Combat Guide: Difference between revisions

m
→‎Shockwave: swapped terran and ragnar gear, put in melee master slayer gear
m (→‎Shockwave: swapped terran and ragnar gear, put in melee master slayer gear)
Line 1,115: Line 1,115:
| 4%
| 4%
|-
|-
| {{ItemIcon|Terran God Platebody}}
| {{ItemIcon|Ragnar God Platebody}}
| Body
| Body
| 8%
| 8%
|-
|-
| {{ItemIcon|Terran God Platelegs}}
| {{ItemIcon|Ragnar God Platelegs}}
| Leggings
| Leggings
| 8%
| 8%
|-
|-
| {{ItemIcon|Terran God Boots}}
| {{ItemIcon|Ragnar God Boots}}
| Boots
| Boots
| 8%
| 8%
|-
|-
| {{ItemIcon|Terran God Gloves}}
| {{ItemIcon|Ragnar God Gloves}}
| Hands
| Hands
| 8%
| 8%
Line 1,158: Line 1,158:
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If able the {{ItemIcon|Slayer Skillcape}} should be replaced with a {{ItemIcon|Max Skillcape}}, and the {{ItemIcon|Terran God Platebody}}, Platelegs, Gloves, and Boots should all be replaced with their Ragnar equivalents.  
If able the {{ItemIcon|Slayer Skillcape}} should be replaced with a {{ItemIcon|Max Skillcape}}, and if necessary, the {{ItemIcon|Ragnar God Platebody}}, Platelegs, Gloves, and Boots can be replaced with their Terran equivalents.  


If necessary the {{ItemIcon|Guardian Ring}} can be used for extra DR. The {{ItemIcon|Fighter Amulet}} can be replaced with a {{ItemIcon|Chapeau Noir}}
If necessary the {{ItemIcon|Guardian Ring}} can be used for extra DR. The {{ItemIcon|Fighter Amulet}} can be replaced with a {{ItemIcon|Chapeau Noir}}


{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used.  


For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}