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function p._getMaxHitPerMonsterStyle(dung) | function p._getMaxHitPerMonsterStyle(dung) | ||
local maxHitsPerMonsterStyle = { | local maxHitsPerMonsterStyle = { Melee = 0, Ranged = 0, Magic = 0 } | ||
for i, monsterID in Shared.skpairs(dung.monsters) do | for i, monsterID in Shared.skpairs(dung.monsters) do | ||
local monster = Monsters.getMonsterByID(monsterID) | local monster = Monsters.getMonsterByID(monsterID) | ||
local styleName = monster.attackType | local styleName = Constants.getCombatStyleName(monster.attackType) | ||
local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true | local maxHit = Monsters._getMonsterMaxHit(monster, true) -- doStuns = true | ||
if maxHit > maxHitsPerMonsterStyle[styleName] then | if maxHit > maxHitsPerMonsterStyle[styleName] then | ||
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end | end | ||
end | end | ||
return | return maxHitsPerMonsterStyle | ||
end | end | ||
function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle) | function p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle, mode) | ||
local _mode = mode or "Hardcore" -- default to hardcore if mode is nil | |||
maxStyleDR = 0 | |||
for enemyStyle, styleHit in Shared.skpairs(enemyMaxHitsPerStyle) do | for enemyStyle, styleHit in Shared.skpairs(enemyMaxHitsPerStyle) do | ||
if styleHit > 0 and styleHit > autoEatTreshold then | if styleHit > 0 and styleHit > autoEatTreshold then | ||
local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100) | local styleDR = math.ceil((1 - (autoEatTreshold / styleHit)) * 100) | ||
styleDR = math.ceil(styleDR / Constants.getTriangleDRModifier(playerStyle, enemyStyle, | styleDR = math.ceil(styleDR / Constants.getTriangleDRModifier(playerStyle, enemyStyle, _mode)) | ||
maxStyleDR = math.max(maxStyleDR, styleDR) | maxStyleDR = math.max(maxStyleDR, styleDR) | ||
end | end | ||
end | end | ||
return maxStyleDR | |||
end | end | ||
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local MaxVisibleDR = 85 | local MaxVisibleDR = 85 | ||
local | local autoEatTreshold = math.floor(maxHP * autoEatTresholdPercentage) | ||
local enemyMaxHitsPerStyle = p._getMaxHitPerMonsterStyle(dung) | local enemyMaxHitsPerStyle = p._getMaxHitPerMonsterStyle(dung) | ||
mw.logObject(enemyMaxHitsPerStyle) | -- mw.logObject(enemyMaxHitsPerStyle) | ||
-- mw.log("ae: "..autoEatTreshold) | |||
local reductionRequiredPerPlayerStyle = { | local reductionRequiredPerPlayerStyle = { Melee = 0, Ranged = 0, Magic = 0 } | ||
for playerStyle, dr in | for playerStyle, dr in pairs(reductionRequiredPerPlayerStyle) do | ||
reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle) | reductionRequiredPerPlayerStyle[playerStyle] = p._getDRRequiredPerPlayerStyle(dung, playerStyle, autoEatTreshold, enemyMaxHitsPerStyle) | ||
end | end | ||
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function p._testing() | function p._testing() | ||
local dung = CombatAreas.getArea(" | local dung = CombatAreas.getArea("Dragons Den") | ||
local maxHp = 1120 | local maxHp = 1120 | ||
local ae = 0.4 | local ae = 0.4 | ||
return p._getDungeonMinDR(dung, maxHp, ae) | return p._getDungeonTotalHP(dung) | ||
--return p._getDungeonMinDR(dung, maxHp, ae) | |||
end | end | ||
function p._getDungeonDrTable(dung, gamemode, maxHP | function p._getDungeonDrTable(dung, gamemode, maxHP) | ||
local AutoEatVals = {T1 = 0.2, T2 = 0.3, T3 = 0.4, T3W = 0.45} | local AutoEatVals = { T1 = 0.2, T2 = 0.3, T3 = 0.4, T3W = 0.45 } -- W = wasteful ring | ||
--Finally, build the table using those starting points | --Finally, build the table using those starting points | ||
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result = result..'\r\n!DR %!!'..StyleHeader | result = result..'\r\n!DR %!!'..StyleHeader | ||
for tier, aevalue in Shared.skpairs(AutoEatValues) do | |||
mw.log(aevalue) | |||
end | |||
result = result..'\r\n|}' | result = result..'\r\n|}' | ||
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function p._getDungeonTotalHP(dung) | function p._getDungeonTotalHP(dung) | ||
totalHp = 0 | |||
mw.log(dung.monsters) | |||
for i, monsterID in Shared.skpairs(dung.monsters) do | |||
local monster = Monsters.getMonsterByID(monsterID) | |||
totalHp = totalHp + Monsters.getMonsterHP(monster) | |||
end | |||
end | end | ||
return p | return p |
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