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m (Clarified.) |
m (Added Combat Level to mechanics.) |
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== Combat Mechanics == | == Combat Mechanics == | ||
=== Combat Level === | |||
The first formula is used to calculate your Base Combat Level. | |||
<math>\text{Base Combat Level} = 0.25 * (\text{Defence Skill Level} + \text{Hitpoints Skill Level} + (\text{Prayer Skill Level} / 2)</math> | |||
The second set of formulas calculates your Offensive Combat Levels, only the highest result is used. | |||
<math>\text{Melee Combat Level} = 0.325 * (\text{Attack Skill Level} + \text{Strength Skill Level})</math> | |||
<math>\text{Ranged Combat Level} = 0.325 * (3 * \text{Ranged Skill Level} / 2)</math> | |||
<math>\text{Magic Combat Level} = 0.325 * (3 * \text{Magic Skill Level} / 2)</math> | |||
The third formula is used to calculate your Combat Level, rounded down to the nearest whole number. | |||
<math>\text{Combat Level} = \text{Base Combat Level} + \text{Highest Offensive Combat Level}</math> | |||
=== Melee Accuracy Rating === | === Melee Accuracy Rating === | ||
The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1. | The first formula is used to calculate your Effective Melee Attack Level. The Attack Style Bonus for melee is 1. |
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