621
edits
(rendered page "outdated" since it... is, and new players will be confused by the conflicting disclaimer and up to date messages) |
m (removed the warnings and updated the blurb about township) |
||
Line 1: | Line 1: | ||
{{V|1. | {{V|1.2}} | ||
=== Introduction === | === Introduction === | ||
Line 10: | Line 8: | ||
This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post]. | This page is inspired by the following [https://www.reddit.com/r/MelvorIdle/comments/r6e6wk/comment/hmsrvon/?utm_source=share&utm_medium=web2x&context=3 reddit post]. | ||
Notice that the guide is missing instructions for {{Skill|Township}}, which | Notice that the guide is missing instructions for {{Skill|Township}}, which can be a great source of {{Icon|GP}} income and other resources through the Trader, as well as enabling buyable pets (like {{Icon|Ace|type=pet}}) and hats (like {{ItemIcon|Clown Hat}}) that can work across many skills simultaneously. With the version 1.2 update, Township is no longer "fail-able" and is now entirely passive with only minimal player input; it is recommended to play with this skill at your own pace and in whichever way you like. | ||
=== Steps === | === Steps === |