HCCO/Guide: Difference between revisions

1,059 bytes added ,  23 August 2022
→‎Ragnar: Emphasised that this dungeon is not really possible to idle the first time around, and expanded on linking with future grinds e.g. Jadestones for UW. Also broke up section into two subsections
m (→‎Earth God: Don't need sapphire bolts)
(→‎Ragnar: Emphasised that this dungeon is not really possible to idle the first time around, and expanded on linking with future grinds e.g. Jadestones for UW. Also broke up section into two subsections)
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|ammo1 = Sapphire Bolts
|ammo1 = Sapphire Bolts
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{{MonsterIcon|Ragnar}} is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armour|nolink=true}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armour|nolink=true}}, though it has much higher Strength and melee attack bonuses. In addition, {{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} are arguably better for late game grinds, as well as being deterministic to obtain. Elite slayer gear is also utilised heavily before master.
====Gear====
{{MonsterIcon|Ragnar}} is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armour|nolink=true}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armour|nolink=true}}, though it has much higher Strength and melee attack bonuses. In addition, {{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} are arguably better for late game grinds, as well as being deterministic to obtain. Elite slayer gear is also utilised heavily before master. Knowing this, skipping {{ItemIcon|Ragnar God Platebody}} and the {{ItemIcon|Ragnar God Helmet}} completely is perfectly fine.


It is easy to manual clear {{ZoneIcon|Fire God Dungeon}}, as long as the player has {{UpgradeIcon|Dungeon Equipment Swapping}} unlocked. The second-to-last enemy, {{MonsterIcon|Ignis}}, has a 52% DR requirement when using melee and the final boss, {{MonsterIcon|Ragnar}}, has a 56% DR requirement when using Ranged. However, if one wishes to idle the whole dungeon then a {{ItemIcon|Wasteful Ring}} and either {{ItemIcon|Guardian Ring}} or {{ItemIcon|Guardian Amulet}} is required as a HCCO. It may be beneficial to delay farming these items until after unlocking the passive slot. Otherwise, grab some {{ItemIcon|Climbing Boots}} or a {{ItemIcon|Slayer Skillcape}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. While you're there, you might as well stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from {{Skill|Slayer}} resupplies. You will need a {{ItemIcon|Hunter's Ring}} eventually, so picking one up won't be a waste of time.
It is easy to manual clear {{ZoneIcon|Fire God Dungeon}}, as long as the player has {{UpgradeIcon|Dungeon Equipment Swapping}} unlocked. The second-to-last enemy, {{MonsterIcon|Ignis}}, has a 52% DR requirement when using melee and the final boss, {{MonsterIcon|Ragnar}}, has a 56% DR requirement when using Ranged. '''However, if one wishes to idle the whole dungeon from start to finish''' then a {{ItemIcon|Wasteful Ring}} and either {{ItemIcon|Guardian Ring}} (with the {{ItemIcon|Wasteful Ring}} in the passive slot) or {{ItemIcon|Guardian Amulet}} is required as a HCCO. Check out the section below on late game farming for the optimal fully idle setup, but a {{ItemIcon|Wasteful Ring}} and {{ItemIcon|Guardian Amulet}} combo is the only pre-ITM combination available for idle, and both of these items are hard to obtain on a HCCO.


It is beneficial to delay farming the items above until after unlocking the passive slot, as {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Perilous Peaks}} are notoriously resource intensive and benefit a lot from good gear and the passive slot. Otherwise, grab some {{ItemIcon|Climbing Boots}} or a {{ItemIcon|Slayer Skillcape}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. Do note that these monsters are ''designed'' to waste food (upwards of {{ItemIcon|Crab|qty=5000}} per hour). While you're there, you can also stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from {{Skill|Slayer}} resupplies. You will need several {{ItemIcon|Hunter's Ring}} eventually so picking one up won't be a waste of time, but it would be better to wait until the passive slot to help with DPS and reduce food wastage. You will be using {{ItemIcon|Jadestone Bolts|qty=65000}} in the very late game grind of {{ZoneIcon|Unhallowed Wasteland}} and will most likely obtain everything needed during that farming period.
====Strategy====
Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.
Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.


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