HCCO/Guide: Difference between revisions

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→‎Chapter VI-A: Ranged: Revamped ranged section of guide. Removed outdated meta of ice arrows and cleared up overall progression tree
m (→‎Strategy: clarified 25k accuracy is before prayer)
(→‎Chapter VI-A: Ranged: Revamped ranged section of guide. Removed outdated meta of ice arrows and cleared up overall progression tree)
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=== Chapter VI-A: Ranged ===
=== Chapter VI-A: Ranged ===
{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for mainly two reasons: It doesn’t provide any real benefit until you start fighting Wizards, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapons will be annoying.
{{Skill|Ranged}} is quite straightforward, but we’ve been putting it off for a few main reasons. Firstly, it doesn’t provide any real benefit until you start fighting {{MonsterIcon|Wizard|Wizards}}, or other magic monsters, and getting its gear without having the space in your bank or loadouts for the gear and weapons will be annoying. It is recommended to wait until one has {{GP|10000000}} to afford {{UpgradeIcon|Extra Equipment Set}} to make gearing much less of a headache. This upgrade is a lower priority than {{UpgradeIcon|Auto Eat - Tier III}}, which is why we wait until now to train {{Skill|Ranged}}.


Get your first two bows; {{SkillReq|Ranged|5}} lets you use {{ItemIcon|Oak Shortbow}}) from the {{MonsterIcon|Ranged Golbin}} over at the {{ZoneIcon|Golbin Village}}, and use the {{ItemIcon|Ice Arrows}} from the {{MonsterIcon|Frozen Archer}} over at the {{ZoneIcon|Icy Hills}}. These are almost as strong as {{ItemIcon|Rune Arrows}}, which you can start to use at {{SkillReq|Ranged|40}}, but are much easier and cheaper to farm, and can be equipped from the very beginning.
Progression in {{Skill|Ranged}} can roughly be broken into three phases: preliminary, (1), training (1-85) and late (85-99). We only need to worry about the first two phases now, which will get us enough far enough to tackle {{ZoneIcon|Water God Dungeon}}, {{ZoneIcon|Fire God Dungeon}} and possibly even {{ZoneIcon|Into the Mist}} and beyond.  


Literally all your next weapon upgrades, except if you go out of your way to get the {{ItemIcon|Yew Longbow}} from the {{MonsterIcon|Holy Archer}} at {{SkillReq|Ranged|40}}, will come from the {{ItemIcon|Bandit Chest}}. At {{SkillReq|Ranged|30}}, you can upgrade to the {{ItemIcon|Maple Longbow}}, at {{SkillReq|Ranged|50}} you can use the {{ItemIcon|Magic Longbow}}, and finally you will get to use the {{ItemIcon|Redwood Longbow}} and the {{ItemIcon|Ancient Longbow}} at {{SkillReq|Ranged|60}} and {{SkillReq|Ranged|70}}.
====Preliminary phase====
Since none of the gear or weapon progression for {{Skill|Ranged}} relies on the actual skill itself, we can prepare for the entire skill ahead of time. This is the preliminary phase, and it has three main considerations being ammo, weapons and gear.


An alternative (but less efficient) route for early {{Skill|Ranged|nolink=true}} training is to kill {{MonsterIcon|Thief|Thieves}} in the {{ZoneIcon|Runic Ruins}} for {{ItemIcon|Steel Throwing Knife|notext=true}} [[Ranged#Throwing_Knives|throwing knives]], which, due to their higher attack speed and inherent 15% ammunition saving, can help with early training.
=====Ammo=====


Once you get into higher levels you may consider using the {{ItemIcon|Adamant Arrows|Adamant}} (worse than {{ItemIcon|Ice Arrows|Ice}}), {{ItemIcon|Rune Arrows|Rune}} and {{ItemIcon|Dragon Arrows}} you’ve collected from the {{ItemIcon|Bandit Chest}}. If you’re farming {{MonsterIcon|Raging Horned Elite}} for food you may also use {{ItemIcon|Ancient Arrows|nolink=true}} in {{Skill|Ranged}} after {{SkillReq|Ranged|70}}.
Before starting {{Skill|Ranged}}, it is recommended to complete the {{ItemIcon|Elite Amulet of Ranged}} portion of the {{ItemIcon|Fury of the Elemental Zodiacs}} grind at {{MonsterIcon|Bandit|Bandits}}. This will set you up with all the arrows needed for the entire early and midgame {{Skill|Ranged}} grind, as well as the item itself offering substantial ranged offensive bonuses while being equipable at level 1. Obtaining {{ItemIcon|Amulet of Ranged|qty=200}} will yield around {{ItemIcon|Steel Arrows|qty=48000}}, {{ItemIcon|Mithril Arrows|qty=32000}} and {{ItemIcon|Adamant Arrows|qty=16000}}, which is much more than needed. A lot of arrows will also be supplied by {{UpgradeIcon|Basic Resupply}}/{{UpgradeIcon|Standard Resupply}} as well, so ammo is not much of a worry. It is also possible to clear {{ZoneIcon|Bandit Base}} for possible {{Skill|Ranged}} weapon upgrades, but these are not worth the time investment due to the low drop rate and can be skipped if desired. {{ZoneIcon|Bandit Base}} will yield a decent amount of ammo, but it is slower overall than killing {{MonsterIcon|Bandit|Bandits}} directly. At {{Skill|Ranged|70}} one can use the abundance of {{ItemIcon|Ancient Arrows}} obtained while killing {{MonsterIcon|Raging Horned Elite}} for {{ItemIcon|Trout}}. It is not necessary to conserve arrows either, as most late-game {{Skill|Ranged}} combat takes place with a crossbow using {{ItemIcon|Sapphire Bolts}}.


Most of your ranged armor upgrades will come from the {{ZoneIcon|Spider Forest}}, moving through {{ItemIcon|Green D-hide Body|Green Dragonhide|nolink=true}} at {{SkillReq|Ranged|40}}, {{ItemIcon|Blue D-hide Body|Blue Dragonhide}} at {{SkillReq|Ranged|50}}, {{ItemIcon|Red D-hide Body|Red Dragonhide}} at {{SkillReq|Ranged|60}}, and finally into {{ItemIcon|Black D-hide Body|Black Dragonhide}} at {{SkillReq|Ranged|70}}.  
Note that it is no longer recommended to kill {{MonsterIcon|Frozen Archer}} for {{ItemIcon|Ice Arrows}} anymore, as this monster was buffed and is considerably stronger now as well as dropping far fewer arrows.


Upgrading {{Skill|Ranged|nolink=true}} armor is much easier than {{Skill|Attack|Melee}} armor, as you can buy {{ItemIcon|Leather}} from the shop, which can then be used to buy {{ItemIcon|Green Dragonhide|Green}}, {{ItemIcon|Blue Dragonhide|Blue}}, and {{ItemIcon|Red Dragonhide|Red}} dragon leathers for upgrading their respective armor tiers.
=====Weapons=====
The overall weapon progression will be:


Alternatively, killing dragons in the {{ZoneIcon|Dragon Valley}} can provide all chromatic dragonhide, including {{ItemIcon|Black Dragonhide|Black}}. {{ItemIcon|Ranger Hat}} and {{ItemIcon|Ranger Boots}} are a nice bonus for saving ammunition while training, but after {{SkillReq|Ranged|70}}, ammunition will be plentiful thanks to {{MonsterIcon|Raging Horned Elite|Raging Horned Elites|nolink=true}}, so they aren't necessarily worth the time to grind out.
{{ItemIcon|Normal Shortbow}} (1-5) → {{ItemIcon|Oak Shortbow}} (5-30) → {{ItemIcon|Maple Shortbow}} (30-40) → {{ItemIcon|Yew Longbow}} (40-50) → {{ItemIcon|Elerine Longbow}} (50-85) → {{ItemIcon|Ancient Crossbow}} (85+)
 
These items will be obtained from {{MonsterIcon|Ranged Golbin|Ranged Golbins}}, {{MonsterIcon|Holy Archer|Holy Archers}}, {{MonsterIcon|Elerine Archer|Elerine Archers}} and {{ZoneIcon|Dragons Den}} (discussed below) and can all be farmed ahead of time if bank space is not a concern. As mentioned above, it is possible to farm {{ZoneIcon|Bandit Base}} for a {{ItemIcon|Ancient Longbow}}, but it will take more time to obtain than what will be saved by using the item. The {{ItemIcon|Elerine Longbow}} is a very strong weapon for its level, as it rivals {{ItemIcon|Redwood Longbow}} from {{MonsterIcon|Holy Archer}} / {{ZoneIcon|Bandit Base}}. If you do decide to farm {{ZoneIcon|Bandit Base}} or have done so in the past, you can replace the {{ItemIcon|Maple Shortbow}} with a {{ItemIcon|Maple Longbow}} instead.
 
An alternative (but less efficient) route for early {{Skill|Ranged}} training is to kill {{MonsterIcon|Thief|Thieves}} in the {{ZoneIcon|Runic Ruins}} for {{ItemIcon|Steel Throwing Knife|notext=true}} [[Ranged#Throwing_Knives|throwing knives]], which, due to their higher attack speed and inherent 15% ammunition saving, can help with early training. This can be paired with {{ItemIcon|Throwing Power Gloves}} to increase effectiveness as well.
 
=====Gear=====
From 1-40 you will mostly be naked, as there are few options for gear at this low level. The cape slot is the only slot that you will likely be able to fill, and the options for capes are:
 
{{ItemIcon|Cape of Prat}} > {{ItemIcon|Cape of Ranged Preservation}} > {{ItemIcon|Fire Cape}} > {{ItemIcon|Obsidian Cape}} > nothing
 
It is not really worth grinding for any of these, just use whatever you have access to already. {{ItemIcon|Paladin Gloves}} don't have any negative bonuses so they are worth using to save on a bit of food. An {{ItemIcon|Elite Amulet of Ranged}} is extremely good, as it offers more bonuses than an entire set of green dragonhide.
 
From 40 onwards, the gear you will use will be a mismatch of dragonhide armour. Use whatever hides you obtained from the {{ItemIcon|Amulet of Looting}} and {{ZoneIcon|Volcanic Cave}} grind from earlier. It is not worth going out of your way to obtain any singular piece of dragonhide, as it only offers accuracy with no strength bonus, and your accuracy will quickly become saturated on the enemies you train ranged on. Using {{ItemIcon|Green D-hide Vambraces}} at {{Skill|Ranged|70}} for instance is perfectly acceptable. Green, blue and red dragonhide armour can also be easily upgraded in exchange for GP. Green d'hide costs 60k to fully upgrade, blue d'hide costs 225k and red d'hdie costs 630k. These only offer a small amount of accuracy and DR, but since we won't be doing any bossing in this gear, the upgrades are not necessary and can be skipped.
 
You will need to farm {{ZoneIcon|Dragons Den}} for the almighty {{ItemIcon|Ancient Crossbow}} for {{Skill|Ranged|80+}} at some point before progressing. Again, as this dungeon doesn't rely on {{Skill|Ranged}}, this could technically be performed before commencing training. The singular goal of this dungeon is the {{ItemIcon|Ancient Crossbow}} as this is an incredible weapon for the two {{Skill|Ranged}} God dungeons, as well as in {{ZoneIcon|Dark Waters}}, however it is worth noting that all of the other items still have uses. {{ItemIcon|Twin Exiles}} are the best item in the game for farming low level mobs with low max HP so it is worth keeping for rune grinding and completionist farming purposes. Any elder dragonhide armour obtained here can be worn as an upgrade, but it is not necessary to grind for any piece. Use any leftover {{ItemIcon|Elder Dragonhide}} to upgrade elder dragonhide pieces before selling it all off to unlock some free collection log slots.
 
====Training phase====
 
The best options for {{Skill|Ranged}} training are magic enemies. However, the entry level enemy ({{MonsterIcon|Wizard}}) is too strong to be tackled at {{Skill|Ranged|1}}, so killing various easy slayer tasks such as {{MonsterIcon|Cow|Cows}} is fine until around {{Skill|Ranged|40}} to equip some dragonhide. After this point, farming {{MonsterIcon|Wizard|Wizards}} and {{MonsterIcon|Master Wizard|Master Wizards}} for runes is ideal. One can then use these runes to train their {{Skill|Magic}} to increase their magic defence to make killing them more efficient. At higher {{Skill|Ranged}} and {{Skill|Magic}} levels (around 50+), the option of killing {{MonsterIcon|Shaman|Shamans}} for {{ItemIcon|Chaos Rune|Chaos Runes}} and {{MonsterIcon|Necromancer|Necromancers}} for {{ItemIcon|Death Rune|Death Runes}} opens up to supplement further {{Skill|Magic}} training. {{MonsterIcon|Seething Horned Elite|Seething Horned Elites}} can be killed for any outstanding {{ItemIcon|Amulet of Fury|Amulet of Furies}} that weren't obtained from {{ZoneIcon|Volcanic Cave}}.


=== Chapter VI-B: Magic ===
=== Chapter VI-B: Magic ===
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