572
edits
(→Maps) |
(Some V1.1.1 changes) |
||
Line 213: | Line 213: | ||
===Health=== | ===Health=== | ||
{{Icon|Health|type=township}} is a mechanic that | {{Icon|Health|type=township}} is a mechanic that calculates when elderly citizens will die. If the player has a non-zero amount of both {{Icon|Potions|type=resource}} and {{Icon|Food|type=resource}}, regardless of the {{Icon|Health|type=township|nolink=true}}, citizens will never die below the age of 100. If the player does not have these two resources, above the age of 55 years old, each citizen has a chance of dying every tick. A citizen that dies due to poor health will be added to the {{Icon|Dead Storage|type=township}}. | ||
{| class="wikitable" | |||
|- | |||
!{{Icon|Health|type=township|nolink=true}} | |||
!Chance of death per tick | |||
|- | |||
|0% | |||
|0.52% | |||
|- | |||
|25% | |||
|0.34% | |||
|- | |||
|50% | |||
|0.20% | |||
|- | |||
|75% | |||
|0.08% | |||
|- | |||
|100% | |||
|0% | |||
|} | |||
Health is first calculated using the following parameters weighted out of 235: | Health is first calculated using the following parameters weighted out of 235: | ||
Line 282: | Line 303: | ||
===Dead Storage=== | ===Dead Storage=== | ||
{{Icon|Dead Storage|type=township}} | {{Icon|Dead Storage|type=township}} represents the number of citizens that have died from poor {{Icon|Health|type=township}}. This storage is created by building {{BuildingIcon|Cemetery}}. 1% of the total {{Icon|Dead Storage|type=township}} will be cleared every hour (12 ticks). | ||
Corpses overflowing the maximum {{Icon|Dead Storage|type=township}} generate -5 {{Icon|Happiness|type=township}}. | Corpses overflowing the maximum {{Icon|Dead Storage|type=township}} generate -5 {{Icon|Happiness|type=township}}. | ||
Line 304: | Line 310: | ||
There are a total of 13 resources. The production of all resources can be increased by up to 100% through {{Icon|Education|type=township}}, stacking additively with any regular modifiers. | There are a total of 13 resources. The production of all resources can be increased by up to 100% through {{Icon|Education|type=township}}, stacking additively with any regular modifiers. | ||
{{Icon|GP|type=resource}} is a special type of resource that is deposited directly into the player's bank, while the other 12 resources are kept in {{Icon|Storage|type=township}}. This is the only resource that is exceptionally not affected by {{Icon|Education|type=township}}, although it does get increased by other production bonuses. | {{Icon|GP|type=resource}} is a special type of resource that is deposited directly into the player's bank, while the other 12 resources are kept in {{Icon|Storage|type=township}}. This is the only resource that is exceptionally not affected by {{Icon|Education|type=township}}, although it does get increased by other production bonuses. A citizen produces {{GP|0.3}} per tick per percentage point of tax, or {{GP|0.6}} per tick per precentage point if over 70 years old. | ||
The other 12 resources may be used within the town, or traded via the {{BuildingIcon|Trading Post}} to obtain items for the player (see {{BuildingIcon|Trading Post}}). | The other 12 resources may be used within the town, or traded via the {{BuildingIcon|Trading Post}} to obtain items for the player (see {{BuildingIcon|Trading Post}}). | ||
{{Icon|Food|type=resource}} is used to feed citizens. Each citizen will consume 30 {{Icon|Food|type=resource}} per tick | {{Icon|Food|type=resource}} is used to feed citizens. Each citizen will consume 30 {{Icon|Food|type=resource}} per tick. | ||
{{Icon|Wood|type=resource}} is a basic resource used to build the lowest-level buildings. | {{Icon|Wood|type=resource}} is a basic resource used to build the lowest-level buildings. | ||
{{Icon|Planks|type=resource}} are produced {{Icon|Wood|type=resource}} and | {{Icon|Planks|type=resource}} are produced from {{Icon|Wood|type=resource}} and are used to build low- to high-level buildings. | ||
{{Icon|Stone|type=resource}} is used to build buildings of all levels. A large amount of stone is needed for high-level buildings. | {{Icon|Stone|type=resource}} is used to build buildings of all levels. A large amount of stone is needed for high-level buildings. | ||
Line 338: | Line 344: | ||
===Biomes=== | ===Biomes=== | ||
Each building inside the Desert biome consumes {{Icon|Clothing|type=resource}} | Each building inside the Desert biome consumes 60 {{Icon|Clothing|type=resource}}/tick. If there is not enough {{Icon|Clothing|type=resource|nolink=true}}, then total {{Icon|Happiness|type=township}} for the entire Town is divided in half. | ||
Each building in the Snowlands biome consumes {{Icon|Coal|type=resource}} | Each building in the Snowlands biome consumes 30 {{Icon|Coal|type=resource}}/tick. Without {{Icon|Coal|type=resource}}, all buildings in this biome have the following benefits reduced by 75%: {{Icon|Worship|type=township}}, {{Icon|Happiness|type=township}}, {{Icon|Education|type=township}} and all production. | ||
{{Template:TownshipBiomeTable}} | {{Template:TownshipBiomeTable}} |
edits