HCCO/Guide: Difference between revisions

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→‎Pre-Gods: Finally added dedicated section on DSD, Crown and Tormented Ring
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(→‎Pre-Gods: Finally added dedicated section on DSD, Crown and Tormented Ring)
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== Chapter VII: (G) Ancient to God Dungeons ==
== Chapter VII: (G) Ancient to God Dungeons ==
===Pre-Gods===
===Pre-Gods===
It's about time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to offensive and defensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it. You will also want to have completed the {{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}} grinds, as these items are essentially best in slot for their respective classes and give considerable offensive and defensive bonuses.
Now is a good time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to significant offensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it, noting that as a CO killing {{MonsterIcon|Bounty Hunter}} is not recommended due to the high food consumption and lack of access to powerful magic spells that an unrestricted account would have. You will also want to have completed the {{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}} grinds before progressing to the God Dungeons, as these items are essentially best in slot for their respective classes and give considerable offensive and defensive bonuses.


It is recommended to have {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats at this point, but base 90s are fine. As CO accounts have limited sources of damage reduction and bonus HP, {{Skill|Hitpoints|99|nolink=true}} is a requirement for most of the game beyond this point. You will need {{Skill|Ranged|85}} for {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} Aeris armour and {{Skill|Magic|85}} for {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia armour during this section. This section will assume both {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} for +10 HP and +1% DR respectively.
It is recommended to have {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats at this point, but base 90s are fine. As CO accounts have limited sources of damage reduction and bonus HP, {{Skill|Hitpoints|99|nolink=true}} is a requirement for most of the game beyond this point. You will need {{Skill|Ranged|85}} for {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} Aeris armour and {{Skill|Magic|85}} for {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia armour during this section. This section will assume both {{PetIcon|Finn, the Cat}} and {{PetIcon|Leonardo}} for +10 HP and +1% DR respectively.


Throughout this section the optimal setup will be discussed, and HP/DR thresholds revolving best case scenario will be primarily considered. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to verify if any other DR/HP combination you might have will suffice.
Throughout this section the optimal setup will be discussed, and HP/DR thresholds revolving best case scenario will be primarily considered. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to verify if any other DR/HP combination you might have will suffice.
====Shrouded Badlands====
There are a lot of upgrades to be made in this area. Three out of the four enemies here give necessary upgrades for progress, with one being absolute best in slot (passive slot) for the entire game, another being the second best melee weapon and the last being a universally useful DPS ring. The downside is that the monsters in this area are quite powerful and the items have a relatively low drop rate, therefore a lot of food should be budgeted for this section and the recommended gear is hefty.
Although the last monster in the area, {{MonsterIcon|Bounty Hunter}}, would appear to be a viable source of amulets for the {{ItemIcon|Fury of the Elemental Zodiacs|FeZ}} grind, the food used at this stage of the game makes it less efficient overall than the alternative sources.
=====Darksteel Dagger=====
The {{ItemIcon|Darksteel Dagger}} is an iconic CO weapon. Not only is its raw DPS output quite high with its consistent bleed special attack, when combined with an {{ItemIcon|Elder Crown}} (which is passive slot compatible) it will alleviate a lot of food usage from the partner item's 100% bleed lifesteal. To obtain this item you need {{Skill|Slayer|80}} and either a {{ItemIcon|Blazing Lantern}} or a {{ItemIcon|Slayer Skillcape}}. The latter is much more effective, but it has a much higher requirement that probably won't be met until beyond the point where obtaining the {{ItemIcon|Darksteel Dagger}} is recommended.
You need to kill {{MonsterIcon|Rancora Spider}} to obtain the dagger. Luckily this is a {{Skill|Ranged}} enemy, so we benefit from triangle bonuses. However, the damage sustained is on par with {{ZoneIcon|Volcanic Cave}}, which is why we wait until full {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} to increase DR and save food. It is perfectly feasible to farm for this item with {{ItemIcon|(G) Adamant Platebody|nolink=true|(G) Adamant armour pieces}}, albeit at a higher food usage. Since you will likely be using a {{ItemIcon|Blazing Lantern}}, you can complete this grind before obtaining {{ItemIcon|Dragonfire Shield}}. You will be using the highest offensive prayers you have available, with the priority being {{PrayerIcon|Chivalry}} > {{PrayerIcon|Piety}} > {{PrayerIcon|Incredible Reflexes}} > {{PrayerIcon|Ultimate Strength}}, as you benefit more from accuracy than strength here. {{PrayerIcon|Protect from Ranged}} is not terribly useful as almost half of the spider's attacks are unavoidable.
Having a {{ItemIcon|Fury of the Elemental Zodiacs}} is probably the biggest upgrade you can make, with a {{ItemIcon|Elite Amulet of Glory}} is a close second. Since you kill relatively few monsters per hour, you can simply check every hour or so to collect your loot instead of relying on a {{ItemIcon|Amulet of Looting}}. If you have access to it, {{ItemIcon|Slayer Platebody (Elite)|nolink=true|Elite Slayer Gear}} will increase your kills/hr considerably (to upwards of 80/hr), but it is not recommended to do elite slayer without the {{ItemIcon|Darksteel Dagger|notext=true}} + {{ItemIcon|Elder Crown|notext=true}} combo. {{ItemIcon|Slayer Platebody (Strong)|nolink=true|Strong Slayer Gear}} is about equal to {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} as it has faster kills but more food consumption. However, the basic tier is a downgrade so is not recommended at all.
Expect in the ballpark of {{ItemIcon|Trout|qty=2-4k}} per hour, depending on levels and overall DR. The drop rate is 1/451 and you can typically expect about 50-70 kills/hr. Should budget about {{ItemIcon|Trout|qty=15-30k}} for this grind.
=====Elder Crown=====
You need to kill the {{MonsterIcon|Elder Vampire}} for the {{ItemIcon|Elder Crown}} to complete the sustain combo. This monster, as its name states, is a vampire and will heal off the damage it does. This makes this fight a DPS race, therefore maximising DPS and DR are pivotal. It is possible for this monster to '''out-heal the damage you do''' if you attempt it with poor gear. This monster is where having the {{ItemIcon|Fury of the Elemental Zodiacs}} makes a considerable difference, as the huge offensive bonuses and DR can increase kills/hr by 15%+ by itself. You will use the {{ItemIcon|Darksteel Dagger}} on stab as your weapon and overall gear is similar to {{MonsterIcon|Rancora Spider}}, with {{ItemIcon|Slayer Platebody (Elite)|nolink=true|Elite Slayer Gear}} > {{ItemIcon|(G) Ancient Platebody|nolink=true|(G) Ancient armour}} > {{ItemIcon|Slayer Platebody (Strong)|nolink=true|Strong Slayer Gear}}. Prayer recommendations are the exact same as the Vampire's drain ability is unavoidable and more than half of its attacks.
The drop rate is 1/401 (better than spider) but the food usage is slightly higher and the kills/hr are lower at around 40/hr. The food budget should be a bit higher at around {{ItemIcon|Trout|qty=20-35k}} for this grind.
=====Tormented Ring=====
This item is optional but very good. It is part of the recommended gear setup for {{MonsterIcon|Ahrenia}} (the magic boss of {{ZoneIcon|Into the Mist}}) and can often be a DPS upgrade over {{ItemIcon|Sandstorm Ring}}. You will need to use {{Skill|Ranged}} for killing {{MonsterIcon|Cursed Maiden}}, meaning {{ItemIcon|Ancient Crossbow}} is required (or a {{ItemIcon|Confetti Crossbow}} at the ''very'' least) if you do not have {{Skill|Slayer|99}}. It is ideal to wait until after obtaining full {{ItemIcon|Aeris God Platebody|nolink=true|Aeris God Armour}}, as the ring isn't as big of a priority to rush as the previous two items are. The DR and DPS from Aeris will make this monster less of a {{ItemIcon|Trout}} drain than the previous two monsters. The drop rate is 1/453 and can be killed at roughly a rate of 60/hr, so you should budget about {{ItemIcon|Trout|qty=10-15k}}, or the equivalent in {{ItemIcon|Crab|Crabs}} as unlocking the sustain combo ({{ItemIcon|Darksteel Dagger|notext=true}} + {{ItemIcon|Elder Crown|notext=true}}) unlocks elite slayer as a viable food source.


===Aeris===
===Aeris===
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