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-- If you only need to clear it once (Impending Darkness), | -- If you only need to clear it once (Impending Darkness), | ||
-- don't bother listing the count | -- don't bother listing the count | ||
if req.count > 1 then | if req.count > 1 then | ||
table.insert(extraReqs, Icons.Icon({dungeonName, type='dungeon', qty=req.count, notext=true}) .. ' clears') | |||
else | |||
table.insert(extraReqs, Icons.Icon({dungeonName, type='dungeon', notext=true}) .. ' cleared') | |||
end | end | ||
elseif req.type == 'MonsterKilled' then | elseif req.type == 'MonsterKilled' then | ||
local monsterName = GameData.getEntityByID('monsters', req.monsterID).name | local monsterName = GameData.getEntityByID('monsters', req.monsterID).name |
edits