BasChana

Joined 8 April 2022
some revisions
(some revisions)
Line 247: Line 247:


===Slayer===
===Slayer===
{{Skill|Slayer}} is a skill that mostly revolves around fighting monsters in special areas called Slayer Areas, these areas function similarly to normal Combat Areas like the {{ZoneIcon|Farmlands}}; however, each {{Skill|Slayer}} Area also has a negative passive modifier that applies to any monster fought in it. In the early game, theres not much that can be done about Slayer Area Effects, so they can be ignored.
{{Skill|Slayer}} is a skill that mostly revolves around fighting monsters in special areas called Slayer Areas, these areas function similarly to normal Combat Areas such as the {{ZoneIcon|Farmlands}}; however, each {{Skill|Slayer}} Area also has a negative passive modifier that applies to all combat that takes place there. In the early game, there's not much that can be done about Slayer Area Effects, so they can be ignored.


The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
The other aspect of {{Skill|Slayer}} is [[Slayer#Slayer_Tasks|Slayer Tasks]]: a "bounty" rewarded for killing a number of enemies:  
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Selecting the "New Task" button and choosing a difficulty is required to obtain the first task.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC|Slayer Coins}} to either choose a new task of the same difficulty or a new task of a new difficulty.
* Any other time the "New Task" button is pressed, the window will open again, and the player must pay a fee of {{SC|Slayer Coins}} to either re-roll a task of the same difficulty or select a new task of a different difficulty.
** the Easy difficulty has a reroll cost of {{SC|0}} and can be rerolled infinitely in order to choose a specific monster, if desired.
** the Easy difficulty has a reroll cost of {{SC|0}} and can be rerolled infinitely in order to choose a specific monster, if desired.
* The player will be given a quota of a random enemy available in that difficulty level
* The player will be given a quota of a random enemy available in that difficulty level.
** The "Extend Task" button will charge another fee of {{SC|SC}} and add a amount of monsters to the current task. Including the fee, completing an extended task will always provide more slayer coins in total than if the task was not extended.
* Any time the player kills one of these monsters, they will be awarded {{SC|SC}}.  
* Any time the player kills one of these monsters, they will be awarded {{SC|SC}}.  
* Any task that is completed will automatically end and be replaced with a different task, combat will continue with the current monster, and the player will stop earning {{SC|SC}}.
* Any task that is completed will automatically end and be replaced with a different task of the same difficulty, combat will continue with the current monster and the player will stop earning {{SC|SC}}.
* {{Skill|Slayer}} XP is earned by completing Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.
* {{Skill|Slayer}} XP is earned by fighting Slayer Tasks or by killing enemies in Slayer areas, these amounts stack, so a greater amount of XP is earned by doing Slayer Tasks in Slayer Areas.


It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC|SC}}.  
It is recommended to start with {{Skill|Slayer}} Tasks as early as possible, working towards unlocking {{UpgradeIcon|Auto Slayer}} as the primary goal. Be aware that this can take some time as the enemies the player is able to kill at this stage will not drop very many {{SC|SC}}.  
* Even just
* The least amount of effort to do this would be to simply reroll until the monster the player is currently fighting is the current slayer task, and then extending that task to make it last as long as possible.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
* Using Slayer Tasks as often as possible can be a great way to level multiple skills at once.
* Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards.  
* Slayer Tasks can also encourage the player to fight targets they normally wouldn't simply for the rewards.  
Line 265: Line 266:
* The least amount of effort that can be put into Slayer is rerolling as many times as it takes until the monster the player is fighting becomes the task.  
* The least amount of effort that can be put into Slayer is rerolling as many times as it takes until the monster the player is fighting becomes the task.  
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters.
It is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and catching up should be relatively simple with better gear.


===Leveling Guidelines===
===Leveling Guidelines===
Line 272: Line 271:
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player must have an appropriate [[Auto Eat]] level and won't run out of food.
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* The player has enough [[Damage Reduction]] to survive against enemies when [[Auto Eat]] is not enough by itself.  
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}
* Armor should be upgraded from the Bank screen whenever possible, this is possible for all {{Skill|Defence|Melee}} except {{ItemIcon|Dragon Gloves|Gloves}} armor and {{Skill|Ranged}} armor starting with {{ItemIcon|Green D-hide Body|Green D-hide}}


For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
For the first section, the player will likely not have any cape, amulet, rings, {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, {{Skill|Astrology}} bonuses, or {{Skill|Agility}} obstacles. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Some notes on the first section:
* All assumed skill levels are equal to the ones required by the set of gear.
* All assumed skill levels are equal to the ones required by the set of gear.
* When choosing a proper monster to farm, it is recommended to follow a priority rule:  
* When choosing a proper monster to farm, it is recommended to follow a priority rule:  
# Drops something that you want.
# Drops something that useful.
# Is your current Slayer Task.
# Is the current Slayer Task.
# Highest XP/hr.  
# Highest XP/hr.  


Line 581: Line 580:
|}
|}


Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}}. Combination Runes are a good way to level {{Skill|Runecrafting}}, as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your {{Skill|Runecrafting}} leveling.
Each non-Wind spell also has the option of using {{ItemIcon|Mist Rune|notext=true}}{{ItemIcon|Dust Rune|notext=true}}{{ItemIcon|Smoke Rune|Combination Runes}}. Combination Runes are a good way to level {{Skill|Runecrafting}} as they are worth significantly more XP than their individual counterparts; crafting combination runes for spells you plan to use is a great way to make more efficient use of your {{Skill|Runecrafting}} leveling.


When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. For example, there is no benefit to using a {{ItemIcon|Fire Battlestaff}} with {{SpellIcon|Fire Wave}} if you are casting the spell with {{ItemIcon|Smoke Rune|Smoke Runes}}, but there would be a benefit of using a {{ItemIcon|Air Battlestaff}} with {{SpellIcon|Fire Wave}} if you were also casting {{SpellIcon|Surge II}}.
When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. For example, there is no benefit to using a {{ItemIcon|Fire Battlestaff}} with {{SpellIcon|Fire Wave}} if you are casting the spell with {{ItemIcon|Smoke Rune|Smoke Runes}}, but there would be a benefit of using a {{ItemIcon|Air Battlestaff}} with {{SpellIcon|Fire Wave}} if you were also casting {{SpellIcon|Surge II}}.
Line 827: Line 826:
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.
* {{ItemIcon|Ancient Shield}} has a fourth upgrade, the {{ItemIcon|Dragonfire Shield}}, which is best in slot for Melee for a long time. Upgrading this shield requires 7050 {{ItemIcon|Dragon Bones}}.


Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The {{ItemIcon|Dragonfire Shield}} and the {{ItemIcon|Scaled Shield}} are two important items that should NOT be skipped.
Due to the nature of the game, it is entirely possible to skip Ancient armor completely, and go straight to the next section. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. The {{ItemIcon|Dragonfire Shield}} and the {{ItemIcon|Scaled Shield}} are two important items that should not be skipped.




Line 1,215: Line 1,214:
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Cursed Forest}} and {{ZoneIcon|Necromancers Palace}} for powerful lategame equipment
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Golden Cloud Mountains}} only until obtaining the {{UpgradeIcon|Golden Shard}}
# {{ZoneIcon|Millennium Gate}} for high damage reduction Armor
# {{ZoneIcon|Millennium Gate}} for BIS engame Armor with the highest Damage Reduction
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Golden Cloud Mountains}} for BIS endgame weapons
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Lair of the Spider Queen}}
# {{ZoneIcon|Throne of the Herald}}
# {{ZoneIcon|Throne of the Herald}}