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'''{{PAGENAME}}''' give 0.1% of the maximum mastery pool XP to [[Mastery#The Mastery Pool|Mastery Pool]] of the corresponding skill when they are claimed. Mastery Tokens are earned randomly while training a non-combat skill. The drop chance for mastery tokens is 1 in <math>\frac{18\,500}{\text{ | '''{{PAGENAME}}''' give 0.1% of the maximum mastery pool XP to [[Mastery#The Mastery Pool|Mastery Pool]] of the corresponding skill when they are claimed. Mastery Tokens are earned randomly while training a non-combat skill. The drop chance for mastery tokens is 1 in <math>\frac{18\,500}{\text{Actions unlocked for skill}}</math>. Each thing you unlock by leveling the skill counts as a action e.g. smithing steel platelegs is unlocked at level 40 and counts as one action. Wearing {{ItemIcon|Clue Chasers Insignia}} increases the drop chance by changing it to 1 in <math>\frac{18\,500}{1.1 \times \text{Actions unlocked for skill}}</math>. | ||
Note that for {{Skill|Fishing}} specifically, it is more beneficial to wear the {{ItemIcon|Amulet of Fishing}} instead of the {{ItemIcon|Clue Chasers Insignia}}. This is due to the Fishing interval reduction provided by the amulet, which increases the number of actions over time, and in turn results in a greater increase in the average number of mastery tokens obtained when compared to the [[Clue Chasers Insignia]]. In addition, the [[Amulet of Fishing]] also increases the rate at which [[Fishing#Fish|fish]] (and therefore XP) is gained. | Note that for {{Skill|Fishing}} specifically, it is more beneficial to wear the {{ItemIcon|Amulet of Fishing}} instead of the {{ItemIcon|Clue Chasers Insignia}}. This is due to the Fishing interval reduction provided by the amulet, which increases the number of actions over time, and in turn results in a greater increase in the average number of mastery tokens obtained when compared to the [[Clue Chasers Insignia]]. In addition, the [[Amulet of Fishing]] also increases the rate at which [[Fishing#Fish|fish]] (and therefore XP) is gained. |