4,951
edits
Falterfire (talk | contribs) (Fixed global evasion wording) |
Falterfire (talk | contribs) (fixed Damage Taken wording and damage reduction wording) |
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["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, | ["Confusion"] = { text = "Take {V}% of remaining HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} }, | ["curseImmunity"] = { text = "Immune to curses", skills = {'Combat'} }, | ||
["DamageReductionPercent"] = { text = "{V}% | ["DamageReductionPercent"] = { text = "{V}% Damage Reduction", skills = {'Combat'} }, | ||
["DamageTaken"] = { text = " | ["DamageTaken"] = { text = "{V}% more Damage taken", isIncreaseNegative = true, skills = {'Combat'} }, | ||
["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} }, | ["debuffImmunity"] = { text = "Immune to debuffs", skills = {'Combat'} }, | ||
["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, | ["Decay"] = { text = "Take {V}% of Max HP as damage on a succesful attack", isIncreaseNegative = true, skills = {'Combat'} }, |