V1.1: Difference between revisions

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did the rest of the promised Work
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== Minor Update - v1.1 (?4673) ==
Hey everyone!
This is a Minor Update to the game which details recent hotfixes, minor changes as well as another Stardust Refund.
=== Township Updates ===
We’re working hard behind the scenes on some big Township changes. I hope to have more information for you soon. It’s very close to being ready for release.
=== Another Stardust Refund ===
When loading into this update, those who started their characters prior to Midnight 18 October 2022 (GMT) will receive another airdrop of Stardust.
* We have decided to base this refund on your total Mastery Level. Here’s what you will receive:
Stardust equal to 50 * Total Mastery level (Base game constellations only)
* Golden Stardust equal to 30 * Total Mastery level (Base game constellations only)
Although there’s a high chance a lot of you have continued the Astrology grind since release resulting in higher Mastery levels, we wanted to make things right with the extra refund.
=== Minor Changes ===
* Township - Citizens will now continue to move into Town, regardless of how much Food you have. Prior to this, citizens used to not move into Town if you had 0 Food.
* Township - Buffed Bane Worship 100% modifier to -50% Food Usage (Up from -25%)
* Buffed Hunter’s Journal to +0.01% chance to receive Thieving Area Unique Item (Up from 0.0025%)
* Buffed Astro Pet bonus to 1% (Up from 0.1%)
* Throne of the Herald: Replaced the -5% Agility Interval from T12 Forest Jog with -5% Agility Build Costs
=== Fixes ===
Note: This list details hotfixes applied to the game prior to this update. These fixes were already active.
* Updated and fixed many translations.
* Prevented save files that contain Full Version or Throne of the Herald content from being loaded if the respective expansions are not installed. This should prevent accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may select the Force Load option in the save settings.
* Fixed Cloud tokens expiring every 24 hours. They should now automatically refresh.
* Fixed some Township buildings not showing negative Happiness values.
* Fixed Change password form.
* Fixed incorrect ordering of Township Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
* Fixed Cape of Completion having the incorrect description
* Fixed the refresh cloud save button not functioning
* Fixed the Agility blueprint name input textbox having white on white text in light mode
* Fixed the Ancient Ring of Skills not granting bonus Township experience
* Fixed the display of bank slot cost in Hardcore Mode increasing past the purchase cap
* Fixed items used up in the Consumable Slot not being shown in the offline modal
* Fixed pet Ace having a duplicate Combat Doubling Chance on top of the global chance
* Added the appropriate level 99 skill requirements to normal Skillcapes
* Added Discord Rich Presence message for Golbin raid and Modded Actions
* Fixed skipping the township tutorial after completing some tasks temporarily doubling task completions
* Fixed pet Ace artwork showing up as a question mark in the shop
* Fixed pet Ty having the hint of Woodcutting instead of Mastery
* Fixed standard Spell runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. Cloud Burst staff’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
* Fixed curse spell runes being used every attack instead of just when the curse is applied
* Fixed Confetti crossbow not giving GP when doing damage
* Throne of the Herald: Fixed the Explorer’s Map only being consumed on Melee attacks
* Throne of the Herald: Fixed Area Control potions showing the incorrect description
* Throne of the Herald: Fixed pet Harold having 0.2ms of monster respawn timer decrease instead of the intended 200ms
* Throne of the Herald: Fixed pet Harold and Elite Pillar of Expertise having a duplicate Combat Doubling Chance on top of the global chance
* Throne of the Herald: Locked Mining Rocks and Woodcutting Trees now highlight the shop and level requirements green if they have been met, but the other has not
* Throne of the Herald: Added the appropriate level 120 skill requirements to superior skill capes
* Throne of the Herald: Fixed Palladium pot providing +2% Cooking interval instead of -2%
* Throne of the Herald: Fixed Devil + Eagle synergy consuming tablets on Thieving actions instead of Agility actions
* Throne of the Herald: Fixed expansion monsters showing up in the Into the Mist dungeon
* Throne of the Herald: Fixed Discord Rich presence showing level cap as 99
== Major Update v1.1 - (18th October 2022) ==
== Major Update v1.1 - (18th October 2022) ==
=== Introduction ===
=== Introduction ===
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==== Throne of the Herald ====
==== Throne of the Herald ====
This update '''does not''' include any of the [[Throne of the Herald Expansion|Throne of the Herald]] DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022!
This update '''does not''' include any of the {{TotH}} [[Throne of the Herald Expansion|Throne of the Herald]] DLC content (Level 120 Combat & Non-Combat). This will be released on 20 October 2022!
 
You can wishlist it here: [[https://store.steampowered.com/app/2055140/Melvor_Idle_Throne_of_the_Herald/]]


=== v1.1 Release Notes ===
=== v1.1 Release Notes ===
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* Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.
* Don't be afraid to fail and kill your Town a few times. You can start again and give it another go.


It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and GP generation for the main game.
It is important to note that this Skill is not designed to be hard focused to the max level. It is designed to be adjusted when needed, and to assist with passive resource and {{Icon|GP}} generation for the main game.


'''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
'''This is not a simple Skill to digest.''' There is a lot of information to take in with {{Skill|Township|nolink=true}}. Please take it slow, explore the options you have available, and don’t be afraid to restart your Town if something doesn’t go right!
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{{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}.
{{Skill|Township|nolink=true}} will no longer be unlocked by default in {{Icon|Adventure|Adventure Mode|nolink=true}}.


The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and GP you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}.
The reason behind this change is that {{Skill|Township|nolink=true}} is too powerful of a Skill to have unlocked in the beginning. The amount of bonuses, items, and {{Icon|GP}} you can obtain from this Skill is substantial so it didn't make sense to leave it unlocked at the start of {{Icon|Adventure|Adventure Mode|nolink=true}}.


We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}.
We apologize if you were looking forward to jumping in straight away in {{Icon|Adventure|Adventure Mode|nolink=true}}.
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==== {{Skill|Agility}} Blueprints ====
==== {{Skill|Agility}} Blueprints ====
A common suggestion we have received is the ability to make {{Skill|Agility|nolink=true}} Obstacle switching less tedious. With the introduction of the [[Throne of the Herald]] expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this.
A common suggestion we have received is the ability to make {{Skill|Agility|nolink=true}} Obstacle switching less tedious. With the introduction of the {{TotH}} [[Throne of the Herald]] expansion (which brings even more Obstacles), we felt now was the right time to introduce something to assist with this.


An {{Skill|Agility|nolink=true}} Blueprint is a fancy name we have given to what is essentially an {{Skill|Agility|nolink=true}} Loadout or {{Skill|Agility|nolink=true}} Set. It provides the ability to Save and Load predefined Agility Obstacles as you please.
An {{Skill|Agility|nolink=true}} Blueprint is a fancy name we have given to what is essentially an {{Skill|Agility|nolink=true}} Loadout or {{Skill|Agility|nolink=true}} Set. It provides the ability to Save and Load predefined Agility Obstacles as you please.
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This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.
This feature is super helpful for those who would like to switch from a Combat-based course to a Skilling-based course.


It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and GP equal to whatever it would have cost to manually switch back.
It is important to note that a Blueprint does not make the Obstacles free. You are still required to front up items and {{Icon|GP}} equal to whatever it would have cost to manually switch back.


==== Core Framework Changes (Boring but important) ====
==== Core Framework Changes (boring but important) ====
* Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update.
* Game data structure has completely changed to allow for easier Expansion and Mod development. This will break all pre-expansion Mods. It is important to disable them before loading the update.
* The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating.
* The game now handles all loading tasks before showing you the character selection screen. This includes Cloud authentication, language and data loading, mod loading and auto updating.
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==== {{Skill|Firemaking}} Additions ====
==== {{Skill|Firemaking}} Additions ====
* Added a new item - {{ItemIcon|Generous Fire Spirit}}. This is a random drop which can be opened to obtain 1 of 4 new {{Skill|Firemaking|nolink=true}} Amulets.
* Added a new item - {{ItemIcon|Generous Fire Spirit}}. This is a random drop which can be opened to obtain 1 of 4 new {{Skill|Firemaking|nolink=true}} Amulets.
* Added a new item - {{ItemIcon|Ash|Ashes}}. Obtained by burning any Log and is used to create Urns (see general new items below).
* Added a new item - {{ItemIcon|Ash|Ashes}}. Obtained by burning any Log and is used to create {{ItemIcon|Large Urn|notext=true}}Urns (see general new items below).
* You can now receive {{ItemIcon|Stardust}} while burning {{ItemIcon|Magic Logs}}.
* You can now receive {{ItemIcon|Stardust}} while burning {{ItemIcon|Magic Logs}}.


==== New Items (not including above {{Skill|Firemaking}} items) ====
==== New Items (not including above {{Skill|Firemaking}} items) ====
* {{ItemIcon|Ultima Godsword}} - A brand new Godsword that can be created by upgrading all four base Godswords.
* {{ItemIcon|Ultima Godsword}} - A brand new Godsword that can be created by upgrading all four base Godswords.
* Added Small & Medium Urns which can be created in {{Skill|Crafting}} using {{ItemIcon|Ash|Ashes}} from {{Skill|Firemaking}}. These can then be enchanted in {{Skill|Alt. Magic}} for {{Skill|Prayer}} Points.
* Added {{ItemIcon|Small Urn|Small}} & {{ItemIcon|Medium Urn|Medium Urns}} which can be created in {{Skill|Crafting}} using {{ItemIcon|Ash|Ashes}} from {{Skill|Firemaking}}. These can then be enchanted in {{Skill|Alt. Magic}} for {{Skill|Prayer}} Points.
* Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and {{Icon|Mastery|nolink=true}} XP. Requirements include {{Skill|Township}} Skill Level and Task completions.
* Added Skilling Outfits for many non-combat Skills. These provide bonuses to Skill XP and {{Icon|Mastery|nolink=true}} XP. Requirements include {{Skill|Township}} Skill Level and Task completions.
* Added many new Hats to the Shop in the {{Skill|Township}} section. These provide various bonuses for the general game.
* Added many new Hats to the Shop in the {{Skill|Township}} section. These provide various bonuses for the general game.
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=== Base Game Balancing ===
=== Base Game Balancing ===
'''Skills:'''
====Skills====
* {{Skill|Farming}} - Multiplied all Tree Skill XP by 5x.
* {{Skill|Farming}} - Multiplied all Tree Skill XP by 5x.
* {{Skill|Farming}} - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x.
* {{Skill|Farming}} - Reduced harvest quantity multiplier for Allotments and Herbs from 3x -> 2x.
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* {{Skill|Summoning}} - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks.
* {{Skill|Summoning}} - Adjusted drop rates for Marks. It is now faster to get from Level 1 -> 4 Marks.


'''Monsters:''' All boss phases in {{ZoneIcon|Into the Mist}} Dungeon now have 10,000 HP (this is so it can make use of the {{ItemIcon|Big ol Ron|Big ol' Ron}} effect).
====Monsters====
* All boss phases in {{ZoneIcon|Into the Mist}} Dungeon now have 10,000 HP (this is so it can make use of the {{ItemIcon|Big ol Ron|Big ol' Ron}} effect).


'''Items:'''
====Items====
* {{ItemIcon|Attack Skillcape}}: Buffed to +40 All Melee Bonuses.
* {{ItemIcon|Attack Skillcape}}: Buffed to +40 All Melee Bonuses.
* {{ItemIcon|Big ol Ron|Big ol' Ron}}: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%.
* {{ItemIcon|Big ol Ron|Big ol' Ron}}: Now has 100% Chance to double combat loot. Buffed its melee Strength bonus 9%.
* {{ItemIcon|Burning Madness Gloves}}: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus.
* {{ItemIcon|Burning Madness Gloves}}: Buffed to now have +12 Magic Attack bonus and +10% Magic Damage bonus.
* {{ItemIcon|Burning Madness Ring}}: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned.
* {{ItemIcon|Burning Madness Ring}}: Buffed to +20% chance to apply stuff and changed set to now give 20% global accuracy and global max hit while burning/slowed or frostburned.
* {{ItemIcon|Centaur|Centaur Tablet}} - Reduced base effect to 3%.
* {{ItemIcon|Centaur}} - Reduced base effect to 3%.
* {{ItemIcon|Cloudburst Staff}}: Lowered Magic Ray special to 70% damage per proc.
* {{ItemIcon|Cloudburst Staff}}: Lowered Magic Ray special to 70% damage per proc.
* {{ItemIcon|Confetti Crossbow}}: Lowered price to {{SC|150000}}.
* {{ItemIcon|Confetti Crossbow}}: Lowered price to {{SC|150000}}.
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* {{ItemIcon|Firemaking Skillcape}}: Now also grants {{ItemIcon|Ash|Ashes}} when burning any log.
* {{ItemIcon|Firemaking Skillcape}}: Now also grants {{ItemIcon|Ash|Ashes}} when burning any log.
* {{ItemIcon|Generous Harvest Potion}}: All charges now set to 10. Buffed chance to double {{Skill|Farming}} yield to 10%, 15%, 20%, 30%.
* {{ItemIcon|Generous Harvest Potion}}: All charges now set to 10. Buffed chance to double {{Skill|Farming}} yield to 10%, 15%, 20%, 30%.
* {{ItemIcon|Aeris Godsword|Aeris}}: Buffed Flurry to 25% chance to proc.
* {{ItemIcon|Aeris Godsword}}: Buffed Flurry to 25% chance to proc.
* {{ItemIcon|Glacia Godsword|Glacia}}: Added 30% bonus stun damage to Ice Prison.
* {{ItemIcon|Glacia Godsword}}: Added 30% bonus stun damage to Ice Prison.
* {{ItemIcon|Terran Godsword|Terran}}: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction.
* {{ItemIcon|Terran Godsword}}: Buffed Crushing Blow to 250% damage, added +40 Defense bonus and 8 Damage Reduction.
* {{ItemIcon|Ragnar Godsword|Ragnar}}: Infernum buffed to 20% chance to proc.
* {{ItemIcon|Ragnar Godsword}}: Infernum buffed to 20% chance to proc.
* Glacia God Armour: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells.
* [[Glacia God Armour]]: All pieces now have +25 minimum damage to Air/Earth/Fire/Water spells.
* {{ItemIcon|Glacia God Boots}}: Now also has 6% Magic damage bonus.
* {{ItemIcon|Glacia God Boots}}: Now also has 6% Magic damage bonus.
* {{ItemIcon|Gold Crested Shield}}: Buffed to 150%.
* {{ItemIcon|Gold Crested Shield}}: Buffed to 150%.
* {{ItemIcon|Minotaur|Minotaur Tablet}} - Reduced base effect to 3%.
* {{ItemIcon|Minotaur|Minotaur Tablet}} - Reduced base effect to 3%.
* Necromancer Set: When all parts are worn, now gain a bonus 5% {{Skill|Summoning}} XP/{{Icon|Mastery|nolink=true}}, +5 to base tablet quantity and -1s to {{Skill|Summoning|nolink=true}} interval.
* {{ItemIcon|Necromancer Hat|notext=True}}{{ItemIcon|Necromancer Robes|notext=True}}{{ItemIcon|Necromancer Bottoms|notext=True}}{{ItemIcon|Necromancer Boots|notext=True}} Necromancer Set: When all parts are worn, now gain a bonus 5% {{Skill|Summoning}} XP/{{Icon|Mastery|nolink=true}}, +5 to base tablet quantity and -1s to {{Skill|Summoning|nolink=true}} interval.
* {{ItemIcon|Performance Enhancing Potion}}: Buffed to -4, -6, -8, -12% {{Skill|Agility}} Interval.
* {{ItemIcon|Performance Enhancing Potion}}: Buffed to -4%, -6%, -8%, -12% {{Skill|Agility}} Interval.
* {{ItemIcon|Poisoned Shortbow}} & {{ItemIcon|Poisoned Dagger|Dagger}}: Poisoned Hit: Buffed to 125% damage if enemy is poisoned.
* {{ItemIcon|Poisoned Shortbow}} & {{ItemIcon|Poisoned Dagger|Dagger}}: Poisoned Hit: Buffed to 125% damage if enemy is poisoned.
* Poison Virulence: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned.
* {{ItemIcon|Poison Virulence Gloves}}: Buffed to 20% chance to apply poison and changed the set effect to now grant +20% Global Accuracy and Global Max hit while poisoned.
* Relentless Fury: Lowered set effect to +5% chance to ignore stuns and freezes.
* {{ItemIcon|Relentless Fury Gloves}}: Lowered set effect to +5% chance to ignore stuns and freezes.
* Ring of Barrage: Now gains -0.15s Attack Interval per stack.
* {{ItemIcon|Ring of Barrage}}: Now gains -0.15s Attack Interval per stack.
* Runecrafting Skillcape: Removed preservation chance. Added 15% chance to double items in Runecrafting and +5 to Additional Runes of the same type in Runecrafting.
* {{ItemIcon|Runecrafting Skillcape}}: Removed preservation chance. Added 15% chance to double items in {{Skill|Runecrafting}} and +5 to Additional Runes of the same type in {{Skill|Runecrafting|nolink=true}}.
* Sanguine Blade: Changed Rend Spec: Now deals a full 400% bleed if enemy is at full hitpoints, otherwise 250%, gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding
* {{ItemIcon|Sanguine Blade}}: Rend Spec now deals a full 400% bleed if enemy is at full Hitpoints, otherwise 250%. Gains 20% more max hit, -20% attack interval and 20% Global Accuracy if the enemy is bleeding.
* Spiked Shell Ring: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% DR while bleeding (keeping global evasion the same)
* {{ItemIcon|Spiked Shell Ring}}: Buffed to 20% chance to apply bleed and increased 300% attack damage. Buffed set to now give +5% Damage Reduction while bleeding (keeping global evasion the same).
* Stormsnap: Buffed strength bonus from 111 to 130 and range attack bonus to 125.
* {{ItemIcon|Stormsnap}}: Buffed {{Skill|Strength}} bonus from 111 to 130 and {{Skill|Ranged}} Attack bonus to 125. Special attack buffed to 20% and 1000% of your {{Skill|Magic}} Level + 1.
* Stormsnap Special Attack: Buffed to 20% and 1000% of your Magic Level + 1
* {{ItemIcon|Strength Skillcape}}: Buffed to +20 Melee Strength Bonus.
* Strength Skillcape: Buffed to +20 Melee Str
* {{ItemIcon|Tidal Edge}}: Tidal Wave now deals 350 + 50% of your max hit, twice, unavoidable.
* Tidal Edge: Special Attack (Tidal Wave): Now deals 350 + 50% of your max hit, twice, unavoidable
* {{ItemIcon|Tormented Ring}}: Buffed all numbers to 50.
* Tormented Ring: Buffed all numbers to 50
* {{ItemIcon|War Axe}}: Buffed Slash and Block to 53 each.
* War Axe: Buffed Slash and Block to 53 Each
* {{ItemIcon|Warberd}}: Buffed Stab and Block to 67 each.
* Warberd: Buffed Stab and Block to 67 Each
* {{ItemIcon|Witch}} - Reduced base effect to 3%.
* Witch Tablet - Reduced base effect to 3%.
* Lowered all {{ZoneIcon|Unhallowed Wasteland}} Gloves to now only have 10% chance to ignore their respective statuses.
* Lowered all unhallowed wasteland gloves to now only have 10% chance to avoid (Poison Virulence/Burning Madness/Spiked Shell/Relentless Fury).
 
'''Synergies:'''
 
* Golbin Thief + Occultist: Buffed to 15%
* Golbin Thief + Wolf: Buffed to 350 GP
* Golbin Thief + Mino/Cen/Wit: Buffed all bonuses by 10x
* Golbin Thief + Cyclops: Buffed to 400%
* Golbin Thief + Yak: Buffed to 30x
* Golbin Thief + Dragon: Buffed to 200%
* Occultist + Mino/Cen: Buffed to 20%
* Occultist + Cyclops: Buffed to -20%
* Wolf + Mino/Cen/Wit: Doubled bonuses
* Wolf + Cyclops: Buffed to 20%
* Ent + Mole: Buffed to 5%
* Ent + Octopus: Doubled the bonus
* Ent + Pig: Buffed to +2 Cooked Food
* Ent + leprechaun: Buffed to +2
* Ent + Monkey: Buffed to 35%
* Ent + Salamander: Buffed to 10% and +2
* Mole + Lep: Buffed to 30%
* Mole + Bear: Buffed to 25
* Octopus + Salamander: Buffed to 15%
* Mino + centaur: Buffed to 25
* Centaur + Witch: Buffed to 25
* Centaur + Dragon: Buffed to 10%
* Witch + Cyclops: Buffed to 4%
* Pig + Crow: Buffed to 15%
* Pig + Salamander: Buffed to 0.3s
* Crow + Monkey: Buffed to 20%
 
'''Agility Obstacles:'''
 
* T1: Cargo Net: Added 3% Global GP Gain and 2% Fishing Mastery Xp
* T1: Rope Swing: Added 2% Agility Mastery Xp


* T2: Rope Jump: Added 3% Smithing Mastery Xp
====Synergies====
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Occultist}}: Buffed to 15%.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Wolf}}: Buffed to 350 {{Icon|GP}}.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Buffed all bonuses by 10x.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Cyclops}}: Buffed to 400%.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Yak}}: Buffed to 30x.
* {{ItemIcon|Golbin Thief}} + {{ItemIcon|Dragon}}: Buffed to 200%.
* {{ItemIcon|Occultist}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}: Buffed to 20%.
* {{ItemIcon|Occultist}} + {{ItemIcon|Cyclops}}: Buffed to -20%.
* {{ItemIcon|Wolf}} + {{ItemIcon|Minotaur|notext=true}}/{{ItemIcon|Centaur|notext=true}}/{{ItemIcon|Witch|notext=true}}: Doubled bonuses.
* {{ItemIcon|Wolf}} + {{ItemIcon|Cyclops}}: Buffed to 20%.
* {{ItemIcon|Ent}} + {{ItemIcon|Mole}}: Buffed to 5%.
* {{ItemIcon|Ent}} + {{ItemIcon|Octopus}}: Doubled the bonus.
* {{ItemIcon|Ent}} + {{ItemIcon|Pig}}: Buffed to +2 Cooked Food.
* {{ItemIcon|Ent}} + {{ItemIcon|Leprechaun}}: Buffed to +2.
* {{ItemIcon|Ent}} + {{ItemIcon|Monkey}}: Buffed to 35%.
* {{ItemIcon|Ent}} + {{ItemIcon|Salamander}}: Buffed to 10% and +2.
* {{ItemIcon|Mole}} + {{ItemIcon|Leprechaun}}: Buffed to 30%.
* {{ItemIcon|Mole}} + {{ItemIcon|Bear}}: Buffed to 25.
* {{ItemIcon|Octopus}} + {{ItemIcon|Salamander}}: Buffed to 15%.
* {{ItemIcon|Minotaur}} + {{ItemIcon|Centaur}}: Buffed to 25.
* {{ItemIcon|Centaur}} + {{ItemIcon|Witch}}: Buffed to 25.
* {{ItemIcon|Centaur}} + {{ItemIcon|Dragon}}: Buffed to 10%.
* {{ItemIcon|Witch}} + {{ItemIcon|Cyclops}}: Buffed to 4%.
* {{ItemIcon|Pig}} + {{ItemIcon|Crow}}: Buffed to 15%.
* {{ItemIcon|Pig}} + {{ItemIcon|Salamander}}: Buffed to 0.3s.
* {{ItemIcon|Crow}} + {{ItemIcon|Monkey}}: Buffed to 20%.


* T3: Pipe Climb: Buffed to 5% for both bonuses
====Agility Obstacles====
* T3: Pipe Balance: Added 3% chance to not deal damage to mining node
* T1 - {{AgilityIcon|Cargo Net}}: Added 3% Global {{Icon|GP}} Gain and 2% {{Skill|Fishing}} Mastery XP.
* T3: Pit Jump: Buffed Global Skill XP to 3%
* T1 - {{AgilityIcon|Rope Swing}}: Added 2% {{Skill|Agility}} Mastery XP.
* T3 Burning Coals: Added -3% Cooking Interval
* T2 - {{AgilityIcon|Rope Jump}}: Added 3% {{Skill|Smithing}} Mastery XP.
* T3 - {{AgilityIcon|Pipe Climb}}: Buffed to 5% for both bonuses.
* T3 - {{AgilityIcon|Pipe Balance}}: Added 3% chance to not deal damage to {{Skill|Mining}} nodes.
* T3 - {{AgilityIcon|Pit Jump}}: Buffed Global Skill XP to 3%.
* T3 - {{AgilityIcon|Burning Coals}}: Added -3% {{Skill|Cooking}} Interval.
* T4 - {{AgilityIcon|Gap Jump}}: Added 3% {{Skill|Runecrafting}} Mastery XP and a 500 {{ItemIcon|Mind Rune}} cost.
* T5 - {{AgilityIcon|Tree Climb}}: Buffed both stats by 1%.
* T6 - {{AgilityIcon|Lake Swim}}: Buffed to 5% damage to all monsters, added 3% chance to preserve {{Skill|Prayer}} points.
* T6 - {{AgilityIcon|Forest Trail}}: Buffed both {{Skill|Summoning}} mods to 5%.
* T9 - {{AgilityIcon|Water Jump}}: Buffed to 3% Global Mastery and 8% Max Hit for {{Skill|Attack|Melee}}, {{Skill|Ranged}}, and {{Skill|Magic}}.
* T9 - {{AgilityIcon|Ice Jump}}: Lowered food healing value to 5%, removed 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T9 - {{AgilityIcon|Frozen Lake Crossing}}: Added 10% {{Icon|Slayer Coins}} and 5% {{Skill|Slayer}} Skill XP.
* T10 - {{AgilityIcon|Waterfall}}: Added -5% {{Skill|Astrology}} Interval, 5% {{Skill|Astrology|nolink=true}} XP and 5% {{Skill|Astrology|nolink=true}} Mastery XP, added {{ItemIcon|Stardust|qty=3000}} cost.
* T10 - {{AgilityIcon|Lava Waterfall Dodge}}: Removed 10% {{Icon|Slayer Coins}} bonus.
* T10 - {{AgilityIcon|Ocean Rafting}}: Added 10% {{Icon|Slayer Coins}} bonus.


* T4: Gap Jump: Added 3% Runecrafting Mastery Xp and a 500 Mind Rune Cost
====Rebalanced Combat Stances to standardize their bonuses====
 
* Stab: +6 Hidden {{Skill|Attack}}.
* T5: Tree Climb: Buffed both by 1%
* Slash: +6 Hidden {{Skill|Strength}}.
 
* Block: +6 Hidden {{Skill|Defence}}.
* T6: Lake Swim: Buffed to 5% damage to all monsters, added 3% chance to preserve prayer points
* Magic: +6 Hidden {{Skill|Magic}}.
* T6: Forest Trail: Buffed both summoning mods to 5%
* Magic Defensive: +3 Hidden {{Skill|Defence}}, +3 Hidden {{Skill|Magic}}.
 
* Accurate: +6 Hidden {{Skill|Ranged}}.
* T9: Water Jump: Buffed to 3% Global Mastery and 8% Max hits for all
* Rapid: No change.
* T9: Ice Jump: Lowered Food healing value to 5%, removed 10% Slayer Coins and 5% Slayer Skill XP
* Defensive Range: +3 Hidden {{Skill|Defence}}, +3 Hidden {{Skill|Ranged}}.
* T9: Frozen Lake Crossing: Added 10% Slayer Coins and 5% Slayer Skill XP
 
* T10: Waterfall: Added -5% Astrology Interval, 5% Astrology Xp and 5% Astrology Mastery XP, added 3,000 Stardust Cost
* T10: Lava Waterfall Dodge: Removed 10% Slayer Coins bonus
* T10: Ocean Rafting: Added 10% Slayer Coins bonus
 
'''Rebalanced Combat Stances to standardize their bonuses:'''
 
* Stab; +6 Hidden Atk
* Slash; +6 Hidden Str
* Block; +6 Hidden Def
* Magic; +6 Hidden Magic
* Magic Defensive; +3 Hidden Defense, +3 Hidden Magic
* Accurate; +6 Hidden Range
* Rapid; no change
* Defensive Range; +3 Hidden Defense, +3 Hidden Range


=== Other Game Changes ===
=== Other Game Changes ===
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* Lore now has its own Sidebar item. You can read the Story of Melvor here.
* Lore now has its own Sidebar item. You can read the Story of Melvor here.
* Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo.
* Tutorial Island will no longer take you through Skills only available in the Full Version if you are playing the Demo.
* Compacted the Character selection screen
* Compacted the Character selection screen.
* Updated the UI messaging around the Demo, Full Game and Expansion content.
* Updated the UI messaging around the Demo, Full Game and Expansion content.


'''Bug Fixes:'''
===Bug Fixes===
 
* Fixed major performance issues with popup notifications.
* Fixed major performance issues with popup notifications.
* Fixed issue where purchase verification would not synchronize to your Cloud account.
* Fixed issue where purchase verification would not synchronize to your Cloud account.
* Fixed issue where Cloud Saves would not delete when the option was selected.
* Fixed issue where Cloud Saves would not delete when the option was selected.
* Fixed rendering issues with Summoning Marks
* Fixed rendering issues with {{Skill|Summoning}} Marks.
* Fixed incorrect descriptions and translations in many areas.
* Fixed incorrect descriptions and translations in many areas.
* Fixed issue where minimizing the non-combat Skill list makes it disappear entirely
* Fixed issue where minimizing the non-combat Skill list makes it disappear entirely.
* Fixed issues where Mastery bonuses in Summoning did not apply correctly.
* Fixed issues where {{Icon|Mastery}} bonuses in {{Skill|Summoning}} did not apply correctly.
* Fixed rendering issue with Agility where the progress bar would continue without actually training the skill.
* Fixed rendering issue with {{Skill|Agility}} where the progress bar would continue without actually training the skill.
* Fixed incorrect Summoning. Mark being unlocked in rare situations.
* Fixed incorrect {{Skill|Summoning}} Mark being unlocked in rare situations.
* Firemaking should now show the correct amount of XP and MXP awarded per action.
* {{Skill|Firemaking}} should now show the correct amount of XP and MXP awarded per action.
* Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable.
* Fixed rare issue where offline Skill data was not clearing, causing the game to become unplayable.
* Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so.
* Fixed issue where some Tutorial Island steps would get "softlocked". It was still possible to progress past this point but it required prior game knowledge to do so.
* Firemaking log mastery should now update dynamically.
* {{Skill|Firemaking}} Log {{Icon|Mastery}} should now update dynamically.
* Fixed some milestones that were incorrect.
* Fixed some milestones that were incorrect.
* Fixed incorrect stat descriptions on some items.
* Fixed incorrect stat descriptions on some items.
* Fixed rendering issues with the Minibar when loading into the game.
* Fixed rendering issues with the Minibar when loading into the game.
* Fixed many rendering issues throughout the game relating to UI elements.
* Fixed many rendering issues throughout the game relating to UI elements.
* Fixed missing sale price for Crafting Potions.
* Fixed missing sale price for {{ItemIcon|Crafting Potion|Crafting Potions}}.


=== Conclusion ===
=== Conclusion ===
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- Malcs
- Malcs
== Minor Update - v1.1 (?4673) ==
Hey everyone!
This is a Minor Update to the game which details recent hotfixes, minor changes as well as another {{ItemIcon|Stardust}} Refund.
=== {{Skill|Township}} Updates ===
We’re working hard behind the scenes on some big {{Skill|Township}} changes. I hope to have more information for you soon. It’s very close to being ready for release.
=== Another {{ItemIcon|Stardust}} Refund ===
When loading into this update, those who started their characters prior to Midnight 18 October 2022 (GMT) will receive another airdrop of {{ItemIcon|Stardust}}.
* We have decided to base this refund on your total {{Icon|Mastery}} Level. Here’s what you will receive:
** {{ItemIcon|Stardust}} equal to 50 * Total {{Icon|Mastery}} level (base game constellations only).
** {{ItemIcon|Golden Stardust}} equal to 30 * Total {{Icon|Mastery}} level (base game constellations only).
Although there’s a high chance a lot of you have continued the {{Skill|Astrology}} grind since release resulting in higher {{Icon|Mastery}} levels, we wanted to make things right with the extra refund.
=== Minor Changes ===
* {{Skill|Township}} - Citizens will now continue to move into Town, regardless of how much {{Icon|Food|type=resource}} you have. Prior to this, citizens used to not move into Town if you had 0 {{Icon|Food|type=resource}}.
* {{Skill|Township}} - Buffed {{MonsterIcon|Bane|nolink=true}} {{Icon|Worship|type=township}} 100% modifier to -50% {{Icon|Food|type=resource}} usage (up from -25%).
* Buffed {{ItemIcon|Hunters Journal}} to +0.01% chance to receive {{Skill|Thieving|nolink=true}} [[Thieving#Areas|Area Unique]] Item (up from 0.0025%).
* Buffed {{PetIcon|Astro}} Pet bonus to 1% (up from 0.1%).
* {{TotH}} Replaced the -5% {{Skill|Agility}} Interval from T12 {{AgilityIcon|Forest Jog}} with -5% {{Skill|Agility|nolink=true}} Build Costs.
=== Fixes ===
Note: This list details hotfixes applied to the game prior to this update. These fixes were already active.
* Updated and fixed many translations.
* Prevented save files that contain [[Full Version]] or {{TotH}} [[Throne of the Herald]] content from being loaded if the respective expansions are not installed. This should prevent accidental save data loss when loading these saves without the expansions installed. If you still wish to load these saves at risk of data loss, you may select the Force Load option in the save settings.
* Fixed Cloud tokens expiring every 24 hours. They should now automatically refresh.
* Fixed some {{Skill|Township}} buildings not showing negative {{Icon|Happiness|type=township}} values.
* Fixed Change password form.
* Fixed incorrect ordering of {{Skill|Township}} Buildings when assigning workers for resource generating calculations. This resulted in incorrect resource calculations.
* Fixed {{ItemIcon|Cape of Completion}} having the incorrect description.
* Fixed the refresh cloud save button not functioning.
* Fixed the {{Skill|Agility}} blueprint name input textbox having white on white text in light mode.
* Fixed the {{ItemIcon|Ancient Ring of Skills}} not granting bonus {{Skill|Township}} experience.
* Fixed the display of {{UpgradeIcon|Bank%23Bank Slots|Bank slot|img=Bank Slot}} cost in {{Icon|Hardcore}} Mode increasing past the purchase cap.
* Fixed items used up in the [[Equipment#Consumables|Consumable Slot]] not being shown in the offline modal.
* Fixed pet {{PetIcon|Ace}} having a duplicate Combat Doubling Chance on top of the global chance.
* Added the appropriate level 99 skill requirements to normal [[Skillcapes]].
* Added Discord Rich Presence message for {{PetIcon|Golbin Raid|Golbin raid|img=Golden Golbin}} and Modded Actions.
* Fixed skipping the {{Skill|Township}} tutorial after completing some tasks temporarily doubling task completions.
* Fixed pet {{PetIcon|Ace}} artwork showing up as a question mark in the shop.
* Fixed pet {{PetIcon|Ty}} having the hint of {{Skill|Woodcutting}} instead of {{Icon|Mastery}}.
* Fixed standard {{Skill|Spells|Spell|img=Magic}} runes being consumed twice on the hits after the first one for multi-hit special attacks. (e.g. {{ItemIcon|Cloudburst Staff}}’s Magic Ray). This also fixes a game crash when running out of runes in this circumstance.
* Fixed {{Icon|Curse|type=spellType}} spell runes being used every attack instead of just when the curse is applied.
* Fixed {{ItemIcon|Confetti Crossbow}} not giving {{Icon|GP}} when doing damage.
* {{TotH}} Fixed the {{ItemIcon|Explorers Map}} only being consumed on {{Icon|Melee}} attacks.
* {{TotH}} Fixed {{ItemIcon|Area Control Potion|Area Control Potions}} showing the incorrect description.
* {{TotH}} Fixed pet {{PetIcon|Harold}} having 0.2ms of monster respawn timer decrease instead of the intended 200ms.
* {{TotH}} Fixed pet {{PetIcon|Harold}} and {{AgilityIcon|Elite Pillar of Expertise}} having a duplicate Combat Doubling Chance on top of the global chance.
* {{TotH}} Locked {{Skill|Mining}} Rocks and {{Skill|Woodcutting}} Trees now highlight the shop and level requirements green if they have been met, but the other has not.
* {{TotH}} Added the appropriate level 120 skill requirements to [[Superior Skillcapes]].
* {{TotH}} Fixed {{UpgradeIcon|Palladium Pot}} providing +2% {{Skill|Cooking}} interval instead of -2%.
* {{TotH}} Fixed {{ItemIcon|Devil}} + {{ItemIcon|Eagle}} {{Skill|Summoning%23Synergies|synergy|img=Summoning}} consuming tablets on {{Skill|Thieving}} actions instead of {{Skill|Agility}} actions.
* {{TotH}} Fixed expansion monsters showing up in the {{ZoneIcon|Into the Mist}} dungeon.
* {{TotH}} Fixed Discord Rich presence showing level cap as 99.
</onlyinclude>
</onlyinclude>
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[[Category:Version]]
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