HCCO/Guide/7: Difference between revisions

1,747 bytes added ,  7 November 2022
Added UGS recommendation and told people to hold their godswords
(User:Mazunki added link to main)
(Added UGS recommendation and told people to hold their godswords)
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The optimal gear assumes the player has manually completed the {{ZoneIcon|Infernal Stronghold}} once for the {{ItemIcon|Infernal Cape}}. If you wish to idle that dungeon, then you will need {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia gear from the next dungeon in order to do so.
The optimal gear assumes the player has manually completed the {{ZoneIcon|Infernal Stronghold}} once for the {{ItemIcon|Infernal Cape}}. If you wish to idle that dungeon, then you will need {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} Glacia gear from the next dungeon in order to do so.


Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armour|nolink=true}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. The {{ItemIcon|Aeris Godsword}} is wholly unnecessary, as you'll want to keep using the DR of the {{ItemIcon|Dragonfire Shield}} a while longer, though all of the godswords can be used for non-dungeon grinding.
Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armour|nolink=true}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. You will eventually want {{ItemIcon|Aeris Godsword|qty=5}} as they are needed to eventually make the {{ItemIcon|Ultima Godsword}}, which is one of the best weapons until well into the late game. Don't worry about getting all 5 just yet as it will be quicker to farm in future, but don't sell any you obtain. You will also want to keep {{ItemIcon|Aeris God Gloves|qty=10}} for upgrades, but duplicates of the rest can be sold for GP.  


You'll want to hold on to the {{ItemIcon|Air Shard|Air Shards}} which can be upgraded into {{ItemIcon|Air Chest|Air Chests}}, containing various Crossbow bolts. These won't be enough to supply you for the {{ZoneIcon|Water God Dungeon}} but will at least save you some time grinding ammunition in the future. The {{ItemIcon|Deadeye Amulet}} and the {{ItemIcon|Deadeye Ring}} are each pretty good DPS increases for {{Skill|Ranged}}, but DR is so tight in most god dungeons that you may not be able to use it over the {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
You'll want to hold on to the {{ItemIcon|Air Shard|Air Shards}} which can be upgraded into {{ItemIcon|Air Chest|Air Chests}}, containing various Crossbow bolts. These won't be enough to supply you for the {{ZoneIcon|Water God Dungeon}} but will at least save you some time grinding ammunition in the future. The {{ItemIcon|Deadeye Amulet}} and the {{ItemIcon|Deadeye Ring}} are good DPS increases for {{Skill|Ranged}}, but DR is so tight in most god dungeons that you may not be able to use it over the {{ItemIcon|Fury of the Elemental Zodiacs}}. You will eventually need {{ItemIcon|Deadeye Ring|qty=10}} for later game upgrades, but it is much more efficient to grind these out later on with better gear.


===Glacia===
===Glacia===
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If you do go the {{ItemIcon|Ancient Crossbow|notext=true}} + {{ItemIcon|Scaled Shield|notext=true}}/{{ItemIcon|Dragonfire Shield|notext=true}} route, then {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} provides enough damage reduction for you to wear otherwise fully offensive gear, including the {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Deadeye Ring}}, and the {{ItemIcon|Cape of Prat}} or {{ItemIcon|Ranged Skillcape}}.
If you do go the {{ItemIcon|Ancient Crossbow|notext=true}} + {{ItemIcon|Scaled Shield|notext=true}}/{{ItemIcon|Dragonfire Shield|notext=true}} route, then {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} provides enough damage reduction for you to wear otherwise fully offensive gear, including the {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Deadeye Ring}}, and the {{ItemIcon|Cape of Prat}} or {{ItemIcon|Ranged Skillcape}}.


Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}}, or {{ItemIcon|Ocean Song}} in the later game for rune-efficient DPS. {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. You will need enough runes to cast {{Icon|type=spell|Gust}} around 75-100 times, which is upwards of {{ItemIcon|Ancient Rune|Ancient Runes|qty=500}}, {{ItemIcon|Air Rune|qty=1800}} and {{ItemIcon|Havoc Rune|qty=500}} for {{ZoneIcon|Into the Mist}} later down the line. It may be worth stockpiling more than these amounts in case any issues arrise during the fight. If {{Icon|type=spell|Slicing Winds}} is used instead (not recommended), one should collect enough runes for at least 200 casts. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} and to save any {{ItemIcon|Glacia Godsword|Glacia Godswords}} for the 5 needed for {{ItemIcon|Ultima Godsword}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}. Again keep {{ItemIcon|Glacia God Gloves|qty=10}} and sell the other duplicates. The {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} is a neat bonus but can be skipped for now, as we will eventually return to farm all {{ItemIcon|Warlock Ring|qty=10}} in future. The {{ItemIcon|Warlock Amulet}} is not useful at all due to its poor stats and effect, and the {{ItemIcon|Cloudburst Staff}} is bad for a CO account. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to minimise the need to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}}. Alternatively you will use {{ItemIcon|Ocean Song}} in the later game for much more rune-efficient DPS. In many cases {{ItemIcon|Cloudburst Staff}} is '''worse''' effective kills/hr than {{ItemIcon|Mystic Air Staff}} when you factor in time spent gathering runes.


Now is a good time to farm up {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}}, if you haven't done so already. {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. These can then be combined into the {{ItemIcon|Infernal Claw}} with 10 {{ItemIcon|Infernal Core}} from completing the {{ZoneIcon|Infernal Stronghold}} 10 times. As it takes quite awhile to finish {{ZoneIcon|Infernal Stronghold}} 10 times, it is best to wait until one can safely idle the dungeon, which is only possible on a HCCO with full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}}. It is, however, possible to skip the long {{ItemIcon|Infernal Claw}} grind entirely. Between {{ItemIcon|Darksteel Dagger}} for bosses and one of the four Godswords for idling elite {{Skill|Slayer}}, there aren't many uses left for {{ItemIcon|Infernal Claw}}. It is still the highest DPS general purpose weapon behind {{ItemIcon|Tidal Edge}}, but some might argue not by enough to justify the time investment obtaining it.
{{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. You will need enough runes to cast {{Icon|type=spell|Gust}} around 75-100 times, which is upwards of {{ItemIcon|Ancient Rune|Ancient Runes|qty=500}}, {{ItemIcon|Air Rune|qty=1800}} and {{ItemIcon|Havoc Rune|qty=500}} for {{ZoneIcon|Into the Mist}} later down the line. It may be worth stockpiling more than these amounts in case any issues arrise during the fight. If {{Icon|type=spell|Slicing Winds}} is used instead (not recommended), one should collect enough runes for at least 200 casts. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile and is used for {{ZoneIcon|Into the Mist}}.
 
Now is a good time to return to {{ZoneIcon|Infernal Stronghold}} to obtain your {{ItemIcon|Infernal Cape}} if you have not already done so. Using {{Skill|Magic}} means the dungeon can be safely idled. If you wanted, you could also farm up a {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} to make an {{ItemIcon|Infernal Claw}}, however it is worth noting that since the expansion this item is '''heavily''' outclassed by {{ItemIcon|Ultima Godsword}}, so it can be skipped in favour of efficiency.  
 
{{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. These can then be combined into the {{ItemIcon|Infernal Claw}} with {{ItemIcon|Infernal Core|qty=10}} from completing the {{ZoneIcon|Infernal Stronghold}} 10 times. As it takes quite awhile to finish {{ZoneIcon|Infernal Stronghold}} 10 times, it is best to wait until one can safely idle the dungeon, which is only possible on a HCCO with full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} or very high {{Skill|Hitpoints}}. With all this being said, it is overall faster account progression to skip the long {{ItemIcon|Infernal Claw}} grind entirely. {{ItemIcon|Darksteel Dagger}} is preferable for bosses and fine for general grinding until one obtains {{ItemIcon|Ultima Godsword}}.


===Terran===
===Terran===
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* Solely {{ItemIcon|Terran God Boots}} and later obtain {{ItemIcon|Hunter's Ring}}
* Solely {{ItemIcon|Terran God Boots}} and later obtain {{ItemIcon|Hunter's Ring}}


At least one of these combinations is needed to enable {{MonsterIcon|Rokken}} farming later down the line. As {{ItemIcon|Terran God Boots}} are the most common item from this dungeon, you can finally put your {{ItemIcon|(G) Rune Boots}} to rest; they've earned it. {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} isn't necessary to upgrade your melee gear further to {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} and {{ZoneIcon|Fire God Dungeon}} is actually ''easier'' to complete in comparison to {{ZoneIcon|Earth God Dungeon}} (as it is completed with {{Skill|Ranged}}), but you will need a few Terran pieces to reach the DR threshold for later activities such as {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}}. Again, the {{ItemIcon|Terran Godsword}} isn't worth grinding out due to the DR windows being tight, as there is no access to {{Icon|Damage Reduction Potion|Damage Reduction Potions}} for COs. A {{ItemIcon|Guardian Amulet}} is not terribly useful as it has quite a high DPS penalty, but it may be useful in certain builds as a last resort to reach an idle DR threshold. A {{ItemIcon|Guardian Ring}} from the {{ItemIcon|Earth Chest|Earth Chests}} is a useful ring to have for the same reason, but it doesn't carry anywhere near as heavy of a DPS penalty so it is somewhat more desirable.
At least one of these combinations is needed to enable {{MonsterIcon|Rokken}} farming later down the line. As {{ItemIcon|Terran God Boots}} are the most common item from this dungeon, you can finally put your {{ItemIcon|(G) Rune Boots}} to rest; they've earned it. {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} isn't necessary to upgrade your melee gear further to {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} and {{ZoneIcon|Fire God Dungeon}} is actually ''easier'' to complete in comparison to {{ZoneIcon|Earth God Dungeon}} (as it is completed with {{Skill|Ranged}}), but you will need a few Terran pieces to reach the DR threshold for later activities such as {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}}.  
 
Again, you will eventually want {{ItemIcon|Terran Godsword|qty=5}}, and this is one of the first 2H weapons to boast DR, making it the most viable standard Godsword to use for bosses. A {{ItemIcon|Guardian Amulet}} is very useful for the super end game content, but for general use it has quite a high DPS penalty and should therefore be used sparingly. A {{ItemIcon|Guardian Ring}} from the {{ItemIcon|Earth Chest|Earth Chests}} is a useful ring to have for the same reason, but it doesn't carry anywhere near as heavy of a DPS penalty so it is somewhat more desirable. You may eventually want {{ItemIcon|Guardian Ring|qty=10}} and {{ItemIcon|Terran God Gloves|qty=10}}, although these gear upgrades are much less desirable than the other 3 God dungeon ones as {{ItemIcon|Spiked Shell Gloves}} are rarely used in practice (only when exactly 1% DR is needed to survive) and {{ItemIcon|Spiked Shell Ring}} is never used in any situation.


===Ragnar===
===Ragnar===
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Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.
Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.


If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, pick up enough pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} to replace any remaining {{ItemIcon|(G) Ancient Platebody|Ancient Armour|nolink=true}}. Between {{ItemIcon|Terran God Platebody|Terran}} and {{ItemIcon|Ragnar God Platebody|Ragnar}}, you should have a piece of T85 armour for each slot, with possibly the body and/or the helmet slots missing as these can be filled with Elite and Master slayer gear down the line.  
If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, pick up enough pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} to replace any remaining {{ItemIcon|(G) Ancient Platebody|Ancient Armour|nolink=true}}. Between {{ItemIcon|Terran God Platebody|Terran}} and {{ItemIcon|Ragnar God Platebody|Ragnar}}, you should have a piece of T85 armour for each slot, with possibly the body and/or the helmet slots missing as these can be filled with Elite and Master slayer gear down the line. Eventually you will want {{ItemIcon|Ragnar Godsword|qty=5}}, {{ItemIcon|Ragnar God Gloves|qty=10}} and {{ItemIcon|Fighter Ring|qty=10}}, as all of these upgrades are very strong for the {{Skill|Attack|Melee}} class.


The {{ItemIcon|Ragnar Godsword}} is the most useful Godsword, as it is the second best weapon for farming elite {{Skill|Slayer}} tasks behind {{ItemIcon|Tidal Edge}}. The slow attack speed of Godswords reduces the prayer used per hour by about half, which can be further coupled with a {{ItemIcon|Prayer Skillcape}} down to around 6-7k/hr. The other Godswords are viable, but only {{ItemIcon|Ragnar Godsword}} is better than {{ItemIcon|Infernal Claw}} in terms of slayer coins/hr. All four Godswords are, however, better than {{ItemIcon|Darksteel Dagger}} for elite {{Skill|Slayer}}, so if you have opted to skip the {{ItemIcon|Infernal Claw}} grind, then any of the four will be useful to you. {{ItemIcon|Big ol Ron}} is wholly useless. {{ItemIcon|Sandstorm Ring}} is still useful as it can actually be better than {{ItemIcon|Fighter Ring}} in a few situations, specifically against high defence enemies. However, due to the 100% accurate special attack of {{ItemIcon|Tidal Edge}}, {{ItemIcon|Sandstorm Ring}} eventually becomes a DPS loss in every situation and should be completely swapped out for {{ItemIcon|Fighter Ring}}, {{ItemIcon|Hunter's Ring}} or even {{ItemIcon|Guardian Ring}}.
As far as standalone stats goes, the {{ItemIcon|Ragnar Godsword}} is one of the better Godswords, as it is just behind {{ItemIcon|Tidal Edge}} for farming {{Skill|Slayer|elite Slayer tasks}}. The slow attack speed of Godswords reduces the prayer used per hour by about half, which can be further coupled with a {{ItemIcon|Prayer Skillcape}} down to around 6-7k/hr. The other Godswords are viable, but only {{ItemIcon|Ragnar Godsword}} is better than {{ItemIcon|Infernal Claw}} in terms of slayer coins/hr. All four Godswords are, however, better than {{ItemIcon|Darksteel Dagger}} for elite {{Skill|Slayer}}, so if you have opted to skip the {{ItemIcon|Infernal Claw}} grind, then any of the four will be useful to you. {{ItemIcon|Big ol Ron}} is wholly useless. {{ItemIcon|Sandstorm Ring}} is still useful as it can actually be better than {{ItemIcon|Fighter Ring}} in a few situations, specifically against high defence enemies. However, due to the 100% accurate special attack of {{ItemIcon|Tidal Edge}}, {{ItemIcon|Sandstorm Ring}} eventually becomes a DPS loss in every situation and should be completely swapped out for {{ItemIcon|Fighter Ring}}, {{ItemIcon|Hunter's Ring}} or even {{ItemIcon|Guardian Ring}}.


The stun effect of the {{ItemIcon|Fighter Amulet}} is one of the strongest combinations with {{ItemIcon|Tidal Edge}} as the first hit of its special attack reliably activates the stun effect while the second hit enjoys a +30% damage increase due to the enemy being stunned. The amulet is borderline required to unlock the full potential of the weapon. This can be farmed later after the passive slot and {{ItemIcon|Shockwave}}, as it is a considerable grind.
The stun effect of the {{ItemIcon|Fighter Amulet}} is one of the strongest combinations with {{ItemIcon|Tidal Edge}} as the first hit of its special attack reliably activates the stun effect while the second hit enjoys a +30% damage increase due to the enemy being stunned. The amulet is borderline required to unlock the full potential of the weapon. This can be farmed later after the passive slot and {{ItemIcon|Shockwave}}, as it is a considerable grind.
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