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{{V|1.0. | {{V|1.0.4}} | ||
===Why Clear Infernal Stronghold?=== | |||
There are three main uses for {{ZoneIcon|Infernal Stronghold}}: | There are three main uses for {{ZoneIcon|Infernal Stronghold}}: | ||
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | * Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. | ||
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* Clear it infinitely to farm money. This option is feasible closer to the end of the game. | * Clear it infinitely to farm money. This option is feasible closer to the end of the game. | ||
===Manual- | ===Manual-Eating Build=== | ||
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind. | The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind. | ||
Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws. | Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws. | ||
{| | {{Equipment/Recommended | ||
| | |style=Melee | ||
|showDR=true | |||
|helm1=(G) Ancient Helmet | |||
|neck1=Elite Amulet of Defence | |||
| | |cape1=Fire Cape | ||
|body1=(G) Ancient Platebody | |||
| | |legs1=(G) Ancient Platelegs | ||
| | |weapon1=Ancient Claw | ||
| | |shield1=(G) Ancient Shield | ||
|gloves1=(U) Ancient D-hide Vambraces | |||
| | |boots1=(G) Dragon Boots | ||
|ring1=Sandstorm Ring | |||
}} | |||
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It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it. | It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it. | ||
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br> | You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br> | ||
If you have {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions | If you have {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions}}, it might be the right occasion to use them. | ||
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}. | Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}. | ||
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* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | * {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]] | ||
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | * {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3. | ||
{| class="wikitable" | |||
|- | {{Equipment/Recommended | ||
! | |style=Melee | ||
! | |showDR=true | ||
|helm1=(G) Ancient Helmet | |||
|neck1=Elite Amulet of Defence | |||
|cape1=Fire Cape | |||
|body1=(G) Ancient Platebody | |||
|legs1=(G) Ancient Platelegs | |||
|weapon1=Ancient Claw | |||
|shield1=Dragonfire Shield | |||
|gloves1=(U) Ancient D-hide Vambraces | |||
|boots1=(G) Dragon Boots | |||
|ring1=Silver Diamond Ring | |||
|familiar11=Yak | |||
|familiar21=Witch | |||
}} | |||
{| class="wikitable stickyHeader" | |||
|- class="headerRow-0" | |||
! Boost | |||
! Type | |||
! DR% | ! DR% | ||
|- | |- | ||
| | | Equipment (Above) | ||
| [[Equipment]] | |||
| 46% | | 46% | ||
|- | |- | ||
| {{PrayerIcon|Safeguard}} | | {{PrayerIcon|Safeguard}} | ||
| Prayer | | {{Skill|Prayer}} | ||
| 1% | | 1% | ||
|- | |- | ||
| {{PrayerIcon|Stone Skin}} | | {{PrayerIcon|Stone Skin}} | ||
| Prayer | | {{Skill|Prayer}} | ||
| 3% | | 3% | ||
|- | |- | ||
| {{ItemIcon|Damage Reduction Potion III}} | | {{ItemIcon|Damage Reduction Potion III}} | ||
| | | {{Skill|Herblore|Potions}} | ||
| 6% | | 6% | ||
|- | |- | ||
| {{ItemIcon|Yak}} | | {{ItemIcon|Yak}} | ||
| Familiar | | {{Skill|Summoning|Familiar}} | ||
| 1% | | 1% | ||
|- | |- | ||
| {{ItemIcon|Yak}} & {{ItemIcon|Witch}} | | {{ItemIcon|Yak}} & {{ItemIcon|Witch}} | ||
| Familiar [[ | | {{Skill|Summoning|Familiar|nolink=true}} [[Synergy]] | ||
| 2% vs {{Icon|Melee}} | | 2% vs {{Icon|Melee}} | ||
|- | |- | ||
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With access to magic armor with late-game DRs, you can now take on this dungeon with proper [[Combat Triangle]] advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling. | With access to magic armor with late-game DRs, you can now take on this dungeon with proper [[Combat Triangle]] advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling. | ||
{| | {{Equipment/Recommended | ||
| | |style=Magic | ||
|showDR=true | |||
|helm1=Chapeau Noir | |||
| | |neck1=Elite Amulet of Defence | ||
|cape1=Skull Cape | |||
| | |body1=Glacia God Platebody | ||
| | |legs1=Glacia God Platelegs | ||
| | |weapon1=Fire Imbued Wand | ||
| | |shield1=Scaled Shield | ||
|gloves1=Glacia God Gloves | |||
|boots1=Glacia God Boots | |||
| | |ring1=Ring of Wealth | ||
| | }} | ||
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Instead of the {{ItemIcon|Ring of Wealth}}, a {{ItemIcon|Aorpheat's Signet Ring}} can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only {{ItemIcon|Infernal Core|Infernal Cores}} but better for those also farming GP. | Instead of the {{ItemIcon|Ring of Wealth}}, a {{ItemIcon|Aorpheat's Signet Ring}} can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only {{ItemIcon|Infernal Core|Infernal Cores}} but better for those also farming GP. | ||
For those who have already acquired their {{ItemIcon|Infernal Claw}}, thus exclusively interested in GP, please see [[Money_Making#Combat|the Combat section of the Money-Making Guide]] | For those who have already acquired their {{ItemIcon|Infernal Claw}}, thus exclusively interested in GP, please see [[Money_Making#Combat|the Combat section of the Money-Making Guide]]. | ||
{{Menu}} | {{Menu}} | ||
[[Category:Guides]] | [[Category:Guides]] |