621
edits
(→Ring: added t90 crafting rings to ring options) |
(→Weapon Choice: new spreadsheet, new data) |
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===Weapon Choice=== | ===Weapon Choice=== | ||
This table plots some [[Combat Simulator]] results adjusted by the time it takes to produce all of the required consumables with some assumptions made about the exact bonuses available for each skill. | |||
You can view the spreadsheet here. Make a copy to tailor the resource values to match your own, there is also a column on each table that allows you to input your own Sim results. | |||
([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link]) | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- class="headerRow-0" | ||
! | ! Weapon | ||
! Adjusted | ! Adjusted Chests per Hour | ||
! Potential Chests per Hour | |||
! Buff compared to previous | |||
|- | |- | ||
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | | {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}} | ||
| | | 3.8 | ||
| 20+ | |||
| 0% | |||
|- | |- | ||
| {{ItemIcon|Dragon Sword}} | | {{ItemIcon|Dragon Sword}} | ||
| | | 7.6 | ||
| 24+ | |||
| 20% | |||
|- | |||
| {{ItemIcon|Dragon Claw}} | |||
| 8 | |||
| 26.3+ | |||
| 9% | |||
|- | |- | ||
| {{ItemIcon|Ancient Sword}} | | {{ItemIcon|Ancient Sword}} | ||
| | | 8.16 | ||
| | | 26.2+ | ||
| | | 0% | ||
|- | |- | ||
| {{ItemIcon|Sunset Rapier}} | | {{ItemIcon|Sunset Rapier}} | ||
| | | 9.6 | ||
| 31.4+ | |||
| 19% | |||
|- | |- | ||
| {{ItemIcon|Ancient Claw}} | | {{ItemIcon|Ancient Claw}} | ||
| 5. | | 10 | ||
| 34.7+ | |||
| 10% | |||
|- | |||
| {{SpellIcon|Slicing Winds}} | |||
| 23.5 | |||
| 25.8 | |||
| 0% | |||
|- | |- | ||
| {{ | | {{SpellIcon|Icicle Volley}} | ||
| | | 18.1 | ||
| 28.3+ | |||
| 0% | |||
|} | |} | ||
Magic builds using Ancient Magicks are generally better than their Melee counterparts when not using all buffs available to the player. Due to the large amount of runes required to cast, and the non-scaling nature of Ancient Magicks, eventually they fall behind Melee builds for adjusted clear times. | |||
The usual food expenditure is approximately {{Icon|Hitpoints|qty=200000|type=skill|HP}} to {{Icon|Hitpoints|qty=250000|type=skill|HP}} per hour. | |||
===Gear Options=== | ===Gear Options=== |