17,101
edits
(Update for v1.1) |
(Apply fixes) |
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Line 24: | Line 24: | ||
local keys = { 'pillars', 'elitePillars' } | local keys = { 'pillars', 'elitePillars' } | ||
for i, key in ipairs(keys) do | for i, key in ipairs(keys) do | ||
local pillars = GameData.getEntities(SkillData.Agility[key]) | local pillars = GameData.getEntities(SkillData.Agility[key], checkFunc) | ||
if result == nil then | if result == nil then | ||
result = pillars | result = pillars | ||
Line 47: | Line 47: | ||
end | end | ||
else | else | ||
local localID = GameData.getLocalID(obstacle.id) | local _, localID = GameData.getLocalID(obstacle.id) | ||
if localID ~= nil then | if localID ~= nil then | ||
if string.find(localID, '^Pillar') ~= nil then | if string.find(localID, '^Pillar') ~= nil then |