HCCO/Guide: Difference between revisions

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(Minor correction about the value of mind runes + expansion of the guide to include T90 grind after ITM)
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==== Recommended stats ====  
==== Recommended stats ====  


The most important skills are {{Skill|Hitpoints|99}} and {{Skill|Slayer|99}}, as HP is needed to meet the DR thresholds and the slayer cape perk is very beneficial. Bare minimum stats are {{Skill|Attack|80}} to equip {{ItemIcon|Darksteel Dagger}}, around {{Skill|Strength|80}}, {{Skill|Defence|85}} for Ragnar/Terran God Armour, {{Skill|Prayer|66}} for Chivalry, {{Skill|Ranged|90}} and {{Skill|Magic|90}} for God Armours, {{ItemIcon|Shockwave}} and {{ItemIcon|Ocean Song}}. It is also assumed that {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} are owned. The reason why the offensive requirements are relatively low is that farming T90s takes a '''very''' long time on a CO account (about 3 weeks of continuous play all up), so a lot of experience will be gained during this section anyway. For example, by the time the first T90, {{ItemIcon|Shockwave}}, is completed the player will have earned about 4m prayer and 9.5m melee exp. Therefore it is not essential to have maxed offensive stats, as those can be effectively trained along the way. 99 slayer however is very important for the cape perk. It is still possible to do without the cape, but a lot of food will be wasted in compensation and a lot fewer kills/hr on {{MonsterIcon|Rokken}} if the player's attack speed is 2.2 or above.
The most important skills are {{Skill|Hitpoints|99}} and {{Skill|Slayer|99}}, as HP is needed to meet the DR thresholds and the slayer cape perk is very beneficial. Bare minimum stats are {{Skill|Attack|80}} to equip {{ItemIcon|Darksteel Dagger}}, around {{Skill|Strength|80}}, {{Skill|Defence|85}} for Ragnar/Terran God Armour, {{Skill|Prayer|66}} for Chivalry, {{Skill|Ranged|90}} and {{Skill|Magic|90}} for God Armours, {{ItemIcon|Shockwave}} and {{ItemIcon|Ocean Song}}. It is also assumed that {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} are owned. The reason why the offensive requirements are relatively low is that farming T90s takes a '''very''' long time on a CO account (about 3 weeks of continuous play all up), so a lot of experience will be gained during this section anyway. For example, by the time the first T90, {{ItemIcon|Shockwave}}, is completed the player will have earned about 4m prayer and 9.5m melee exp. Therefore it is not essential to have maxed offensive stats, as those can be effectively trained along the way. 99 slayer however is very important for the cape perk. It is still possible to do without the cape, but a lot of food will be wasted in compensation and a lot fewer kills/hr on {{MonsterIcon|Rokken}} if the player's attack speed is 2.2 or above. A {{ItemIcon|Hunter's Ring}} is highly recommended in this case for full area effect negation.


You must complete {{ZoneIcon|Into the Mist}} to make use of the passive slot for this section. The food and dps loss from not having this slot is simply not worth it. You will complete 40 master slayer tasks while farming T90s and {{ZoneIcon|Dark Waters}} enemies are easier than {{ZoneIcon|Perilous Peaks}} enemies once the DR threshold from gear has been met. Perilous peak enemies are designed to consume a large amount of food (which is precious on a CO account) and so tackling them with T90 gear is optimal.
You must complete {{ZoneIcon|Into the Mist}} to make use of the passive slot for this section. The food and dps loss from not having this slot is simply not worth it. You will complete 40 master slayer tasks while farming T90s and {{ZoneIcon|Dark Waters}} enemies are easier than {{ZoneIcon|Perilous Peaks}} enemies once the DR threshold from gear has been met. Perilous peak enemies are designed to consume a large amount of food (which is precious on a CO account) and so tackling them with T90 gear is optimal.
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