passive slot compatible items.
* New background image added to the game.
* New background image added to the game.
* You can now claim Mastery Tokens directly from the Spend Mastery Pool XP screen.
* You can now claim [[Mastery Tokens]] directly from the Spend Mastery Pool XP screen.
* Mastery Page now has progress bars
* {{Icon|Mastery}} Page now has progress bars.
* Notifications now show for all GP related changes
* Notifications now show for all GP related changes.
* Items sitting in the loot container now have descriptive tooltips
* Items sitting in the loot container now have descriptive tooltips.
* Cloud Saves now save in irregular intervals, starting at 15 minutes on all devices and increasing its interval every save if you are inactive/idle during that time.
* Cloud Saves now save in irregular intervals, starting at 15 minutes on all devices and increasing its interval every save if you are inactive/idle during that time.
* The game no longer refreshes when selecting a character
* The game no longer refreshes when selecting a character.


==== Changed Features ====
=== Changed Features ===
* Slightly Adjusted Combat Triangle - You now deal 5% less damage than before if versus an Enemy with the opposing attack style.
* Slightly Adjusted [[Combat Triangle]] - You now deal 5% less damage than before if versus an Enemy with the opposing attack style.
* Multi-Tree has been reworked to be combined into 1 action.
* {{UpgradeIcon|Multi-Tree}} has been reworked to be combined into 1 action.
* Reworked the contents of the Treasure Chest gained from Fishing. You can now get junk from this chest.
* Reworked the contents of the {{ItemIcon|Treasure Chest}} gained from {{Skill|Fishing}}. You can now get junk from this chest.
* Buffed Otto & Peri drop rate to 1 in 7,500, changed from 1 in 10,000
* Buffed {{PetIcon|Otto}} & {{PetIcon|Peri}} drop rate to 1 in 7,500, changed from 1 in 10,000.
* Adjusted loot tables for eye monsters.
* Adjusted loot tables for Eye monsters.
* Dragons now drop more Dragonhide
* Dragons now drop more Dragonhide.
* "Ice Jump" Agility Obstacle now requires 5,000 Crab to build, instead of 5,000 Cave Fish.
* Ice Jump {{Skill|Agility}} Obstacle now requires {{ItemIcon|Crab|Crabs|qty=5000}} to build, instead of {{ItemIcon|Cave Fish|qty=5000}}.
* Pillar of Combat in Agility - Increased Minimum Hit based on Max hit upped to 5%, up from 3%
* Pillar of Combat in {{Skill|Agility}} - Increased Minimum Hit based on Max hit upped to 5%, up from 3%.
* Pillar of Combat in Agility - Hitpoint regeneration is now a flat +50 (+500 for Adventure Mode) instead of +2%.
* Pillar of Combat in {{Skill|Agility}} - {{Skill|Hitpoints|Hitpoint}} regeneration is now a flat +50 (+500 for {{Icon|Adventure}} Mode) instead of +2%.
* Pillar of Generosity - New bonus - +5% chance to preserve Summoning Charges
* Pillar of Generosity - New bonus - +5% chance to preserve Summoning Charges
* Increased drop rate for Signet Ring Half (a) to (Level Req / 16,500,000), up from (Level Req / 19,800,000)
* Increased drop rate for Signet Ring Half (a) to (Level Req / 16,500,000), up from (Level Req / 19,800,000)
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* Removed the item notifications that display when returning an offline session. The popup tells you what you got, no need to double dip and output notifications as well. This saves on performance as well when loading in.
* Removed the item notifications that display when returning an offline session. The popup tells you what you got, no need to double dip and output notifications as well. This saves on performance as well when loading in.


==== Bugfixes ====
=== Bugfixes ===
* Corrected some combat functions using the incorrect damage value dealt to enemies.
* Corrected some combat functions using the incorrect damage value dealt to enemies.
* It's no longer possible to accidentally equip an item by double clicking it while using the Move Item or Sell Item toggles in the Bank.
* It's no longer possible to accidentally equip an item by double clicking it while using the Move Item or Sell Item toggles in the Bank.
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