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{{BuildingBox}} | {{BuildingBox}} | ||
The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. | The '''{{PAGENAME}}''' is a [[Township]] building that increases {{Icon|Dead Storage|type=township}}. 20% of the total available space will be cleared every day (288 ticks), meaning that the player should have 5x more space than the daily death rate (1440 times more {{Icon|Dead Storage|type=township}} than the number of deaths per tick) to avoid {{Icon|Happiness|type=township}} penalties from accumulating bodies. Once a Town has had a steady {{Icon|Population|type=township}} for a few days, this ends up being approximately one Cemetery for every 107 {{Icon|Population|type=township}}. | ||
{{TownshipBuildingUpgrades}} | {{TownshipBuildingUpgrades}} | ||
{{TownshipBuildingNav}} | {{TownshipBuildingNav}} | ||
{{Menu}} | {{Menu}} |
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