HCCO/Guide/4: Difference between revisions

1,395 bytes added ,  19 February 2023
Rune G is recommended to skip
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(Rune G is recommended to skip)
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The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.
The first thing you should do in this part of the story is to upgrade your {{ItemIcon|Amulet of Strength}} into an {{ItemIcon|Elite Amulet of Strength|Elite}} one, simply by farming more {{MonsterIcon|Mummy|Mummies}}. On average you need to kill around a thousand of them.


You can wait to get the {{ItemIcon|Paladin Gloves}} until after getting {{ItemIcon|Rune Platebody|Rune Armor|nolink=true}}, or you can farm it now. At this point, you will use around 6 {{ItemIcon|Lobster|nolink=true}} per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.
You will next want to get the {{ItemIcon|Paladin Gloves}} from {{MonsterIcon|Paladin}} once you have enough DR from upgrading to {{ItemIcon|(G) Adamant Platebody|(G) Adamant armour}}. These gloves give DR, melee strength and no negative bonuses so they can be used for all styles if necessary. At this point in your progression, you will use around 6 {{ItemIcon|Lobster|nolink=true}} per {{MonsterIcon|Paladin}} kill, and the chance to get them is 1/171. Not too hard.


The next step is to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}}, and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces|nolink=true}}, for a total of 29% Damage Reduction with the {{ItemIcon|Paladin Gloves|nolink=true}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}}, farmed at {{MonsterIcon|Statue|nolink=true}} or at {{MonsterIcon|Purple Goo Monster}} to make headway towards {{ItemIcon|Elite Amulet of Defence}}. Considering the amount of bars needed to upgrade this armour, you may wish to wait until {{ItemIcon|Ancient Platebody|Ancient armour|nolink=true}} instead, as {{ItemIcon|(G) Adamant Platebody|(G) adamant armour|nolink=true}} is sufficient for clearing {{ZoneIcon|Volcanic Cave}} (with a higher but still manageable HP requirement).
The next step is completely optional and it is overall recommended to skip over, but it's an option for those wanting to take the slower route. {{ItemIcon|(G) Adamant Platebody|(G) Adamant armour|nolink=true}} gives enough DR to safely idle {{ZoneIcon|Volcanic Cave}} with about 920 HP. This means you can skip {{ItemIcon|(G) Rune Platebody|(G) Rune armour|nolink=true}} entirely and save bars to put towards {{ItemIcon|(G) Ancient Platebody|(G) Ancient armour|nolink=true}} instead, as this armour set is more important for progression and requires a tonne of bars. You won't need bars after {{ItemIcon|(G) Ancient Platebody|(G) Ancient armour|nolink=true}} either. The ~92HP threshold is very manageable as well, as while preparing for {{ZoneIcon|Volcanic Cave}} you will obtain enough {{Skill|Hitpoints}} levels anyway, as you will need about {{ItemIcon|Trout|qty=50k-100k}} to fully complete the dungeon. Make sure to double check with Can I Idle (it is still perfectly accurate for everything before {{ZoneIcon|Impending Darkness Event}}) for your specific combination of {{Skill|Hitpoints}} and DR.


You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third set now, too.
If you choose to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}} and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces|nolink=true}}, you will enjoy a nice total of 29% Damage Reduction with the {{ItemIcon|Paladin Gloves|nolink=true}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} which are bwst farmed at {{MonsterIcon|Statue|nolink=true}} or at {{MonsterIcon|Purple Goo Monster}} to make headway towards {{ItemIcon|Elite Amulet of Defence}}.  


The last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}}, a great upgrade that will be the primary weapon up until {{ItemIcon|Darksteel Dagger}} from {{MonsterIcon|Rancora Spider}}. Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet as it will be awhile before you can obtain the necessary {{ItemIcon|Infernal Core|Infernal Cores}} to make it worthwhile. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it, as it will drastically reduce your food consumption and the associated food farming time. You'll probably only want to use it outside of dungeons, because the high burst damage from stronger enemies heavily reduces effectiveness of the lifesteal and makes the bonus damage impossible to reliably utilise.
You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}, funded largely from selling {{ItemIcon|Large Horn}} from {{MonsterIcon|Raging Horned Elite}}. You should also consider getting the third set now, too.
 
The last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}}, a great upgrade that will be the primary weapon up until {{ItemIcon|Darksteel Dagger}} from {{MonsterIcon|Rancora Spider}}. Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet as it will be awhile before you can obtain the necessary {{ItemIcon|Infernal Core|Infernal Cores}} to make it worthwhile. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it, as it will drastically reduce your food consumption and the associated food farming time. You'll probably only want to use it outside of dungeons, because the high burst damage from stronger enemies heavily reduces effectiveness of the lifesteal and makes the bonus damage impossible to reliably utilise. It is very good for all things {{Skill|Slayer}}, {{ItemIcon|Fury of the Elemental Zodiacs|FeZ}} and {{MonsterIcon|Raging Horned Elite}} farming, but the extra time spent farming {{ZoneIcon|Deep Sea Ship}} can be spent gathering {{ItemIcon|Trout}} instead. Both approaches are about equal in overall efficiency, assuming average luck.


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