HCCO/Guide: Difference between revisions

19,085 bytes added ,  14 March 2022
Minor correction about the value of mind runes + expansion of the guide to include T90 grind after ITM
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(Minor correction about the value of mind runes + expansion of the guide to include T90 grind after ITM)
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The {{ItemIcon|Staff of Air}} reduces the cost by 1, allowing you to cast up to {{Icon|Wind Strike|type=spell}} for free at 20 damage. The {{ItemIcon|Air Battlestaff|Battlestaff}} reduces it by 3, allowing you to cast up to {{Icon|Wind Blast|type=spell}} for free at 130 damage. The {{ItemIcon|Mystic Air Staff}} reduces it by 5, allowing you to cast up to {{Icon|Wind Wave|type=spell}} for free at 170 damage.
The {{ItemIcon|Staff of Air}} reduces the cost by 1, allowing you to cast up to {{Icon|Wind Strike|type=spell}} for free at 20 damage. The {{ItemIcon|Air Battlestaff|Battlestaff}} reduces it by 3, allowing you to cast up to {{Icon|Wind Blast|type=spell}} for free at 130 damage. The {{ItemIcon|Mystic Air Staff}} reduces it by 5, allowing you to cast up to {{Icon|Wind Wave|type=spell}} for free at 170 damage.


Keep in mind you will also need the Catalyst runes for each tier. Once you get to {{SkillReq|Magic|30}}, you can start wielding {{ItemIcon|Air Battlestaff|battlestaves}}, and should therefore also cast {{Icon|Wind Bolt|type=spell}}. No need for {{ItemIcon|Mind Rune|Mind Runes}} anymore, so sell them all.
Keep in mind you will also need the Catalyst runes for each tier. Once you get to {{SkillReq|Magic|30}}, you can start wielding {{ItemIcon|Air Battlestaff|battlestaves}}, and should therefore also cast {{Icon|Wind Bolt|type=spell}}. {{ItemIcon|Mind Rune|Mind Runes}} are useful lategame as {{Icon|Water Strike|type=spell}} is the most rune-efficient spell to use for {{ItemIcon|Cloudburst Staff}} and {{ItemIcon|Ocean Song}}, so you may want to consider keeping them.


After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes|nolink=true}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard|nolink=true}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|nolink=true}}, you will only use {{ItemIcon|Death Rune|Death Runes|nolink=true}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.
After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes|nolink=true}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard|nolink=true}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|nolink=true}}, you will only use {{ItemIcon|Death Rune|Death Runes|nolink=true}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.
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Into the Mist healing the boss means this fight is a race against time. This is why we're going to use 100% accuracy [[Ancient Magicks]]. {{Icon|Gust|type=spell}} is a good choice, but {{Icon|Slicing Winds|type=spell}} will also get the job done. Fallen Light can be survived with {{UpgradeIcon|Auto Eat|nolink=true}} at max affliction as long as you have at least 50% DR. It is important to use {{UpgradeIcon|Auto Eat|nolink=true}} for Fallen Light since that will allow you to attack without being interrupted by manual eating.
Into the Mist healing the boss means this fight is a race against time. This is why we're going to use 100% accuracy [[Ancient Magicks]]. {{Icon|Gust|type=spell}} is a good choice, but {{Icon|Slicing Winds|type=spell}} will also get the job done. Fallen Light can be survived with {{UpgradeIcon|Auto Eat|nolink=true}} at max affliction as long as you have at least 50% DR. It is important to use {{UpgradeIcon|Auto Eat|nolink=true}} for Fallen Light since that will allow you to attack without being interrupted by manual eating.
== Chapter VIII: T90 grind ==
==== Recommended stats ====
The most important skills are {{Skill|Hitpoints|99}} and {{Skill|Slayer|99}}, as HP is needed to meet the DR thresholds and the slayer cape perk is very beneficial. Bare minimum stats are {{Skill|Attack|80}} to equip {{ItemIcon|Darksteel Dagger}}, around {{Skill|Strength|80}}, {{Skill|Defence|85}} for Ragnar/Terran God Armour, {{Skill|Prayer|66}} for Chivalry, {{Skill|Ranged|90}} and {{Skill|Magic|90}} for God Armours, {{ItemIcon|Shockwave}} and {{ItemIcon|Ocean Song}}. It is also assumed that {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} are owned. The reason why the offensive requirements are relatively low is that farming T90s takes a '''very''' long time on a CO account (about 3 weeks of continuous play all up), so a lot of experience will be gained during this section anyway. For example, by the time the first T90, {{ItemIcon|Shockwave}}, is completed the player will have earned about 4m prayer and 9.5m melee exp. Therefore it is not essential to have maxed offensive stats, as those can be effectively trained along the way. 99 slayer however is very important for the cape perk. It is still possible to do without the cape, but a lot of food will be wasted in compensation and a lot fewer kills/hr on {{MonsterIcon|Rokken}} if the player's attack speed is 2.2 or above.
You must complete {{ZoneIcon|Into the Mist}} to make use of the passive slot for this section. The food and dps loss from not having this slot is simply not worth it. You will complete 40 master slayer tasks while farming T90s and {{ZoneIcon|Dark Waters}} enemies are easier than {{ZoneIcon|Perilous Peaks}} enemies once the DR threshold from gear has been met. Perilous peak enemies are designed to consume a large amount of food (which is precious on a CO account) and so tackling them with T90 gear is optimal.
The recommended order for farming T90s is: {{MonsterIcon|Rokken}} (ranged) → {{MonsterIcon|Ku-tul}} (magic) → {{MonsterIcon|Umbora}} (melee). Both {{MonsterIcon|Rokken}} and {{MonsterIcon|Ku-tul}} can be completed at roughly the same kills/hr without any T90 items, but {{ItemIcon|Darksteel Dagger}} + {{ItemIcon|Elder Crown}} combo will result in about 2.5x less food usage on {{MonsterIcon|Rokken}}, as well as {{ItemIcon|Shockwave}} having more immediate value than {{ItemIcon|Ocean Song}} which requires a lot of farming to make use of. {{MonsterIcon|Umbora}} is by far the most difficult monster due to the scarce nature of runes, so tackling this monster with doubling and % damage from {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} will have the most benefit out of all three mobs. {{MonsterIcon|Umbora}} first is highly discouraged as runes are very difficult to obtain on a CO account, making it vital to use {{ItemIcon|Ocean Song}} to maximise rune efficiency. A comparison of alternative {{MonsterIcon|Umbora}} methods is presented below in the dedicated section and it should be clear that {{ItemIcon|Ocean Song}} is by far the best option.
==== Method ====
You will be manually selecting the same slayer task over and over while farming T90s. There are many reasons for this:
* You always profit slayer coins even when factoring in reroll costs
* You can passively work towards 40 master slayer tasks
* Slayer cape damage bonus to help wtih farming
When starting out it is recommended to '''remove''' your slayer cape, toggle auto slayer '''ON''' and manually roll tasks. This will remove {{ZoneIcon|Perilous Peaks}} enemies from the potential pool of slayer monsters, leaving only a 1/3 chance of obtaining the correct slayer task.
'''WARNING: MAKE SURE TO TOGGLE AUTOSLAYER BACK OFF AFTER SELECTING A TASK, AS INCORRECT COMBAT TRIANGLE MANAGEMENT IS CERTAIN DEATH IN THE WATERS AND A LOT OF FOOD WASTED IN PEAKS, POSSIBLY LEADING TO DEATH.'''
You will always profit slayer coins as each task gives about 250k coins on average (382.5k if extending the task) and costs 75k on average (87.5k if extending) to manually select. This leads to an average profit of 175k/task or 295k/task if extending. These numbers equate to extended tasks being about 11% more efficient coins/kill. The player has the choice of earning more slayer coins by extending slayer tasks, or obtaining master slayer gear faster by leaving tasks unextended. On average, one will complete 20 tasks per T90 item or 12.5 if extending. Since it is highly recommended to have  {{ItemIcon|Slayer Wizard Robes (Master)}} and {{ItemIcon|Slayer Wizard Hat (Master)}} before {{MonsterIcon|Umbora}} to save on runes, it is recommended to not extend tasks. Alternatively, one can make up the extra tasks at {{ZoneIcon|Perilous Peaks}} while farming out {{PetIcon|Peri}}. Even with this in mind, it is always better to be running a task than not. Try to manage extensions so that a task will end shortly before the player expects to away from the game (such as overnight), as this will ensure that a fresh (possibly extended) task can be undertaken for the duration of the inattentive period. Expected kills/hr are listed in each section and this can be used as a guide to figure out when a task will be completed.
Once Shockwave is obtained the slayer cape can be left on as farming {{MonsterIcon|Wicked Greater Dragon}} is perfectly manageable with access to a T90 weapon, and a 2/6 chance of favourable tasks is the same as a 1/3 chance with the cape removed. Additionally there is a 1/5 chance of receiving a free {{MonsterIcon|Wicked Greater Dragon}} task immediately following a {{MonsterIcon|Ku-tul}} task, which further saves on slayer coins. Once the player has received the {{ZoneIcon|Perilous Peaks}} uniques, {{PetIcon|Peri}} and completed 40 master slayer tasks, they can return to removing the cape + toggling auto slayer on to skip {{ZoneIcon|Perilous Peaks}} tasks.
===Rokken===
====Recommended gear====
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|Darksteel Dagger}}
| Weapon
| 0%
|-
| {{ItemIcon|Dragonfire Shield}}
| Off-hand
| 8%
|-
|
|
|
|-
| {{ItemIcon|Slayer Helmet (Elite)}}
| Head
| 4%
|-
| {{ItemIcon|Ragnar God Platebody}}
| Body
| 7%
|-
| {{ItemIcon|Terran God Platelegs}}
| Leggings
| 8%
|-
| {{ItemIcon|Terran God Boots}}
| Boots
| 8%
|-
| {{ItemIcon|Terran God Gloves}}
| Hands
| 8%
|-
|
|
|
|-
| {{ItemIcon|Slayer Skillcape}}
| Cape
| 0%
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| Neck
| 3%
|-
| {{ItemIcon|Fighter Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Elder Crown}}
| Passive
| 0%
|-
|
|
|
|-
| {{PetIcon|Finn, the Cat}}
| Pet
| 0%
|-
| {{PetIcon|Leonardo}}
| Pet
| 1%
|-
| Total
|
| 47%
|}
====Alternative gear options====
{{MonsterIcon|Rokken}} requires 47% or more DR, so any 3 Terran pieces will achieve this. The {{ItemIcon|Ragnar God Platebody}} has the best increase in stats over its respective Terran counterpart so this layout is chosen. Additionally, {{ItemIcon|Fighter Ring}} + 2x Terran is better than {{ItemIcon|Guardian Ring}} + 2x Ragnar, but you may want to use the latter or some intermediate combination if you do not have full Terran or Ragnar. The swap priority goes: boots < gloves < helmet < legs < ring < platebody < amulet. This means that if one needs 2% more DR over their Ragnar setup, the best choice would be to swap to Terran boots and gloves. {{ItemIcon|Sandstorm Ring}} and {{ItemIcon|Hunter's Ring}} respectively are the next best options for the ring slot. Consider using {{ItemIcon|Hunter's Ring}} and two pieces of Elite Slayer gear if you do not have {{ItemIcon|Slayer Skillcape}} for full 40% slayer area negation. '''DO NOT''' use a guardian amulet unless you have {{PetIcon|Otto}}, as this will put your attack speed low enough to where you risk being stunned and attacked (see below). {{ItemIcon|Earth Layered Shield}} with full Ragnar is better DPS, but farming Earth God is very difficult and expensive on a CO so it is best saved until after {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ocean Song}}. {{ItemIcon|Earth Layered Shield}} requires 48% DR due to the HP lost by removing {{ItemIcon|Dragonfire Shield}}.
====Recommended prayers====
{{PrayerIcon|Protect from Ranged}} + {{PrayerIcon|Chivalry}}.
{{PrayerIcon|Protect from Ranged}} is very important as this heavily mitigates the raw damage the enemy does and it also results in less frequent stuns. This makes the prayer higher dps than {{PrayerIcon|Piety}} or {{PrayerIcon|Battleheart}} as more time is spent doing damage. The food usage drops from 600 {{ItemIcon|Crab}}/hr to less than 100 {{ItemIcon|Crab}}/hr with {{PrayerIcon|Protect from Ranged}} alone, as {{ItemIcon|Darksteel Dagger}} + {{ItemIcon|Elder Crown}} combo will take care of the majority of damage incurred. {{PrayerIcon|Chivalry}} is better than {{PrayerIcon|Battleheart}} and {{PrayerIcon|Piety}} as it has the most accuracy, which will help keep the {{ItemIcon|Darksteel Dagger}} bleed applied more often.
====Method====
This method relies on having faster attack speed than {{MonsterIcon|Rokken}} (2.2 seconds/attack) to avoid the stun → basic attack combo. If stunned, the DR threshold is increased to 57%. This setup with full slayer effect negation, crown and dagger is 2.1 seconds/attack.
====Efficiency notes====
* This setup is about 36 kills/hr with 95 crabs used and 18.5k prayer points used per hour, assuming max stats. This drops slightly below max.
* Expect 35.5k slayer coins/hr in return, 18.5k prayer exp/hr, 75.5k melee and 57k slayer exp/hr.
* The player can expect to complete 20 master slayer tasks (12.7 if extending) by the time they finish 100 shockwave pieces, netting 3.5m (3.9m if extended) slayer coins when factoring in manual selection (and extension) fees. If spent solely on standard resupplies, the player can expect to profit about 39k (45k) crabs and spend about 820k (620k) prayer points.
* It will take on average about 140 hours which is almost 6 days of continuous farming.
===Ku-tul===
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|Shockwave}}
| Weapon
| 0%
|-
| {{ItemIcon|Scaled Shield}}
| Off-hand
| 8%
|-
|
|
|
|-
| {{ItemIcon|Slayer Cowl (Elite)}}
| Head
| 4%
|-
| {{ItemIcon|Aeris God Platebody}}
| Body
| 8%
|-
| {{ItemIcon|Aeris God Platelegs}}
| Leggings
| 8%
|-
| {{ItemIcon|Aeris God Boots}}
| Boots
| 8%
|-
| {{ItemIcon|Aeris God Gloves}}
| Hands
| 8%
|-
|
|
|
|-
| {{ItemIcon|Slayer Skillcape}}
| Cape
| 0%
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| Neck
| 3%
|-
| {{ItemIcon|Sapphire Bolts}}
| Ammo
| 0%
|-
| {{ItemIcon|Deadeye Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Elder Crown}}
| Passive
| 0%
|-
|
|
|
|-
| {{PetIcon|Finn, the Cat}}
| Pet
| 0%
|-
| {{PetIcon|Leonardo}}
| Pet
| 1%
|-
|
|
|
|-
| Total
|
| 48%
|}
====Gear alternatives====
The DR requirement for {{MonsterIcon|Ku-tul}} is 48%.
{{ItemIcon|Guardian Ring}} and {{ItemIcon|Hunter's Ring}} are perfectly viable options if the player does not own {{ItemIcon|Deadeye Ring}}. In fact, {{ItemIcon|Hunter's Ring}} would be the main recommendation if it were not for the fact that farming {{MonsterIcon|Hunting Greater Dragon}} is probably best tackled after {{ItemIcon|Tidal Edge}}.
{{ItemIcon|Deadeye Amulet}} can be worn in the passive slot for 72 kills/hr (+6%) in exchange for more than doubling the food usage (300/hr).
====Recommended prayers====
{{PrayerIcon|Protect from Magic}} + {{PrayerIcon|Rigour}}.
If the player has an abundance of food, they can opt for {{PrayerIcon|Battleheart}} over {{PrayerIcon|Protect from Magic}}. This will increase the dps by about 16% in exchange for 470% more food usage.
====Efficiency notes====
* With access to the T90, this is the easiest monster of the three by far.
* Expect about 68 kills/hr, 140 {{ItemIcon|Crab}}/hr, 18k prayer points/hr and 1.2k {{ItemIcon|Sapphire Bolts}}/hr.
* Expect to earn 221k ranged exp/hr, 129k prayer exp/hr, 111k slayer exp/hr.
* Due to the increased kill speed, {{MonsterIcon|Ku-tul}} profits both food and prayer but loses bolts.
* From the 3.5m (3.9m if extending) slayer coins after completing {{ItemIcon|Ocean Song}}, standard resupply yields 42k (48k if extending) {{ItemIcon|Crab}}, 426k net prayer points ''profit'' and -19k (-11k) {{ItemIcon|Sapphire Bolts}}.
* This mob takes about 73.5 hours, or about 3 days of continuous farming.
===Umbora===
====Recommended gear====
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|Ocean Song}}
| Weapon
| 0%
|-
| {{ItemIcon|Scaled Shield}}
| Off-hand
| 8%
|-
|
|
|
|-
| {{ItemIcon|Slayer Wizard Hat (Master)}}
| Head
| 6%
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Body
| 6%
|-
| {{ItemIcon|Glacia God Platelegs}}
| Leggings
| 8%
|-
| {{ItemIcon|Glacia God Boots}}
| Boots
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| Hands
| 8%
|-
|
|
|
|-
| {{ItemIcon|Skull Cape}}
| Cape
| 3%
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| Neck
| 3%
|-
| {{ItemIcon|Warlock Ring}}
| Ring
| 0%
|-
| {{ItemIcon|Elder Crown}}
| Passive
| 0%
|-
|
|
|
|-
| {{PetIcon|Finn, the Cat}}
| Pet
| 0%
|-
| {{PetIcon|Leonardo}}
| Pet
| 1%
|-
| {{PetIcon|Salem}}
| Pet
| 1%
|-
| {{PetIcon|Ren}}
| Pet
| 0%
|-
| {{PetIcon|Golden Golbin}}
| Pet
| 0%
|-
| {{PetIcon|Bouncing Bob}}
| Pet
| 0%
|-
| {{PetIcon|Rosey}}
| Pet
| 0%
|-
| {{PetIcon|Jelly Jim}}
| Pet
| 0%
|-
| {{PetIcon|Mac}}
| Pet
| 0%
|-
| {{PetIcon|Aquarias}}
| Pet
| 0%
|-
| {{PetIcon|Ren}}
| Pet
| 0%
|-
| Total
|
| 48%
|}
The DR requirement for {{MonsterIcon|Umbora}} is 47%. Note that because {{MonsterIcon|Umbora}} takes so long to farm compared to the other monsters, any small efficiency is highly beneficial. This is why pets that increase damage, offer loot doubling or rune saving are all recommended to obtain before embarking on this final stretch of the journey.
====Recommended prayers====
{{PrayerIcon|Protect from Melee}} + {{PrayerIcon|Battleheart}}
{{PrayerIcon|Augury}} does not increase dps by very much as the {{ItemIcon|Ocean Song}} special cannot miss, while {{PrayerIcon|Protect from Melee}} cuts food usage by 80%.
====Method====
This setup relies on using {{Icon|Water Strike|type=spell}} and {{Icon|Fury II|type=aurora}} on {{MonsterIcon|Umbora}} for 63 kills/hr. This may seem decent, but when factoring in rune acquisition this is by far the most painful of the three. {{Icon|Water Strike|type=spell}} is the most rune efficient spell, as the dps increase by upgrading to {{Icon|Water Bolt|type=spell}} is only about 7.5%, yet requires 50% more runes that are harder to obtain. The reason for the small upgrade in DPS is due to {{ItemIcon|Ocean Song}} special attack and the aurora both adding flat damage. The story is similar for {{Icon|Water Blast|type=spell}}, but with even more exaggerated downsides. {{ItemIcon|Chaos Rune}} and {{ItemIcon|Death Rune}} are best saved for magic exp with a {{ItemIcon|Mystic Air Staff}} on {{MonsterIcon|Raging Horned Elite}}. {{MonsterIcon|Umbora}} also does by far the most damage and consumes around 310 {{ItemIcon|Crab}}/hr, but again resupplies come in clutch as they generate about 910 {{ItemIcon|Crab}}/hr so it is still net profit.
====Rune farming====
Overall farming {{MonsterIcon|Umbora}} consumes roughly 1035 {{ItemIcon|Air Rune}}, 1035 {{ItemIcon|Mind Rune}}, 2070 {{ItemIcon|Light Rune}} per hour. Over the 2.9 days it takes to farm {{MonsterIcon|Umbora}}, expect to consume 67.3k {{ItemIcon|Air Rune}}, 67.3k {{ItemIcon|Mind Rune}} and 134.6k {{ItemIcon|Light Rune}}. The latter is abundantly obtained from standard resupplies, but the two former must be obtained manually.
The following setup is generally recommended for farming
{| class="wikitable"
|-
! Item
! Slot
|-
| {{ItemIcon|Twin Exiles}}
| Weapon
|-
|
|
|-
| {{ItemIcon|Slayer Helmet (Master)}}
| Head
|-
| {{ItemIcon|Slayer Platebody (Master)}}
| Body
|-
| {{ItemIcon|Ragnar God Platelegs}}
| Leggings
|-
| {{ItemIcon|Sand Treaders}}
| Boots
|-
| {{ItemIcon|Ragnar God Gloves}}
| Hands
|-
|
|
|-
| {{ItemIcon|Strength Skillcape}}
| Cape
|-
| {{ItemIcon|Fury of the Elemental Zodiacs}}
| Neck
|-
| {{ItemIcon|Fighter Ring}}
| Ring
|-
| {{ItemIcon|Elder Crown}}
| Passive
|-
|
|
|-
| {{PetIcon|Golden Golbin}}
| Pet
|-
| {{PetIcon|Rosey}}
| Pet
|-
| {{PetIcon|Aquarias}}
| Pet
|-
|}
* The best option for obtaining {{ItemIcon|Air Rune}} is {{MonsterIcon|Wizard}}. With the previous gear setup, one can expect to obtain about 780 {{ItemIcon|Air Rune}}/hr. Aeris with knives is faster kills/hr but requires ammo. It should take about 86 hours to obtain all the {{ItemIcon|Air Rune}} necessary.
* For collecting mind runes, the best option is {{MonsterIcon|Master Wizard}}. Luckily this will be a lot faster, obtaining about 2075 {{ItemIcon|Mind Rune}}/hr. While collecting the 67.3k {{ItemIcon|Mind Rune}}, you will also snag 27k {{ItemIcon|Chaos Rune}}, 8k {{ItemIcon|Death Rune}} and 4035 {{ItemIcon|Amulet of Magic}} for your second, third and 40th {{ItemIcon|Fury of the Elemental Zodiacs}}. This will be much faster than {{ItemIcon|Air Rune}}, clocking in around 32 hours to collect all the necessary {{ItemIcon|Mind Rune}}. The {{ItemIcon|Chaos Rune}} when used on {{MonsterIcon|Raging Horned Elite}} should give about 2.3m magic exp and the {{ItemIcon|Death Rune}} around 910k.
* Combined, the total grind will be about 70 hours farming {{MonsterIcon|Umbora}}, 86 hours for {{ItemIcon|Air Rune}} and 32 hours for {{ItemIcon|Mind Rune}} totalling 188 hours. This is on par with the previous two items combined, which is fitting as it is the most useful for a CO-account with limited resources.
===="""Alternatives"""====
* {{ItemIcon|Cloudburst Staff}}
{{ItemIcon|Cloudburst Staff}} using {{Icon|Water Strike|type=spell}} clocks in only around 45 kills/hr at 2.5x the rune usage. All up it would require 100+295 = 395 hours (2.5 weeks). This also burns 500 {{ItemIcon|Crab}}/hr while only producing 663 {{ItemIcon|Crab}}/hr, barely profiting. Requires {{ItemIcon|Guardian Ring}} for those insane enough to try in order to meet the DR requirement, as it is not as necessary to mitigate all of the area effect due to {{ItemIcon|Cloudburst Staff}} not heavily scaling with attack speed.
* {{ItemIcon|Mystic Air Staff}} with {{Icon|Wind Blast|type=spell}}
This method obtains a whopping 12 kills/hr, while consuming a total of 380k death runes. Farming these would take around 250 hours of Necromancers, and then another 415 hours to use them up.
* {{ItemIcon|Darksteel Dagger}}
This is actually the next best option, as you are trading dps for no resource gathering time. This requires a {{ItemIcon|Wasteful Ring}} and all up this clocks in around 19 kills/hr with {{PrayerIcon|Protect from Melee}} + {{PrayerIcon|Chivalry}} (750 {{ItemIcon|Crab}}/hr) or 22 kills/hr with {{PrayerIcon|Piety}} + {{PrayerIcon|Chivalry}} instead (1500 {{ItemIcon|Crab}}/hr). All up this would cost about 250k crabs and 1.4m prayer points, as well as around 207-241 hours depending on whether one can spare to forego {{PrayerIcon|Protect from Melee}}.


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