Deep Sea Ship/Guide: Difference between revisions

lowered the level requirement and changed the gear to air stuff (level 78 for deep sea ship???). added a blurb about external buffs
m (→‎Clear Statistics: correct level requirement)
(lowered the level requirement and changed the gear to air stuff (level 78 for deep sea ship???). added a blurb about external buffs)
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===Why clear Deep Sea Ship?===
===Why clear Deep Sea Ship?===
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}}.
The [[Deep Sea Ship]] dungeon is usually farmed for the {{ItemIcon|Sunset Rapier}}, which is an upgrade after the {{ItemIcon|Dragon Sword}} or {{ItemIcon|Dragon Claw}}.


The dungeon has two other notable uses.
The dungeon has two other notable uses.


The first one is farming {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} if you don't want farm {{MonsterIcon|Fierce Devil|Fierce Devils}}.
* Obtaining some of the {{ItemIcon|Amulet of Torture|Amulets of Torture}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}  
before setting out to kill {{MonsterIcon|Fierce Devil|Fierce Devils}}.


The second one is getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].
* Getting the {{ItemIcon|Ancient Sword}} if you want to save on food. Due to its low drop chance, it's usually done only if you really need it, for instance if you play [[HCCO]].


===Gear===
===Gear===
Although you can beat the dungeon with any combat style, it is advised to use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  
Although you can beat the dungeon with any combat style, we advise that you use {{Skill|Magic}} because the final boss {{MonsterIcon|The Kraken|Kraken}} has high evasion against {{Icon|Melee}} and {{Skill|Ranged}}.  


For instance, your {{Skill|Hitpoints|HP}} expenditure per hour with Melee can be a quarter of what Magic spends, but the number of clears with Melee would be half of Magic. Usually for this dungeon, the difference in food is negligible in terms of time needed to produce it, so Magic is recommended.
For instance, while your {{Skill|Hitpoints|HP}} expenditure per hour with Melee might be a quarter of what Magic spends, the number of clears with Melee would be about half of Magic. For this dungeon, the difference in food is essentially negligible in terms of time needed to produce it, so Magic is recommended.


Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.
Check your build with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to see if you can idle the dungeon.


As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Resistance.
As an example, you need 680 HP with {{UpgradeIcon|Auto Eat - Tier II}} to idle this dungeon without any Damage Reduction.  


===Clear Statistics===
===Clear Statistics===
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|style=Magic
|style=Magic
|showDR=true
|showDR=true
|helm1=Fire Expert Wizard Hat
|helm1=Air Expert Wizard Hat
|neck1=Amulet of Magic
|neck1=Amulet of Magic
|body1=Fire Expert Wizard Robes
|body1=Air Expert Wizard Robes
|legs1=Fire Expert Wizard Bottoms
|legs1=Air Expert Wizard Bottoms
|shield1=Miolite Shield
|shield1=Miolite Shield
|gloves1=Paladin Gloves
|gloves1=Paladin Gloves
|boots1=Fire Expert Wizard Boots
|boots1=Air Expert Wizard Boots
|ring1=Aorpheat's Signet Ring
|ring1=Aorpheat's Signet Ring
}}
}}


The [[Combat Simulator|simulation]] was done for 78 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.
The [[Combat Simulator|simulation]] was done with level 65 in all relevant stats and {{UpgradeIcon|Auto Eat - Tier II}}.


No 99 cooking mastery or 95% mastery pool.
{{Icon|Wind Surge|type=spell}} with a {{ItemIcon|Mystic Air Staff}} is used as the spell of choice.
 
{{Icon|Fire Surge|type=spell}} without Combination Runes was used as the spell of choice.


{| class="wikitable"  
{| class="wikitable"  
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|-
|-
| Runes
| Runes
| 20.1k
| 3800
|-
|-
| {{ItemIcon|Crab|Crabs}}
| Food
| 191
| 30,000
|-
|-
| Clears
| Clears
| 23.5
| 19.5
|-
| Chests
| 21
|-
|-
| GP
| GP
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|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Sunset Rapier}}
| 0.1931
| 0.16
|}
|}


For the Standard game mode, the only difference is that you spend {{ItemIcon|Crab|qty=172|Crabs}} instead of 191.
Remember that this is a bare minimum setup, its fairly easy to be higher than 65 Magic, and any {{Skill|Prayer}}, {{Skill|Agility}}, {{Skill|Herblore}}, or {{Skill|Astrology}} can increase your clear speeds and decrease your food consumption.  


{{Skill|Summoning}} in particular can be a massive increase, simply adding {{ItemIcon|Witch}} takes the above build from 20 to 25 {{ItemIcon|Pirate Booty}} per hour, a 25% clear speed buff


With the clear speed of 23.5 dungeons per hour, you will need around 4 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.
For the Standard game mode, the only difference is that you spend less food.


To have a 95% chance, you will need <math>( log_{1-5/641}0.05 ) / 23.5 = 16.2 \text{ hours}</math>.
With the clear speed of 21 dungeons per hour, you will need approximately 6.5 hours to have a 50% chance of getting {{ItemIcon|Sunset Rapier}}.


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[[Category:Guides]]
[[Category:Guides]]