17,101
edits
(→Melee and Ranged Max Hit: Correct max hit formula again) |
(→Max Hit: Correct application of number multiplier) |
||
Line 167: | Line 167: | ||
Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as: | Given these figures, the base max hit (i.e. max hit before modifiers) is then calculated as: | ||
<math>\text{Base Max Hit} = M \times \left | <math>\text{Base Max Hit} = \left \lfloor M \times \left ( 2.2 + \frac{\text{Effective Skill Level}}{10} + \frac{\text{Effective Skill Level} + 17}{640} \times \text{Strength Bonus} \right ) \right \rfloor</math> | ||
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: | Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to: |