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The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | The Combat Triangle is a modifier applied to your Character when fighting [[Monsters]] based on their Attack Type compared to yours. This modifier includes a Damage Modifier and a [[Combat|Damage Reduction]] Modifier. This is only applied to you, and not the [[Monsters|Monster]]. | ||
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When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | When the player uses the combat style that is weak against the monster's combat style, they receive a penalty to their maximum hit and damage reduction. | ||
The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}} or {{Icon| | The exact bonuses and penalties depend on which style the player is using and whether they are playing a {{Icon|Hardcore}}, {{Icon|Adventure}} or {{Icon|Ancient Relics}} character. The bonuses are the same across all game modes, but when playing a character in a mode other than Standard the penalties for using the wrong style are increased. | ||
==Bonuses== | ==Bonuses== | ||
Note that if your DR is reduced by the Intimidation passive by all {{TotH}} enemies, the combat triangle is applied last. | |||
{{CombatTriangleAdjustmentTable}} | {{CombatTriangleAdjustmentTable}} | ||
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