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(→Happiness: add seasons influence) |
(→Happiness: minor wording adjustment, and add Solar Eclipse) |
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{{Icon|Happiness|type=township}} is a modifier affecting the amount of [[#Population|Population]] a town has, and therefore also affects the amount of skill experience earned per tick. {{Icon|Happiness|type=township}} provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. Happiness has no limit, and can exceed 100%. | {{Icon|Happiness|type=township}} is a modifier affecting the amount of [[#Population|Population]] a town has, and therefore also affects the amount of skill experience earned per tick. {{Icon|Happiness|type=township}} provides a flat increase to the amount of experience you earn, where 1% Happiness increases experience by 1%. Happiness has no limit, and can exceed 100%. | ||
[[#Seasons|Seasons]] can also influence the happiness of your town, for example {{Icon|Winter|type=township|nolink=true}} and {{Icon|Nightfall|type=township|nolink=true}} reduces happiness, | [[#Seasons|Seasons]] can also influence the happiness of your town, for example {{Icon|Winter|type=township|nolink=true}} and {{Icon|Nightfall|type=township|nolink=true}} reduces happiness, while {{Icon|Summer|type=township|nolink=true}} and {{Icon|Solar Eclipse|type=township|nolink=true}} increases happiness. | ||
Happiness can be increased by building additional {{BuildingIcon|Gardens}} and {{BuildingIcon|Tavern|Taverns}}, and with the following bonuses: | Happiness can be increased by building additional {{BuildingIcon|Gardens}} and {{BuildingIcon|Tavern|Taverns}}, and with the following bonuses: |
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