HCCO/Guide/12: Difference between revisions

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==Lightning Region==
==Lightning Region==


With a lot of good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using the same setup as {{ZoneIcon|Ancient Sanctuary}}, '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} (wearing {{ItemIcon|Aeris God Platelegs}} / {{ItemIcon|Aeris God Boots}} if you only have one set of {{ItemIcon|Perfect Sight Legs}} / {{ItemIcon|Frost Walker Boots}}) and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our punny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.
With a lot of good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using the same setup as {{ZoneIcon|Ancient Sanctuary}}, '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} (wearing {{ItemIcon|Aeris God Platelegs}} / {{ItemIcon|Aeris God Boots}} if you only have one set of {{ItemIcon|Perfect Sight Legs}} / {{ItemIcon|Frost Walker Boots}}) and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our puny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.


We can now work on clearing {{ZoneIcon|Lightning Region}}. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The {{ItemIcon|Lightning Aura Helmet}} is our first 12% DR for the helmet slot and synergises with stuns so it is useful for {{Skill|Attack|Melee}} and {{Skill|Magic}}. {{ItemIcon|Lightning Coil 2H Staff}} with {{Icon|Fire Strike|type=spell}} (any elemental spell is fine, but {{Icon|Wind Strike|type=spell}} uses {{ItemIcon|Air Rune|qty=2}} while the other strike spells only use {{ItemIcon|Air Rune|qty=1}} and you will likely have an abundance of the other elemental runes) completely replaces {{ItemIcon|Ocean Song}} and you cannot leave this dungeon without it. You will want {{ItemIcon|Lightning Strike 1H Sword|qty=5}} in order to make {{ItemIcon|FrostSpark 1H Sword}}, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace {{ItemIcon|Ultima Godsword}} as our go-to {{Skill|Attack|Melee}} weapon. You will want {{ItemIcon|Lightning Boots|qty=15}} and {{ItemIcon|Lightning Amulet|qty=15}}, as those upgrades are very useful and help with dealing with stuns and capitalising on enemy stuns.
We can now work on clearing {{ZoneIcon|Lightning Region}}. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The {{ItemIcon|Lightning Aura Helmet}} is our first 12% DR for the helmet slot and synergises with stuns so it is useful for {{Skill|Attack|Melee}} and {{Skill|Magic}}. {{ItemIcon|Lightning Coil 2H Staff}} with {{Icon|Fire Strike|type=spell}} (any elemental spell is fine, but {{Icon|Wind Strike|type=spell}} uses {{ItemIcon|Air Rune|qty=2}} while the other strike spells only use {{ItemIcon|Air Rune|qty=1}} and you will likely have an abundance of the other elemental runes) completely replaces {{ItemIcon|Ocean Song}} and you cannot leave this dungeon without it. You will want {{ItemIcon|Lightning Strike 1H Sword|qty=5}} in order to make {{ItemIcon|FrostSpark 1H Sword}}, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace {{ItemIcon|Ultima Godsword}} as our go-to {{Skill|Attack|Melee}} weapon. You will want {{ItemIcon|Lightning Boots|qty=15}} and {{ItemIcon|Lightning Amulet|qty=15}}, as those upgrades are very useful and help with dealing with stuns and capitalising on enemy stuns.
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==Ice Hydra==
==Ice Hydra==


With our very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}, leaving {{UpgradeIcon|Auto Slayer}} on for the first time since elite slayer (which feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task.  
With our very good set of {{Skill|Ranged}} upgrades, it is possible to work on completing {{MonsterIcon|Ice Hydra}} tasks which count as mythical tasks. In fact, {{MonsterIcon|Ice Hydra}} is the ''only'' mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same {{Skill|Slayer}} task twice in a row, even if that is the only {{Skill|Slayer}} task you have available for that tier. There is a [https://mod.io/g/melvoridle/m/slayer-reroll-fix Mod] available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out {{Skill|Ranged}} gear and begin working towards 20 mythical tasks through {{MonsterIcon|Ice Hydra}} to obtain {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}, leaving {{UpgradeIcon|Auto Slayer}} on for the first time since elite slayer (which feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each {{MonsterIcon|Ice Hydra}} task and then selecting another mythical task.  


It is recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process, as {{MonsterIcon|Ice Hydra}} is very slow slayer coins/hr. Even with rerolling, these 20 tasks are expected to take several days to a week of continuous {{Skill|Slayer}}, with a few days spent replenishing the approximately {{ItemIcon|Static Jellyfish|qty=50000}} that will be consumed.
It is recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process, as {{MonsterIcon|Ice Hydra}} is very slow slayer coins/hr. Even with rerolling, these 20 tasks are expected to take several days to a week of continuous {{Skill|Slayer}}, with a few days spent replenishing the approximately {{ItemIcon|Static Jellyfish|qty=50000}} that will be consumed.
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