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[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relatively pages for each subject being discussed. | [https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. Although a lot of the systems in Melvor Idle can be understood intuitively, beginning the game can be overwhelming for some new players. This guide will help explain the basics and give you some useful information to get started. The information covered here is often explained in much greater depth on the relatively pages for each subject being discussed. | ||
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[[File:Cooking guide 2.png|thumb|Active cooking.]] | [[File:Cooking guide 2.png|thumb|Active cooking.]] | ||
Now that you have caught some fish it is time to cook them. This is done with the cooking skill. When you have opened the cooking window you will notice three columns. The first thing you should do is in the left column select what fish you want to cook. Then in the right column you should light a fire, and finally in the middle select cook. Please note that you need logs gathered with the [[Woodcutting]] skill in order to light a cooking fire. Buying a [[Cooking#Cooking_Fires|Normal Cooking Fire]] from the [[Shop]] will start fires automatically during cooking.. | Now that you have caught some fish it is time to cook them. This is done with the cooking skill. When you have opened the cooking window you will notice three columns. The first thing you should do is in the left column select what fish you want to cook. Then in the right column you should light a fire, and finally in the middle select cook. Please note that you need logs gathered with the [[Woodcutting]] skill in order to light a cooking fire. Buying a [[Cooking#Cooking_Fires|Normal Cooking Fire]] from the [[Shop]] will start fires automatically during cooking.. | ||
== Offline Progression == | |||
{{Main|Reference=Offline Progression}} | |||
Offline progression allows your game to progress while closed for up to 12 hours. If the game is closed while performing an action eg. mining [[Copper Ore]], upon returning the game will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. When you open the game again a popup menu will provide a summary of what you earned while away. The skill that was being used will then continue progressing as normal. | |||
== Basic Combat == | == Basic Combat == | ||
{{Main|Reference=Combat}} | {{Main|Reference=Combat}} | ||
To fight [[monsters]] navigate to the [[combat]] page by selecting any combat skill from the left menu. The combat page contains | To fight [[monsters]] navigate to the [[combat]] page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin [[combat]]. When [[combat]] begins you will not be able to browse location list until you run or die. Enemies are fought automatically, however any items enemies drop upon death must be looted manually by selecting "Loot All" or the item itself. | ||
Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]]. | Combat skills are levelled by damaging enemies with weapons, and magic. To train a specific combat skill match your Attack Style icon with the relevant combat skill. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however unique items lost this way like [[Equipment#Capes|Skillcapes]] can be repurchased at the [[Shop]]. | ||
== Combat Skills == | == Combat Skills == | ||
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===== Defence ===== | ===== Defence ===== | ||
[[Defence]] increases your Melee and | [[Defence]] increases your Melee, Ranged, and Magic Evasion Rating, which decreases the likelihood you will be hit by melee, ranged and magic attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. | ||
===== Hitpoints ===== | ===== Hitpoints ===== |
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