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For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. | For the best XP rates, it is suggested to unlock these synergies as soon as you can by leveling up marks. | ||
Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP. | Higher tier (2 and 3) familiars need higher mark levels for their synergies to unlock than tier 1 familiars, but again these award more XP. | ||
===Township Trader=== | |||
For the non-shard items, before cost reductions, a total of {{GP|1000}} worth of items needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the [[Township]] [[Trading Post]], it is much more cost-efficient efficient to buy the cheapest resource, that is, to buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]], [[Shrimp]]s and [[BronzeBar]]s to make [[Ent]], [[Wolf]], [[Pig]], [[Mole]] and [[Bear]] tablets. | |||
==Boosters== | ==Boosters== |
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