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local p = {} | local p = {} | ||
--This module polls various game data sources to produce a full list of skill | -- This module polls various game data sources to produce a full list of skill | ||
--level unlocks for each skill. The game has a hard-coded set of "milestones" | -- level unlocks for each skill. The game has a hard-coded set of "milestones" | ||
--for each skill that does the same thing, but it is not exhaustive and not | -- for each skill that does the same thing, but it is not exhaustive and not | ||
--permanently visible for most combat skills. | -- permanently visible for most combat skills. | ||
-- TODO: Args to filter by level range and unlock type | |||
local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
Line 11: | Line 13: | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
local CombatAreas = require('Module:CombatAreas') | local CombatAreas = require('Module:CombatAreas') | ||
local Shop = require('Module:Shop') | |||
local Township = require('Module:Township') | |||
local GameData = require('Module:GameData') | |||
local SkillData = GameData.skillData | |||
local Num = require('Module:Number') | |||
local | -- This excludes certain checks pertinent to all skills, like equipment | ||
'Slayer'} | local SKILL_CHECK_MAP = { | ||
['Attack'] = {}, | |||
['Strength'] = {}, | |||
['Defence'] = {}, | |||
['Hitpoints'] = {}, | |||
['Ranged'] = {}, | |||
['Magic'] = {'spells', 'altmagic'}, | |||
['Prayer'] = {'prayers'}, | |||
['Slayer'] = {'areas'}, | |||
['Farming'] = {'mastery', 'gatheringitems', 'farmingplots'}, | |||
['Township'] = {'townshipunlocks'}, | |||
['Woodcutting'] = {'mastery', 'gatheringitems'}, | |||
['Fishing'] = {'mastery', 'gatheringitems'}, | |||
['Firemaking'] = {'mastery', 'firemaking'}, | |||
['Cooking'] = {'mastery', 'artisanitems'}, | |||
['Mining'] = {'mastery', 'gatheringitems'}, | |||
['Smithing'] = {'mastery', 'artisanitems'}, | |||
['Thieving'] = {'mastery', 'thieving'}, | |||
['Fletching'] = {'mastery', 'artisanitems'}, | |||
['Crafting'] = {'mastery', 'artisanitems'}, | |||
['Runecrafting'] = {'mastery', 'artisanitems'}, | |||
['Herblore'] = {'mastery', 'artisanitems'}, | |||
['Agility'] = {'mastery', 'agilityslots'}, | |||
['Summoning'] = {'mastery', 'artisanitems'}, | |||
['Astrology'] = {'mastery', 'constellations'}, | |||
['Alt. Magic'] = {'altmagic'}, | |||
} | |||
local TYPE_SORT_ORDER = { | local TYPE_SORT_ORDER = { | ||
['item'] = | ['special'] = 1, | ||
['combatArea'] = | ['biome'] = 2, | ||
['slayerArea'] = | ['building'] = 3, | ||
['dungeon'] = | ['plot'] = 4, | ||
['obstacleslot'] = 5, | |||
['pillar'] = 6, | |||
['spell'] = 7, | |||
['prayer'] = 8, | |||
['thieving'] = 9, | |||
['constellation'] = 10, | |||
['gathering'] = 11, | |||
['artisan'] = 12, | |||
['item'] = 13, | |||
['combatArea'] = 14, | |||
['slayerArea'] = 15, | |||
['dungeon'] = 16, | |||
['shop'] = 17, | |||
['trader'] = 18, | |||
['obstacle'] = 19 | |||
} | } | ||
local VERBS_PER_SUBTYPE = { | local VERBS_PER_SUBTYPE = { | ||
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['Magic Book'] = 'Wield', | ['Magic Book'] = 'Wield', | ||
['Ranged Weapon'] = 'Wield', | ['Ranged Weapon'] = 'Wield', | ||
['Ammo'] = ' | ['Ammo'] = 'Wield', | ||
['Equipment'] = ' | ['Equipment'] = 'Wear', | ||
['Armour'] = ' | ['Armour'] = 'Wear', | ||
['Trimmed Armour'] = ' | ['Trimmed Armour'] = 'Wear', | ||
['Magic Armour'] = ' | ['Magic Armour'] = 'Wear', | ||
['Ranged Armour'] = ' | ['Ranged Armour'] = 'Wear', | ||
['Slayer Armour'] = ' | ['Slayer Armour'] = 'Wear', | ||
['Ring'] = ' | ['Ring'] = 'Wear', | ||
['Amulet'] = ' | ['Amulet'] = 'Wear', | ||
['combatArea'] = 'Access', | ['combatArea'] = 'Access', | ||
['slayerArea'] = 'Access', | ['slayerArea'] = 'Access', | ||
['dungeon'] = 'Access' | ['dungeon'] = 'Access', | ||
['standard'] = 'Cast', | |||
['aurora'] = 'Cast', | |||
['curse'] = 'Cast', | |||
['ancient'] = 'Cast', | |||
['archaic'] = 'Cast', | |||
['prayer'] = 'Use', | |||
['altMagic'] = 'Cast', | |||
['tree'] = 'Cut', | |||
['fish'] = 'Catch', | |||
['Essence'] = 'Mine', | |||
['Ore'] = 'Mine', | |||
['Gem'] = 'Mine', | |||
['artisan'] = 'Create', | |||
['melvorD:Fire'] = 'Cook', | |||
['melvorD:Furnace'] = 'Bake', | |||
['melvorD:Pot'] = 'Boil', | |||
['melvorD:Bars'] = 'Smelt', | |||
['melvorF:SkillPotions'] = 'Brew', | |||
['melvorF:CombatPotions'] = 'Brew', | |||
['log'] = 'Burn', | |||
['npc'] = 'Pickpocket', | |||
['constellation'] = 'Study', | |||
['shop'] = 'Purchase', | |||
['plot'] = 'New', | |||
['biome'] = 'Access', | |||
['basicBuilding'] = 'Build', | |||
['trader'] = 'Trade for', | |||
['obstacle'] = 'Build', | |||
['obstacleslot'] = 'Build', | |||
['pillar'] = 'Build' | |||
} | } | ||
local SUBTYPE_OVERRIDES = { | local SUBTYPE_OVERRIDES = { | ||
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['Spectral Ice Sword'] = 'Weapon', | ['Spectral Ice Sword'] = 'Weapon', | ||
['Torrential Blast Crossbow'] = 'Ranged Weapon' | ['Torrential Blast Crossbow'] = 'Ranged Weapon' | ||
} | |||
local SUBTYPE_SORT_OVERRIDES = { | |||
['melvorD:Bars'] = '1', | |||
['melvorF:StandardRunes'] = '1', | |||
['log'] = '1' | |||
} | } | ||
local GEAR_SETS = { | local GEAR_SETS = { | ||
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['level'] = 30, | ['level'] = 30, | ||
['entities'] = {'Adamant Boots', '(S) Adamant Boots', '(G) Adamant Boots', 'Adamant Gloves', 'Adamant Helmet', '(S) Adamant Helmet', '(G) Adamant Helmet', 'Adamant Platebody', '(S) Adamant Platebody', '(G) Adamant Platebody', 'Adamant Platelegs', '(S) Adamant Platelegs', '(G) Adamant Platelegs', 'Adamant Shield', '(S) Adamant Shield', '(G) Adamant Shield'} | ['entities'] = {'Adamant Boots', '(S) Adamant Boots', '(G) Adamant Boots', 'Adamant Gloves', 'Adamant Helmet', '(S) Adamant Helmet', '(G) Adamant Helmet', 'Adamant Platebody', '(S) Adamant Platebody', '(G) Adamant Platebody', 'Adamant Platelegs', '(S) Adamant Platelegs', '(G) Adamant Platelegs', 'Adamant Shield', '(S) Adamant Shield', '(G) Adamant Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Adamant Ranged Weapons', | |||
['level'] = 30, | |||
['entities'] = {'Adamant Crossbow', 'Adamant Javelin', 'Adamant Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 80, | ['level'] = 80, | ||
['entities'] = {'Ancient D-hide Body', 'Ancient D-hide Chaps', 'Ancient D-hide Shield', 'Ancient D-hide Vambraces', '(U) Ancient D-hide Body', '(U) Ancient D-hide Chaps', '(U) Ancient D-hide Shield', '(U) Ancient D-hide Vambraces'} | ['entities'] = {'Ancient D-hide Body', 'Ancient D-hide Chaps', 'Ancient D-hide Shield', 'Ancient D-hide Vambraces', '(U) Ancient D-hide Body', '(U) Ancient D-hide Chaps', '(U) Ancient D-hide Shield', '(U) Ancient D-hide Vambraces'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Ancient Ranged Weapons', | |||
['level'] = 70, | |||
['entities'] = {'Ancient Crossbow', 'Ancient Javelin', 'Ancient Throwing Knife', 'Ancient Longbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 105, | ['level'] = 105, | ||
['entities'] = {'Augite Boots', '(I) Augite Boots', '(P) Augite Boots', 'Augite Gloves', 'Augite Helmet', '(I) Augite Helmet', '(P) Augite Helmet', 'Augite Platebody', '(I) Augite Platebody', '(P) Augite Platebody', 'Augite Platelegs', '(I) Augite Platelegs', '(P) Augite Platelegs', 'Augite Shield', '(I) Augite Shield', '(P) Augite Shield'} | ['entities'] = {'Augite Boots', '(I) Augite Boots', '(P) Augite Boots', 'Augite Gloves', 'Augite Helmet', '(I) Augite Helmet', '(P) Augite Helmet', 'Augite Platebody', '(I) Augite Platebody', '(P) Augite Platebody', 'Augite Platelegs', '(I) Augite Platelegs', '(P) Augite Platelegs', 'Augite Shield', '(I) Augite Shield', '(P) Augite Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Augite Ranged Weapons', | |||
['level'] = 105, | |||
['entities'] = {'Augite Crossbow', 'Augite Javelin', 'Augite Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 105, | ['level'] = 105, | ||
['entities'] = {'Augite 2H Sword', 'Augite Battleaxe', 'Augite Dagger', 'Augite Scimitar', 'Augite Sword'} | ['entities'] = {'Augite 2H Sword', 'Augite Battleaxe', 'Augite Dagger', 'Augite Scimitar', 'Augite Sword'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Battlestaves', | |||
['level'] = 30, | |||
['entities'] = {'Air Battlestaff', 'Earth Battlestaff', 'Fire Battlestaff', 'Water Battlestaff'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 1, | ['level'] = 1, | ||
['entities'] = {'Bronze Boots', '(S) Bronze Boots', '(G) Bronze Boots', 'Bronze Gloves', 'Bronze Helmet', '(S) Bronze Helmet', '(G) Bronze Helmet', 'Bronze Platebody', '(S) Bronze Platebody', '(G) Bronze Platebody', 'Bronze Platelegs', '(S) Bronze Platelegs', '(G) Bronze Platelegs', 'Bronze Shield', '(S) Bronze Shield', '(G) Bronze Shield'} | ['entities'] = {'Bronze Boots', '(S) Bronze Boots', '(G) Bronze Boots', 'Bronze Gloves', 'Bronze Helmet', '(S) Bronze Helmet', '(G) Bronze Helmet', 'Bronze Platebody', '(S) Bronze Platebody', '(G) Bronze Platebody', 'Bronze Platelegs', '(S) Bronze Platelegs', '(G) Bronze Platelegs', 'Bronze Shield', '(S) Bronze Shield', '(G) Bronze Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Bronze Ranged Weapons', | |||
['level'] = 1, | |||
['entities'] = {'Bronze Crossbow', 'Bronze Javelin', 'Bronze Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 110, | ['level'] = 110, | ||
['entities'] = {'Carrion Body', 'Carrion Chaps', 'Carrion Shield', 'Carrion Vambraces', '(U) Carrion Body', '(U) Carrion Chaps', '(U) Carrion Shield', '(U) Carrion Vambraces'} | ['entities'] = {'Carrion Body', 'Carrion Chaps', 'Carrion Shield', 'Carrion Vambraces', '(U) Carrion Body', '(U) Carrion Chaps', '(U) Carrion Shield', '(U) Carrion Vambraces'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Carrion Bows', | |||
['level'] = 110, | |||
['entities'] = {'Carrion Longbow', 'Carrion Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 100, | ['level'] = 100, | ||
['entities'] = {'Corundum Boots', '(I) Corundum Boots', '(P) Corundum Boots', 'Corundum Gloves', 'Corundum Helmet', '(I) Corundum Helmet', '(P) Corundum Helmet', 'Corundum Platebody', '(I) Corundum Platebody', '(P) Corundum Platebody', 'Corundum Platelegs', '(I) Corundum Platelegs', '(P) Corundum Platelegs', 'Corundum Shield', '(I) Corundum Shield', '(P) Corundum Shield'} | ['entities'] = {'Corundum Boots', '(I) Corundum Boots', '(P) Corundum Boots', 'Corundum Gloves', 'Corundum Helmet', '(I) Corundum Helmet', '(P) Corundum Helmet', 'Corundum Platebody', '(I) Corundum Platebody', '(P) Corundum Platebody', 'Corundum Platelegs', '(I) Corundum Platelegs', '(P) Corundum Platelegs', 'Corundum Shield', '(I) Corundum Shield', '(P) Corundum Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Corundum Ranged Weapons', | |||
['level'] = 100, | |||
['entities'] = {'Corundum Crossbow', 'Corundum Javelin', 'Corundum Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 110, | ['level'] = 110, | ||
['entities'] = {'Divine Boots', '(I) Divine Boots', '(P) Divine Boots', 'Divine Gloves', 'Divine Helmet', '(I) Divine Helmet', '(P) Divine Helmet', 'Divine Platebody', '(I) Divine Platebody', '(P) Divine Platebody', 'Divine Platelegs', '(I) Divine Platelegs', '(P) Divine Platelegs', 'Divine Shield', '(I) Divine Shield', '(P) Divine Shield'} | ['entities'] = {'Divine Boots', '(I) Divine Boots', '(P) Divine Boots', 'Divine Gloves', 'Divine Helmet', '(I) Divine Helmet', '(P) Divine Helmet', 'Divine Platebody', '(I) Divine Platebody', '(P) Divine Platebody', 'Divine Platelegs', '(I) Divine Platelegs', '(P) Divine Platelegs', 'Divine Shield', '(I) Divine Shield', '(P) Divine Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Divine Ranged Weapons', | |||
['level'] = 110, | |||
['entities'] = {'Divine Crossbow', 'Divine Javelin', 'Divine Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 60, | ['level'] = 60, | ||
['entities'] = {'Dragon Boots', '(S) Dragon Boots', '(G) Dragon Boots', 'Dragon Gloves', 'Dragon Helmet', '(S) Dragon Helmet', '(G) Dragon Helmet', 'Dragon Platebody', '(S) Dragon Platebody', '(G) Dragon Platebody', 'Dragon Platelegs', '(S) Dragon Platelegs', '(G) Dragon Platelegs', 'Dragon Shield', '(S) Dragon Shield', '(G) Dragon Shield'} | ['entities'] = {'Dragon Boots', '(S) Dragon Boots', '(G) Dragon Boots', 'Dragon Gloves', 'Dragon Helmet', '(S) Dragon Helmet', '(G) Dragon Helmet', 'Dragon Platebody', '(S) Dragon Platebody', '(G) Dragon Platebody', 'Dragon Platelegs', '(S) Dragon Platelegs', '(G) Dragon Platelegs', 'Dragon Shield', '(S) Dragon Shield', '(G) Dragon Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Dragon Ranged Weapons', | |||
['level'] = 60, | |||
['entities'] = {'Dragon Crossbow', 'Dragon Javelin', 'Dragon Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 100, | ['level'] = 100, | ||
['entities'] = {'Elderwood Body', 'Elderwood Chaps', 'Elderwood Shield', 'Elderwood Vambraces', '(U) Elderwood Body', '(U) Elderwood Chaps', '(U) Elderwood Shield', '(U) Elderwood Vambraces'} | ['entities'] = {'Elderwood Body', 'Elderwood Chaps', 'Elderwood Shield', 'Elderwood Vambraces', '(U) Elderwood Body', '(U) Elderwood Chaps', '(U) Elderwood Shield', '(U) Elderwood Vambraces'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Elderwood Bows', | |||
['level'] = 100, | |||
['entities'] = {'Elderwood Longbow', 'Elderwood Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 40, | ['level'] = 40, | ||
['entities'] = {'Ice Boots', 'Ice Helmet', 'Ice Platebody', 'Ice Platelegs', 'Ice Shield'} | ['entities'] = {'Ice Boots', 'Ice Helmet', 'Ice Platebody', 'Ice Platelegs', 'Ice Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Ice Bows', | |||
['level'] = 40, | |||
['entities'] = {'Ice Longbow', 'Ice Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 1, | ['level'] = 1, | ||
['entities'] = {'Iron Boots', '(S) Iron Boots', '(G) Iron Boots', 'Iron Gloves', 'Iron Helmet', '(S) Iron Helmet', '(G) Iron Helmet', 'Iron Platebody', '(S) Iron Platebody', '(G) Iron Platebody', 'Iron Platelegs', '(S) Iron Platelegs', '(G) Iron Platelegs', 'Iron Shield', '(S) Iron Shield', '(G) Iron Shield'} | ['entities'] = {'Iron Boots', '(S) Iron Boots', '(G) Iron Boots', 'Iron Gloves', 'Iron Helmet', '(S) Iron Helmet', '(G) Iron Helmet', 'Iron Platebody', '(S) Iron Platebody', '(G) Iron Platebody', 'Iron Platelegs', '(S) Iron Platelegs', '(G) Iron Platelegs', 'Iron Shield', '(S) Iron Shield', '(G) Iron Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Iron Ranged Weapons', | |||
['level'] = 1, | |||
['entities'] = {'Iron Crossbow', 'Iron Javelin', 'Iron Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 110, | ['level'] = 110, | ||
['entities'] = {'Lightning Mythical Wizard Boots', 'Lightning Mythical Wizard Bottoms', 'Lightning Mythical Wizard Hat', 'Lightning Mythical Wizard Robes'} | ['entities'] = {'Lightning Mythical Wizard Boots', 'Lightning Mythical Wizard Bottoms', 'Lightning Mythical Wizard Hat', 'Lightning Mythical Wizard Robes'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Magic Bows', | |||
['level'] = 50, | |||
['entities'] = {'Magic Longbow', 'Magic Shortbow'} | |||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Maple Bows', | |||
['level'] = 30, | |||
['entities'] = {'Maple Longbow', 'Maple Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 108, | ['level'] = 108, | ||
['entities'] = {'Meteorite Helmet', 'Meteorite Platebody', 'Meteorite Platelegs'} | ['entities'] = {'Meteorite Helmet', 'Meteorite Platebody', 'Meteorite Platelegs'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Meteorite Ranged Weapons', | |||
['level'] = 1, | |||
['entities'] = {'Meteorite Crossbow', 'Meteorite Javelin'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 20, | ['level'] = 20, | ||
['entities'] = {'Mithril Boots', '(S) Mithril Boots', '(G) Mithril Boots', 'Mithril Gloves', 'Mithril Helmet', '(S) Mithril Helmet', '(G) Mithril Helmet', 'Mithril Platebody', '(S) Mithril Platebody', '(G) Mithril Platebody', 'Mithril Platelegs', '(S) Mithril Platelegs', '(G) Mithril Platelegs', 'Mithril Shield', '(S) Mithril Shield', '(G) Mithril Shield'} | ['entities'] = {'Mithril Boots', '(S) Mithril Boots', '(G) Mithril Boots', 'Mithril Gloves', 'Mithril Helmet', '(S) Mithril Helmet', '(G) Mithril Helmet', 'Mithril Platebody', '(S) Mithril Platebody', '(G) Mithril Platebody', 'Mithril Platelegs', '(S) Mithril Platelegs', '(G) Mithril Platelegs', 'Mithril Shield', '(S) Mithril Shield', '(G) Mithril Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Mithril Ranged Weapons', | |||
['level'] = 20, | |||
['entities'] = {'Mithril Crossbow', 'Mithril Javelin', 'Mithril Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 40, | ['level'] = 40, | ||
['entities'] = {'Mystic Air Staff', 'Mystic Earth Staff', 'Mystic Fire Staff', 'Mystic Water Staff'} | ['entities'] = {'Mystic Air Staff', 'Mystic Earth Staff', 'Mystic Fire Staff', 'Mystic Water Staff'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Normal Bows', | |||
['level'] = 1, | |||
['entities'] = {'Normal Longbow', 'Normal Shortbow'} | |||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Oak Bows', | |||
['level'] = 5, | |||
['entities'] = {'Oak Longbow', 'Oak Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 30, | ['level'] = 30, | ||
['entities'] = {'Red Wizard Boots', 'Red Wizard Bottoms', 'Red Wizard Hat', 'Red Wizard Robes'} | ['entities'] = {'Red Wizard Boots', 'Red Wizard Bottoms', 'Red Wizard Hat', 'Red Wizard Robes'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Redwood Bows', | |||
['level'] = 60, | |||
['entities'] = {'Redwood Longbow', 'Redwood Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 105, | ['level'] = 105, | ||
['entities'] = {'Revenant Body', 'Revenant Chaps', 'Revenant Shield', 'Revenant Vambraces', '(U) Revenant Body', '(U) Revenant Chaps', '(U) Revenant Shield', '(U) Revenant Vambraces'} | ['entities'] = {'Revenant Body', 'Revenant Chaps', 'Revenant Shield', 'Revenant Vambraces', '(U) Revenant Body', '(U) Revenant Chaps', '(U) Revenant Shield', '(U) Revenant Vambraces'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Revenant Bows', | |||
['level'] = 105, | |||
['entities'] = {'Revenant Longbow', 'Revenant Shortbow'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 40, | ['level'] = 40, | ||
['entities'] = {'Rune Boots', '(S) Rune Boots', '(G) Rune Boots', 'Rune Gloves', 'Rune Helmet', '(S) Rune Helmet', '(G) Rune Helmet', 'Rune Platebody', '(S) Rune Platebody', '(G) Rune Platebody', 'Rune Platelegs', '(S) Rune Platelegs', '(G) Rune Platelegs', 'Rune Shield', '(S) Rune Shield', '(G) Rune Shield'} | ['entities'] = {'Rune Boots', '(S) Rune Boots', '(G) Rune Boots', 'Rune Gloves', 'Rune Helmet', '(S) Rune Helmet', '(G) Rune Helmet', 'Rune Platebody', '(S) Rune Platebody', '(G) Rune Platebody', 'Rune Platelegs', '(S) Rune Platelegs', '(G) Rune Platelegs', 'Rune Shield', '(S) Rune Shield', '(G) Rune Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Rune Ranged Weapons', | |||
['level'] = 40, | |||
['entities'] = {'Rune Crossbow', 'Rune Javelin', 'Rune Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
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['level'] = 40, | ['level'] = 40, | ||
['entities'] = {'Rune 2H Sword', 'Rune Battleaxe', 'Rune Dagger', 'Rune Scimitar', 'Rune Sword'} | ['entities'] = {'Rune 2H Sword', 'Rune Battleaxe', 'Rune Dagger', 'Rune Scimitar', 'Rune Sword'} | ||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Basic)', | |||
['level'] = 1, | |||
['entities'] = {'Slayer Helmet (Basic)', 'Slayer Platebody (Basic)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Strong)', | |||
['level'] = 30, | |||
['entities'] = {'Slayer Helmet (Strong)', 'Slayer Platebody (Strong)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Elite)', | |||
['level'] = 60, | |||
['entities'] = {'Slayer Helmet (Elite)', 'Slayer Platebody (Elite)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Master)', | |||
['level'] = 80, | |||
['entities'] = {'Slayer Helmet (Master)', 'Slayer Platebody (Master)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Legendary)', | |||
['level'] = 100, | |||
['entities'] = {'Slayer Helmet (Legendary)', 'Slayer Platebody (Legendary)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Melee Slayer Gear (Mythical)', | |||
['level'] = 110, | |||
['entities'] = {'Slayer Helmet (Mythical)', 'Slayer Platebody (Mythical)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Ranged Slayer Gear (Strong)', | |||
['level'] = 30, | |||
['entities'] = {'Slayer Cowl (Strong)', 'Slayer Leather Body (Strong)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Ranged Slayer Gear (Elite)', | |||
['level'] = 60, | |||
['entities'] = {'Slayer Cowl (Elite)', 'Slayer Leather Body (Elite)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Ranged Slayer Gear (Master)', | |||
['level'] = 80, | |||
['entities'] = {'Slayer Cowl (Master)', 'Slayer Leather Body (Master)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Ranged Slayer Gear (Legendary)', | |||
['level'] = 100, | |||
['entities'] = {'Slayer Cowl (Legendary)', 'Slayer Leather Body (Legendary)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Ranged Slayer Gear (Mythical)', | |||
['level'] = 110, | |||
['entities'] = {'Slayer Cowl (Mythical)', 'Slayer Leather Body (Mythical)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Magic Slayer Gear (Strong)', | |||
['level'] = 30, | |||
['entities'] = {'Slayer Wizard Hat (Strong)', 'Slayer Wizard Robes (Strong)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Magic Slayer Gear (Elite)', | |||
['level'] = 60, | |||
['entities'] = {'Slayer Wizard Hat (Elite)', 'Slayer Wizard Robes (Elite)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Magic Slayer Gear (Master)', | |||
['level'] = 80, | |||
['entities'] = {'Slayer Wizard Hat (Master)', 'Slayer Wizard Robes (Master)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Magic Slayer Gear (Legendary)', | |||
['level'] = 100, | |||
['entities'] = {'Slayer Wizard Hat (Legendary)', 'Slayer Wizard Robes (Legendary)'} | |||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Magic Slayer Gear (Mythical)', | |||
['level'] = 110, | |||
['entities'] = {'Slayer Wizard Hat (Mythical)', 'Slayer Wizard Robes (Mythical)'} | |||
}, | }, | ||
{ | { | ||
Line 458: | Line 762: | ||
['level'] = 5, | ['level'] = 5, | ||
['entities'] = {'Steel Boots', '(S) Steel Boots', '(G) Steel Boots', 'Steel Gloves', 'Steel Helmet', '(S) Steel Helmet', '(G) Steel Helmet', 'Steel Platebody', '(S) Steel Platebody', '(G) Steel Platebody', 'Steel Platelegs', '(S) Steel Platelegs', '(G) Steel Platelegs', 'Steel Shield', '(S) Steel Shield', '(G) Steel Shield'} | ['entities'] = {'Steel Boots', '(S) Steel Boots', '(G) Steel Boots', 'Steel Gloves', 'Steel Helmet', '(S) Steel Helmet', '(G) Steel Helmet', 'Steel Platebody', '(S) Steel Platebody', '(G) Steel Platebody', 'Steel Platelegs', '(S) Steel Platelegs', '(G) Steel Platelegs', 'Steel Shield', '(S) Steel Shield', '(G) Steel Shield'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Steel Ranged Weapons', | |||
['level'] = 5, | |||
['entities'] = {'Steel Crossbow', 'Steel Javelin', 'Steel Throwing Knife'} | |||
}, | }, | ||
{ | { | ||
Line 482: | Line 792: | ||
['level'] = 120, | ['level'] = 120, | ||
['entities'] = {'Vorloran Protector Boots', 'Vorloran Protector Gauntlets', 'Vorloran Protector Helmet', 'Vorloran Protector Platebody', 'Vorloran Protector Platelegs'} | ['entities'] = {'Vorloran Protector Boots', 'Vorloran Protector Gauntlets', 'Vorloran Protector Helmet', 'Vorloran Protector Platebody', 'Vorloran Protector Platelegs'} | ||
}, | |||
{ | |||
['verb'] = 'Wear', | |||
['name'] = 'Vorloran Watcher Armour', | |||
['level'] = 120, | |||
['entities'] = {'Vorloran Watcher Boots', 'Vorloran Watcher Gauntlets', 'Vorloran Watcher Helmet', 'Vorloran Watcher Platebody', 'Vorloran Watcher Platelegs'} | |||
}, | }, | ||
{ | { | ||
Line 500: | Line 816: | ||
['level'] = 69, | ['level'] = 69, | ||
['entities'] = {'Water Expert Wizard Boots', 'Water Expert Wizard Bottoms', 'Water Expert Wizard Hat', 'Water Expert Wizard Robes'} | ['entities'] = {'Water Expert Wizard Boots', 'Water Expert Wizard Bottoms', 'Water Expert Wizard Hat', 'Water Expert Wizard Robes'} | ||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Willow Bows', | |||
['level'] = 20, | |||
['entities'] = {'Willow Longbow', 'Willow Shortbow'} | |||
}, | |||
{ | |||
['verb'] = 'Wield', | |||
['name'] = 'Yew Bows', | |||
['level'] = 40, | |||
['entities'] = {'Yew Longbow', 'Yew Shortbow'} | |||
}, | |||
{ | |||
['verb'] = 'Purchase', | |||
['name'] = 'Skill Hats', | |||
['level'] = 10, | |||
['entities'] = {'Blacksmiths Hat', 'Burning Mans Hat', 'Crafters Hat', 'Fishermans Hat', 'Fletchers Hat', 'Miners Hat', 'Performance Enhancing Hat', 'Potion Makers Hat', 'Runecrafters Hat', 'Star Gazing Hat', 'Woodcutters Hat'} | |||
}, | |||
{ | |||
['verb'] = 'Purchase', | |||
['name'] = 'Skill Bodies', | |||
['level'] = 20, | |||
['entities'] = {'Blacksmiths Body', 'Burning Mans Body', 'Crafters Body', 'Fishermans Body', 'Fletchers Body', 'Miners Body', 'Performance Enhancing Body', 'Potion Makers Body', 'Runecrafters Body', 'Star Gazing Body', 'Woodcutters Body'} | |||
}, | |||
{ | |||
['verb'] = 'Purchase', | |||
['name'] = 'Skill Leggings', | |||
['level'] = 40, | |||
['entities'] = {'Blacksmiths Leggings', 'Burning Mans Leggings', 'Crafters Leggings', 'Fishermans Leggings', 'Fletchers Leggings', 'Miners Leggings', 'Performance Enhancing Leggings', 'Potion Makers Leggings', 'Runecrafters Leggings', 'Star Gazing Leggings', 'Woodcutters Leggings'} | |||
}, | |||
{ | |||
['verb'] = 'Purchase', | |||
['name'] = 'Skill Boots', | |||
['level'] = 60, | |||
['entities'] = {'Blacksmiths Boots', 'Burning Mans Boots', 'Crafters Boots', 'Fishermans Boots', 'Fletchers Boots', 'Miners Boots', 'Performance Enhancing Boots', 'Potion Makers Boots', 'Runecrafters Boots', 'Star Gazing Boots', 'Woodcutters Boots'} | |||
} | } | ||
} | } | ||
Line 509: | Line 861: | ||
end | end | ||
return entityType | return entityType | ||
end | |||
function p._getOtherSkillReqs(reqList, skillName) | |||
-- Remove the current skill's requirement, leaving us with all others | |||
local otherReqs = {} | |||
for i, req in ipairs(reqList) do | |||
if req.type ~= 'SkillLevel' or (req.skillID ~= Constants.getSkillID(skillName) and req.level ~= 1) then | |||
table.insert(otherReqs, req) | |||
end | |||
end | |||
return otherReqs | |||
end | |||
function p._getSpellReqs(spell) | |||
-- Get spell requirements that aren't SkillLevel (ex. equipped item) | |||
local reqs = {} | |||
if spell.requiredItemID ~= nil then | |||
local item = Items.getItemByID(spell.requiredItemID) | |||
if item ~= nil then | |||
table.insert(reqs, {['type'] = 'item', ['item'] = item}) | |||
end | |||
end | |||
if spell.requirements ~= nil then | |||
for i, req in ipairs(spell.requirements) do | |||
table.insert(reqs, req) | |||
end | |||
end | |||
return reqs | |||
end | |||
function p._getGatherableReqs(node, skillName) | |||
-- Get gatherable requirements that aren't SkillLevel (ex. shop item) | |||
local reqs = {} | |||
if node.shopItemPurchased ~= nil then | |||
local purchase = GameData.getEntityByID('shopPurchases', node.shopItemPurchased) | |||
if purchase ~= nil then | |||
table.insert(reqs, {['type'] = 'shop', ['purchase'] = purchase}) | |||
end | |||
end | |||
if node.totalMasteryRequired ~= nil then | |||
table.insert(reqs, {['type'] = 'totalMastery', ['mastery'] = node.totalMasteryRequired, ['skill'] = skillName}) | |||
end | |||
return reqs | |||
end | |||
function p._addEntities(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local entityList = args[1] | |||
local data = args[2] | |||
local entityType = args.type | |||
local typeParam = args.typeParam | |||
local subType = args.subType | |||
local subTypeParam = args.subTypeParam | |||
local otherReqsFunc = args.otherReqsFunc | |||
for i, entity in ipairs(data) do | |||
local processed = {} | |||
processed.entityName = entity.name | |||
processed.entityType = p._getEntityTrueSubtype(typeParam ~= nil and entity[typeParam] or entityType) | |||
processed.subType = subTypeParam ~= nil and entity[subTypeParam] or subType | |||
processed.skillLevel = entity.level | |||
processed.otherReqs = otherReqsFunc ~= nil and otherReqsFunc(entity) or {} | |||
table.insert(entityList, processed) | |||
end | |||
return entityList | |||
end | end | ||
Line 522: | Line 947: | ||
end) | end) | ||
for i, item in ipairs(itemList) do | for i, item in ipairs(itemList) do | ||
local processed = {} | local processed = {} | ||
Line 530: | Line 954: | ||
processed.subType = p._getEntityTrueSubtype(item.type, item.name) | processed.subType = p._getEntityTrueSubtype(item.type, item.name) | ||
processed.skillLevel = Items._getItemStat(item, skillReqLabel) | processed.skillLevel = Items._getItemStat(item, skillReqLabel) | ||
processed.otherReqs = p._getOtherSkillReqs(item.equipRequirements, skillName) | |||
table.insert(entityList, processed) | table.insert(entityList, processed) | ||
end | end | ||
Line 550: | Line 975: | ||
for i, area in ipairs(areaList) do | for i, area in ipairs(areaList) do | ||
local processed = {} | local processed = {} | ||
processed.entityName = area.name | processed.entityName = area.name | ||
processed.entityType = area.type | processed.entityType = area.type | ||
Line 559: | Line 983: | ||
end | end | ||
end | end | ||
processed.otherReqs = p._getOtherSkillReqs(area.entryRequirements, skillName) | |||
table.insert(entityList, processed) | |||
end | |||
return entityList | |||
end | |||
function p._addShopPurchasesWithSkillRequirements(entityList, skillName) | |||
local purchaseList = Shop.getPurchases(function(purchase) | |||
local hasSkillReq = false | |||
for i, req in ipairs(purchase.purchaseRequirements) do | |||
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then | |||
hasSkillReq = true | |||
end | |||
end | |||
return hasSkillReq | |||
end) | |||
for i, purchase in ipairs(purchaseList) do | |||
-- Skip skillcapes here, as we handle them with items | |||
if purchase.category ~= 'melvorD:Skillcapes' and purchase.category ~= 'melvorTotH:SuperiorSkillcapes' then | |||
local processed = {} | |||
processed.entity = purchase | |||
processed.entityName = Shop._getPurchaseName(purchase) | |||
processed.entityType = 'shop' | |||
processed.subType = Shop._getPurchaseType(purchase) | |||
for a, req in ipairs(purchase.purchaseRequirements) do | |||
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then | |||
processed.skillLevel = req.level | |||
end | |||
end | |||
processed.otherReqs = p._getOtherSkillReqs(purchase.purchaseRequirements, skillName) | |||
table.insert(entityList, processed) | |||
end | |||
end | |||
return entityList | |||
end | |||
function p._addTraderItemsWithSkillRequirements(entityList, skillName) | |||
-- Iterate over each tradable resource, then each item you can get with it | |||
for i, tsResource in ipairs(Township.Township.itemConversions.fromTownship) do | |||
for j, tsPurchase in ipairs(tsResource.items) do | |||
-- Does this purchase require the current skill? | |||
local hasCurrentSkill = false | |||
local currentSkillLevel = 0 | |||
for k, req in ipairs(tsPurchase.unlockRequirements) do | |||
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then | |||
hasCurrentSkill = true | |||
currentSkillLevel = req.level | |||
end | |||
end | |||
if hasCurrentSkill then | |||
local item = Items.getItemByID(tsPurchase.itemID) | |||
local processed = {} | |||
processed.entity = item | |||
processed.entityName = item.name | |||
processed.entityType = 'trader' | |||
processed.subType = 'trader' | |||
processed.skillLevel = currentSkillLevel | |||
processed.otherReqs = p._getOtherSkillReqs(tsPurchase.unlockRequirements, skillName) | |||
table.insert(entityList, processed) | |||
end | |||
end | |||
end | |||
return entityList | |||
end | |||
function p._addAgilityObstaclesWithSkillRequirements(entityList, skillName) | |||
for i, obstacle in ipairs(SkillData.Agility.obstacles) do | |||
for j, req in ipairs(obstacle.skillRequirements) do | |||
-- Does this obstacle require the current skill? | |||
local hasCurrentSkill = false | |||
local currentSkillLevel = 0 | |||
if req.type == 'SkillLevel' and req.skillID == Constants.getSkillID(skillName) then | |||
hasCurrentSkill = true | |||
currentSkillLevel = req.level | |||
end | |||
if hasCurrentSkill then | |||
local processed = {} | |||
processed.entity = obstacle | |||
processed.entityName = obstacle.name | |||
processed.entityType = 'obstacle' | |||
-- Category is zero-indexed | |||
processed.subType = 'Obstacle ' .. tostring(obstacle.category + 1) | |||
processed.skillLevel = currentSkillLevel | |||
processed.otherReqs = p._getOtherSkillReqs(obstacle.skillRequirements, skillName) | |||
table.insert(entityList, processed) | |||
end | |||
end | |||
end | |||
return entityList | |||
end | |||
function p._addSpells(entityList, skillName) | |||
-- Alt. Magic is in a separate function | |||
local SPELL_TYPES = {'standardSpells', 'auroraSpells', 'curseSpells', 'ancientSpells', 'archaicSpells'} | |||
-- Iterate through each spell type and each spell within that type | |||
for i, spellType in ipairs(SPELL_TYPES) do | |||
entityList = p._addEntities({entityList, GameData.rawData[spellType], type='spell', subTypeParam='spellBook', otherReqsFunc=p._getSpellReqs}) | |||
end | |||
return entityList | |||
end | |||
function p._addAltMagic(entityList, skillName) | |||
entityList = p._addEntities({entityList, GameData.getSkillData('melvorD:Magic')['altSpells'], type='spell', subType='altMagic', otherReqsFunc=p._getSpellReqs}) | |||
return entityList | |||
end | |||
function p._addPrayers(entityList, skillName) | |||
entityList = p._addEntities({entityList, GameData.rawData.prayers, type='prayer', subType='prayer'}) | |||
return entityList | |||
end | |||
function p._addFiremakingActions(entityList, skillName) | |||
for i, fireLog in ipairs(SkillData.Firemaking.logs) do | |||
local processed = {} | |||
local logItem = Items.getItemByID(fireLog.logID) | |||
processed.entityName = logItem.name | |||
processed.entityType = 'item' | |||
processed.subType = 'log' | |||
processed.skillLevel = fireLog.level | |||
processed.otherReqs = {} | |||
table.insert(entityList, processed) | table.insert(entityList, processed) | ||
end | end | ||
Line 565: | Line 1,119: | ||
end | end | ||
function p._prepareSingleEntity(entity) | function p._addThievingTargets(entityList, skillName) | ||
entityList = p._addEntities({entityList, SkillData.Thieving.npcs, type='thieving', subType='npc'}) | |||
return entityList | |||
end | |||
function p._addConstellations(entityList, skillName) | |||
entityList = p._addEntities({entityList, SkillData.Astrology.recipes, type='constellation', subType='constellation'}) | |||
return entityList | |||
end | |||
function p._addFarmingPlots(entityList, skillName) | |||
for i, plot in ipairs(SkillData.Farming.plots) do | |||
local plotName = 'Unknown Plot' | |||
if plot.categoryID == 'melvorD:Allotment' then | |||
plotName = 'Allotment Plot' | |||
elseif plot.categoryID == 'melvorD:Herb' then | |||
plotName = 'Herb Plot' | |||
elseif plot.categoryID == 'melvorD:Tree' then | |||
plotName = 'Tree Plot' | |||
end | |||
local processed = {} | |||
processed.entityName = plotName | |||
processed.entityType = 'plot' | |||
processed.subType = plot.categoryID | |||
processed.skillLevel = plot.level | |||
processed.otherReqs = {} | |||
table.insert(entityList, processed) | |||
end | |||
return entityList | |||
end | |||
function p._addTownshipUnlocks(entityList, skillName) | |||
-- This one is weird, because some of the data uses tiers and not levels | |||
-- Add all of the biomes | |||
for i, biome in ipairs(Township.Township.biomes) do | |||
local tierReqs = Township._getTierRequirements(biome.tier) | |||
local processed = {} | |||
processed.entityName = biome.name | |||
processed.entityType = 'biome' | |||
processed.subType = 'biome' | |||
processed.skillLevel = tierReqs.level | |||
processed.otherReqs = {['population'] = tierReqs.population} | |||
table.insert(entityList, processed) | |||
end | |||
-- Add all of the buildings | |||
for i, building in ipairs(Township.Township.buildings) do | |||
local tierReqs = Township._getTierRequirements(building.tier) | |||
local processed = {} | |||
processed.entityName = building.name == 'Statues' and 'Statue of Worship' or building.name | |||
processed.entityType = 'building' | |||
processed.subType = building.upgradesFrom ~= nil and 'upgradedBuilding' or 'basicBuilding' | |||
processed.upgradesFrom = Township._getBuildingDowngrade(building) | |||
processed.skillLevel = tierReqs.level | |||
processed.otherReqs = {['population'] = tierReqs.population} | |||
table.insert(entityList, processed) | |||
end | |||
-- Add the fact that health starts decreasing at level 15 | |||
local specialHealth = { | |||
['entityType'] = 'special', | |||
['subType'] = 'special', | |||
['skillLevel'] = 15, | |||
['overrideText'] = 'Township health has a 25% chance to decrease by 1% per update' | |||
} | |||
table.insert(entityList, specialHealth) | |||
return entityList | |||
end | |||
function p._addAgilityObstacleSlotsAndPillars(entityList, skillName) | |||
for i, level in ipairs(SkillData.Agility.obstacleUnlockLevels) do | |||
local processed = {} | |||
processed.entityName = 'Obstacle ' .. i | |||
processed.entityType = 'obstacleslot' | |||
processed.subType = 'obstacleslot' | |||
processed.skillLevel = level | |||
processed.otherReqs = {} | |||
table.insert(entityList, processed) | |||
end | |||
-- Manually add pillars | |||
table.insert(entityList, {['entityName'] = 'Passive Pillars', ['entityType'] = 'pillar', ['subType'] = 'pillar', ['skillLevel'] = 99, ['otherReqs'] = {}}) | |||
table.insert(entityList, {['entityName'] = 'Elite Passive Pillars', ['entityType'] = 'pillar', ['subType'] = 'pillar', ['skillLevel'] = 120, ['otherReqs'] = {}}) | |||
return entityList | |||
end | |||
function p._addGatherables(entityList, skillName) | |||
-- Figure out what to look up based on the skill | |||
local sourceData = {} | |||
local subType = '' | |||
if skillName == 'Woodcutting' then | |||
sourceData = SkillData.Woodcutting.trees | |||
subType = 'tree' | |||
elseif skillName == 'Fishing' then | |||
sourceData = SkillData.Fishing.fish | |||
subType = 'fish' | |||
elseif skillName == 'Mining' then | |||
sourceData = SkillData.Mining.rockData | |||
elseif skillName == 'Farming' then | |||
sourceData = SkillData.Farming.recipes | |||
end | |||
for i, node in ipairs(sourceData) do | |||
local gatherable = Items.getItemByID(node.productId) | |||
local processed = { | |||
['entityName'] = node.name, | |||
['entityType'] = 'gathering', | |||
['subType'] = subType, | |||
['skillLevel'] = node.level, | |||
['item'] = gatherable | |||
} | |||
-- Skill-specific overrides | |||
if skillName == 'Fishing' then | |||
processed['entityName'] = gatherable.name | |||
elseif skillName == 'Mining' then | |||
processed['subType'] = node.category | |||
elseif skillName == 'Farming' then | |||
processed['entityName'] = gatherable.name | |||
processed['subType'] = node.categoryID | |||
processed['seed'] = Items.getItemByID(node.seedCost.id) | |||
end | |||
processed['otherReqs'] = p._getGatherableReqs(node, skillName) | |||
table.insert(entityList, processed) | |||
end | |||
return entityList | |||
end | |||
function p._addRecipes(entityList, skillName) | |||
-- Figure out what to look up based on the skill | |||
local sourceData = SkillData[skillName].recipes | |||
local sameRecipeAndProduct = false | |||
if skillName == 'Herblore' then | |||
sameRecipeAndProduct = true | |||
end | |||
for i, recipe in ipairs(sourceData) do | |||
local product = recipe | |||
if not sameRecipeAndProduct then | |||
product = Items.getItemByID(recipe.productID) | |||
end | |||
local processed = { | |||
['entityName'] = product.name, | |||
['entityType'] = 'artisan', | |||
['subType'] = recipe.categoryID, | |||
['skillLevel'] = recipe.level, | |||
['item'] = product | |||
} | |||
table.insert(entityList, processed) | |||
end | |||
return entityList | |||
end | |||
function p._addSkillMastery(entityList, skillName) | |||
-- Add the "Skill Mastery" perk when relevant | |||
table.insert(entityList, {['entityName'] = 'Skill Mastery', ['entityType'] = 'special', ['subType'] = 'skillmastery', ['skillLevel'] = 99, ['otherReqs'] = {}}) | |||
return entityList | |||
end | |||
local SOURCE_FUNCS = { | |||
['areas'] = p._addAreasWithSkillRequirement, | |||
['spells'] = p._addSpells, | |||
['altmagic'] = p._addAltMagic, | |||
['prayers'] = p._addPrayers, | |||
['gatheringitems'] = p._addGatherables, | |||
['artisanitems'] = p._addRecipes, | |||
['firemaking'] = p._addFiremakingActions, | |||
['thieving'] = p._addThievingTargets, | |||
['constellations'] = p._addConstellations, | |||
['shop'] = p._addShopPurchasesWithSkillRequirements, | |||
['farmingplots'] = p._addFarmingPlots, | |||
['townshipunlocks'] = p._addTownshipUnlocks, | |||
['agilityslots'] = p._addAgilityObstacleSlotsAndPillars, | |||
['mastery'] = p._addSkillMastery | |||
} | |||
function p._prepareOtherReqs(entity) | |||
local extraReqs = {} | |||
if entity.otherReqs ~= nil and entity.otherReqs ~= {} then | |||
-- Don't list a bazillion skills for the max skillcapes | |||
if entity.entityName == 'Maximum Skillcape' then | |||
return ' (requires level 99 in all skills)' | |||
elseif entity.entityName == 'Superior Max Skillcape' then | |||
return ' (requires level 120 in all skills)' | |||
else | |||
for i, req in ipairs(entity.otherReqs) do | |||
-- TODO: "Completion" requirement? Might not be needed | |||
if req.type == 'SkillLevel' then | |||
local skillInfo = Icons.Icon({Constants.getSkillName(req.skillID), type='skill', notext='true'}) .. ' ' .. req.level | |||
table.insert(extraReqs, skillInfo) | |||
elseif req.type == 'DungeonCompletion' then | |||
local dungeonName = GameData.getEntityByID('dungeons', req.dungeonID).name | |||
-- If you only need to clear it once (Impending Darkness), | |||
-- don't bother listing the count | |||
if req.count > 1 then | |||
table.insert(extraReqs, Icons.Icon({dungeonName, type='dungeon', qty=req.count, notext=true}) .. ' clears') | |||
else | |||
table.insert(extraReqs, Icons.Icon({dungeonName, type='dungeon', notext=true}) .. ' cleared') | |||
end | |||
elseif req.type == 'MonsterKilled' then | |||
local monsterName = GameData.getEntityByID('monsters', req.monsterID).name | |||
local monsterInfo = Icons.Icon({monsterName, type='monster', qty=req.count}) .. ' kills' | |||
table.insert(extraReqs, monsterInfo) | |||
elseif req.type == 'item' then | |||
local itemInfo = Icons.Icon({req.item.name, type='item'}) | |||
table.insert(extraReqs, itemInfo) | |||
elseif req.type == 'shop' then | |||
table.insert(extraReqs, Shop._getPurchaseIcon({req.purchase})) | |||
elseif req.type == 'totalMastery' then | |||
table.insert(extraReqs, Num.formatnum(req.mastery) .. ' ' .. Icons.Icon({req.skill, type='skill', notext=true}) .. ' ' .. Icons.Icon({'Mastery'})) | |||
elseif req.type == 'TownshipBuilding' then | |||
local building = Township._getBuildingByID(req.buildingID) | |||
table.insert(extraReqs, Icons.Icon({building.name, type='building', qty=req.count})) | |||
end | |||
end | |||
end | |||
end | |||
if not next(extraReqs) then | |||
return '' | |||
else | |||
return ' (requires ' .. table.concat(extraReqs, ', ') .. ')' | |||
end | |||
end | |||
function p._prepareSingleEntity(entity, skillName) | |||
-- Special children that need extra attention | |||
if entity.overrideText then | |||
return entity.overrideText | |||
end | |||
if entity.subType == 'skillmastery' then | |||
return 'Gain ' .. Icons.Icon({skillName, type='skill', notext='true'}) .. ' [[Mastery#The_Mastery_Pool|Skill Mastery]]' | |||
end | |||
if skillName == 'Farming' and entity.seed then | |||
return 'Plant ' .. Icons.Icon({entity.seed.name, type='item'}) .. ' to grow ' .. Icons.Icon({entity.entityName, type='item'}) | |||
end | |||
if skillName == 'Township' and entity.upgradesFrom then | |||
return 'Upgrade ' .. Icons.Icon({entity.upgradesFrom.name, type='building'}) .. ' to ' .. Icons.Icon({entity.entityName, type='building'}) | |||
end | |||
-- What are you doing with the thing you unlock? ("verbs") | -- What are you doing with the thing you unlock? ("verbs") | ||
local verb = '' | local verb = '' | ||
if VERBS_PER_SUBTYPE[entity.subType] then | if VERBS_PER_SUBTYPE[entity.subType] then | ||
verb = VERBS_PER_SUBTYPE[entity.subType] .. ' ' | verb = VERBS_PER_SUBTYPE[entity.subType] .. ' ' | ||
elseif VERBS_PER_SUBTYPE[entity.entityType] then | |||
verb = VERBS_PER_SUBTYPE[entity.entityType] .. ' ' | |||
end | end | ||
-- Icon overrides | -- Icon overrides | ||
local iconType = entity.entityType | local iconType = entity.entityType | ||
local iconLink = entity.entityName | |||
local iconText = entity.entityName | |||
local iconImg = entity.entityName | |||
local noLink = '' | |||
if entity.entityType == 'slayerArea' then | if entity.entityType == 'slayerArea' then | ||
iconType = 'combatArea' | iconType = 'combatArea' | ||
end | end | ||
if entity.entityType == 'spell' and (entity.subType == 'aurora' or entity.subType == 'curse') then | |||
return verb .. Icons.Icon({ | iconType = entity.subType | ||
end | |||
if entity.entityType == 'gathering' then | |||
if entity.subType == 'fish' then | |||
iconType = 'item' | |||
elseif Shared.contains({ | |||
'melvorD:Ore', | |||
'melvorD:Essence', | |||
'melvorD:Gem', | |||
'melvorItA:AbyssalOre', | |||
'melvorItA:AbyssalGem', | |||
'melvorItA:Outcrop', | |||
'melvorItA:AbyssalEssence' | |||
}, entity.subType) then | |||
iconType = 'rock' | |||
else | |||
iconType = entity.subType | |||
end | |||
iconLink = entity.item.name | |||
end | |||
if entity.entityType == 'artisan' or entity.entityType == 'trader' then | |||
iconType = 'item' | |||
end | |||
if entity.entityType == 'shop' then | |||
iconType = string.lower(entity.subType) | |||
end | |||
if entity.entityType == 'plot' then | |||
iconType = 'skill' | |||
iconLink = 'Farming' | |||
iconImg = 'Farming' | |||
noLink = 'true' | |||
end | |||
if entity.entityType == 'obstacle' then | |||
iconType = 'agility' | |||
end | |||
if entity.entityType == 'obstacleslot' then | |||
iconType = 'agility' | |||
iconLink = 'Obstacles' | |||
end | |||
if entity.entityType == 'pillar' then | |||
iconType = 'agility' | |||
iconLink = 'Passive_Pillars' | |||
end | |||
-- Any other requirements or post-scripts? | |||
local extraReqs = p._prepareOtherReqs(entity) | |||
local extraPost = '' | |||
if entity.entityType == 'obstacle' then | |||
extraPost = ' in ' .. entity.subType | |||
end | |||
return verb .. Icons.Icon({iconLink, iconText, img=iconImg, type=iconType, nolink=noLink}) .. extraPost .. extraReqs | |||
end | end | ||
function p._prepareGearSet(gearSet) | function p._prepareGearSet(gearSet, entity) | ||
local icons = '' | local icons = '' | ||
for i, | |||
for i, itemName in ipairs(gearSet.entities) do | |||
-- Skip trimmed armor, which always starts with an open parnthesis | -- Skip trimmed armor, which always starts with an open parnthesis | ||
if string.sub( | if string.sub(itemName, 1, 1) ~= '(' then | ||
icons = icons .. Icons.Icon({ | icons = icons .. Icons.Icon({itemName, type='item', notext=true}) | ||
end | end | ||
end | end | ||
return gearSet.verb .. ' ' .. icons .. ' ' .. gearSet.name | -- Get extra requirements for whicheve piece we processed first, as they | ||
-- should all be the same | |||
local extraReqs = p._prepareOtherReqs(entity) | |||
return gearSet.verb .. ' ' .. icons .. ' ' .. gearSet.name .. extraReqs | |||
end | end | ||
function p._getSkillUnlockTable(skillName) | function p._getSkillUnlockTable(skillName, args) | ||
-- local | local itemsOnly = args.itemsOnly ~= nil and args.itemsOnly or false | ||
-- TODO: Pass these min/max level params along to filter by them | |||
local minLevel = args.minLevel ~= nil and args.minLevel or 0 | |||
local maxLevel = args.maxLevel ~= nil and args.maxLevel or 999 | |||
-- What do we need to check for this skill? | -- What do we need to check for this skill? Avoid checking everything for | ||
-- every skill to save time | -- every skill to save time, except for a few broad things | ||
local entityList = {} | local entityList = {} | ||
entityList = p._addItemsWithSkillRequirement(entityList, skillName) | |||
entityList = p. | |||
if not itemsOnly then | |||
entityList = p._addShopPurchasesWithSkillRequirements(entityList, skillName) | |||
entityList = p. | entityList = p._addTraderItemsWithSkillRequirements(entityList, skillName) | ||
entityList = p._addAgilityObstaclesWithSkillRequirements(entityList, skillName) | |||
-- Now loop through the stuff relevant to this skill | |||
for i, dataSource in ipairs(SKILL_CHECK_MAP[skillName]) do | |||
entityList = SOURCE_FUNCS[dataSource](entityList, skillName) | |||
end | |||
end | end | ||
Line 612: | Line 1,486: | ||
-- Sort the big list of everything | -- Sort the big list of everything | ||
table.sort(entityList, function(a, b) | table.sort(entityList, function(a, b) | ||
local aSubTypeSort = a.subType | |||
if SUBTYPE_SORT_OVERRIDES[a.subType] then | |||
aSubTypeSort = SUBTYPE_SORT_OVERRIDES[a.subType] | |||
end | |||
local bSubTypeSort = b.subType | |||
if SUBTYPE_SORT_OVERRIDES[b.subType] then | |||
bSubTypeSort = SUBTYPE_SORT_OVERRIDES[b.subType] | |||
end | |||
-- Sort by level first | -- Sort by level first | ||
if a.skillLevel ~= b.skillLevel then | if a.skillLevel ~= b.skillLevel then | ||
Line 620: | Line 1,502: | ||
return TYPE_SORT_ORDER[a.entityType] < TYPE_SORT_ORDER[b.entityType] | return TYPE_SORT_ORDER[a.entityType] < TYPE_SORT_ORDER[b.entityType] | ||
-- Then by subtype | -- Then by subtype | ||
elseif | elseif aSubTypeSort ~= bSubTypeSort then | ||
return | return aSubTypeSort < bSubTypeSort | ||
-- And finally by name | -- And finally by name | ||
else | else | ||
Line 640: | Line 1,522: | ||
-- Skip this one if it's in a gear set we've already listed | -- Skip this one if it's in a gear set we've already listed | ||
local entityGearSet = nil | local entityGearSet = nil | ||
for i, gearSet in ipairs(GEAR_SETS) do | if entity.entityType == 'item' or entity.entityType == 'shop' then | ||
for i, gearSet in ipairs(GEAR_SETS) do | |||
if Shared.contains(gearSet.entities, entity.entityName) then | |||
entityGearSet = gearSet | |||
break | |||
end | |||
end | end | ||
end | end | ||
Line 664: | Line 1,548: | ||
local toInsert = '' | local toInsert = '' | ||
if entityGearSet ~= nil then | if entityGearSet ~= nil then | ||
toInsert = p._prepareGearSet(entityGearSet) | toInsert = p._prepareGearSet(entityGearSet, entity) | ||
table.insert(processedSets, entityGearSet.name) | table.insert(processedSets, entityGearSet.name) | ||
else | else | ||
toInsert = p._prepareSingleEntity(entity) | toInsert = p._prepareSingleEntity(entity, skillName) | ||
end | end | ||
Line 681: | Line 1,565: | ||
function p.getSkillUnlockTable(frame) | function p.getSkillUnlockTable(frame) | ||
local | local args = frame.args ~= nil and frame.args or frame | ||
return p._getSkillUnlockTable(skillName | local skillName = args[1] | ||
return p._getSkillUnlockTable(skillName, args) | |||
end | end | ||
return p | return p |
edits