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Supersting (talk | contribs) (added death calculations) |
Supersting (talk | contribs) (→Worship: Updating for 1.1.1) |
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! Always Active | ! Always Active | ||
| style="color:green;" | | | style="color:green;" | • 25% Leather <br> • 25% Mountain Biome <span style="color:brown;"><br> • -50% GP | ||
| style="color:green;" | • 25% Fishing Dock Building Production <br> • 25% | | style="color:green;" | • 25% Fishing Dock Building Production <br> • 25% Water Biome Production <span style="color:brown;"><br> • -50% Arid Plains Biome Production <br> • -50% Desert Biome Production <br> • -50% Mountain Biome Production | ||
| style="color:green;" | • 25% | | style="color:green;" | • 25% Farm Building Production • 25% Woodcutting Building Production <br><span style="color:brown;"><br> • -50% Fishing Dock Building Production <br> • -75% Leather Production | ||
| style="color:green;" | • 25% | | style="color:green;" | • 25% Blacksmith Building Production <br> • 25% Arid Plains Biome Production <span style="color:brown;"><br> • -50% Herb <br> • 50% Building Happiness Penalties | ||
| style="color:green;" | • - | | style="color:green;" | • 25% Grasslands Biome Production <br> • 25% Jungle Biome Production <br><span style="color:brown;"><br> • -75% Education <br> • -75% Happiness | ||
|- | |||
! 5% Worship | |||
| style="color:green;" | • 25% Happiness | |||
| style="color:green;" | • 25% Education <br> • 25% Magic Emporium Building Production <br> • 25% Valley Biome Production | |||
| style="color:green;" | • 25% Orchard Building Production <br> • 25% Herb Production <br> • 25% Forest Biome Production | |||
| style="color:green;" | • -50% Coal Usage in Snowlands <br> • 25% Desert Biome Production | |||
| style="color:green;" | • -25% Citizen Food Usage <br> • 25% Dead Storage <span style="color:brown;"><br> • -75% Education <br> • -75% Happiness | |||
|- | |- | ||
! 25% Worship | ! 25% Worship | ||
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| style="color:green;" | • +25% (50% ttl) Farm Building Production <br> • +25% (50% ttl) Herb Production <br> • -15% Building Costs | | style="color:green;" | • +25% (50% ttl) Farm Building Production <br> • +25% (50% ttl) Herb Production <br> • -15% Building Costs | ||
| style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs | | style="color:green;" | • +25% (50% ttl) GP <br> • -15% Building Costs | ||
| style="color:green;" | • - | | style="color:green;" | • -50% Township Citizen Food Usage <br> • -15% Township Building Cost | ||
|- | |- | ||
! Total if 100% | ! Total if 100% | ||
| style="color:green;" | • | | style="color:green;" | • 50% Happiness <br> • 50% Leather <br> • 50% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -25% GP | ||
| style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • 25% Arid Plains Biome <br> • 25% Desert Biome <br> • 25% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Arid Plains Biome <br> • -50% Desert Biome <br> • -50% Mountain Biome Production | | style="color:green;" | • 50% Fishing Dock Building <br> • 50% Education <br> • 25% Magic Emporium Building <br> • 50% Valley Biome <br> • 50% Water Biome <br> • 25% Arid Plains Biome <br> • 25% Desert Biome <br> • 25% Mountain Biome <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Arid Plains Biome <br> • -50% Desert Biome <br> • -50% Mountain Biome Production | ||
| style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -50% Leather Production | | style="color:green;" | • 50% Orchard Building <br> • 50% Farm Building <br> • 50% Herb <br> • 50% Woodcutting Building <br> • 50% Forest Biome <br> • 25% Fishing Dock Building <br> • 25% Leather <br> • -15% Building Costs <span style="color:brown;"><br> • -50% Fishing Dock Building <br> • -50% Leather Production | ||
| style="color:green;" | • | | style="color:green;" | • 25% GP <br> • -75% Coal Usage in Snowlands <br> • 50% Blacksmith Building <br> • 50% Arid Plains Biome <br> • 50% Desert Biome<br> • -15% Building Costs <span style="color:brown;"><br> • -25% Herb <br> • +25% Building Happiness Penalties | ||
| style="color:green;" | • - | | style="color:green;" | • -75% Citizen Food Usage <br> • 25% Grasslands Biome <br> • 50% Jungle Biome <br> • 50% Dead Storage <br> • -15% Township Building Cost <span style="color:brown;"><br> • -50% Township Education <br> • -50% Township Happiness | ||
|} | |} | ||
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